Daredevil
As a rogue that adopts the daredevil archetype, you strive to live life to it's most dangerous. Balancing on a knife's edge as you flaunt across the battlefield, you become a whirlwind of death and carnage as you execute your foes with elegant style.
Dramatic Flair
When you choose this archetype at 3rd level, you can effortlessly pull off dangerous stunts. Whenever you make a Charisma (Performance) check to perform a dangerous but impressive stunt, treat a roll of 7 or lower on the d20 as an 8.
Additionally, your wield your weapons with a deadly flourish. When you hit a creature with a weapon attack, you gain a style rank, beginning at 1. Each time you hit a creature with a weapon attack while you have a style rank, your style rank increases by 1 rank, to a maximum of 6. If you deal sneak attack damage to a creature, your style increases by an additional rank. While you have a style rank, you gain a bonus to your movement speed, as shown on the table below.
| Style Rank | Movement Speed Bonus |
|---|---|
| 1 | +5 ft. |
| 2 | +5 ft. |
| 3 | +10 ft. |
| 4 | +10 ft. |
| 5 | +15 ft. |
| 6 | +15 ft. |
Your style rank lasts for 1 minute, until you're incapacitated, or when you're reduced to 0 hit points. Increasing your style rank doesn't extend the duration of this feature.
Daredevil Flourish
Also at 3rd level, when you start your turn with a style rank of 6, you can use your action to remove all of your style ranks and enter a Daredevil Flourish until the end of your turn. While in a Daredevil Flourish, your speed is halved. Any creature within 10 feet of you when you start your Daredevil Flourish or creatures you move within 10 feet of during it must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failed save, a creature takes piercing or slashing damage (your choice) equal to half your total sneak attack dice (rounded up) + your Dexterity modifier. On a success, a creature takes half as much damage.
Credits
- Created by u/Rain-Junkie. More of my work can be found here. Version 1.0 [06/12/20].
- Artwork by Valentina Remenar.
- Made using GMBinder.
Dangerous Game
At 9th level, you have advantage on Charisma (Intimidation) checks you make while you have a style rank.
Impulsive
At 13th level, you're quick off the mark. On your turn during the first round of combat, whenever you gain a style rank, you gain one additional rank.
Deliverance
At 17th level, when you roll sneak attack damage, you can reroll a number of the sneak attack dice up to your total style rank. For example, if your current style rank is 4, you can reroll up to 4 of your sneak attack dice. You must use the new rolls.
