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# Dhampir The Dhampir are a tragic union of humanoid mortality and vampiric undeath. The potential bloodlust generated from such an asyncretic union manifests itself within the half-vampire spawn in the form of a curse: consume the blood of humankin or perish slowly and painfully. ### Horrors of Undeath Mortals who observe the deadly sharp fangs of a Dhampir recognize immediately the danger such an entity imposes. The legends of the dreaded vampire are commonplace in most societies and as such discovered Dhampir are normally expelled from humanoid settlements or even executed in some places. Careless Dhampir are usually killed, but some escape childhood through sharp wit or brutish action. Harsh treatment from mortals, however, sometimes foster Dhampir who despise humanoids for their ignorance and quick-to-violence mindset. ### Ageless Vampire-Spawn Dhampir inherited the same ageless nature as their undead parent and, as immortals, are faced with the problem of finding something to do for a indefinite amount of time. Some Dhampir follow in the footsteps of their vampire half and establish themselves over a domain while others may seek knowledge attainable only through countless centuries of extensive study. Such is the life of an immortal: full of opportunity but wracked with boredom. ### Diplomat or Dread-King Dhampir fall into two categories dependent on their bloodline: Feralblood or Nobleblood Dhampir. The Feralblood lend themselves toward savage attack and brute force while the Nobleblood normally become accomplished diplomats, speakers, or socialites. While blood does not denote destiny, it certainly manipulates it. ### Dhampir Appearance Dhampir appear similar to a human or elf: tall and svelte of build, most bearing dark hair and fair skin, but a few key elements expose the undead nature of the half-vampire. Two fangs protrude from the top of the mouth which are used to extract blood from a target, their skin is cold to the touch, and the pupils of Dhampir eyes are either crimson (feralblood) or slightly gray (nobleblood) as a result from their undeath. ### Dhampir Names Dhampir, being born of a humanoid and a sentient undead, are given names similar to their parents' race(s). If a human vampire and a human mortal should create a Dhampir, the Dhampir will likely have a human name. Should a couple form, such as an elvish vampire and human mortal, then the Dhampir is given a name fitting of such a union. \columnbreak ### Dhampir Traits **Ability Score Increase.** Your Constitution score increases by 1.
**Age.** Dhampir mature at the same rate as a human but never grow elderly in body, remaining as middle-aged adults until death takes them. Dhampir do not die from age.
**Alignment.** Dhampir are not locked to the evils of their vampiric half but do tend towards a lawful alignment.
**Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
**Size.** Dhampir are tall and slim, averaging between 5 and a half and 6 and a half feet in height and weighing between 120 and 180 pounds. Your size is Medium.
**Speed.** Your base walking speed is 30 feet.
**Blood Curse.** You must consume the blood of a humanoid once per week as a result of your vampiric nature. Should you fail to do so, you gain one point of exhaustion per day until you partake of humanoid blood. You cannot remove exhaustion points gained by this feature by taking a long rest.
**Vampiric Bite.** Your fangs are natural weapons which you can use to make an attack as a bonus action if you are grappling the target. If you hit, you deal piercing damage equal to 1d6 + your Strength or Dexterity modifier.
**Crimson Delight.** When you attack a humanoid using your Vampiric Bite feature, you can choose to regain a number of hit points equal to the damage dealt if the target has blood. Additionally, this satisfies your weekly quota of blood for your Blood Curse feature and removes one point of exhaustion. You can use this feature once before you must take a long rest.
**Necrotic Resistance.** You are resistant to Necrotic damage.
**Languages.** You can speak, read, and write Common and one other language of you choice. ### Dhampir Subraces ##### Feralblood **Ability Score Increase.** Your Strength score increases by 2.
**Mortals' Scent.** You gain proficiency in the Perception or Survival skill. You have advantage on Wisdom (Perception) and Wisdom (Survival) checks to detect humanoids.
**Vicious Hunger.** Your Vampiric Bite feature's damage dice becomes 1d8. ##### Nobleblood **Ability Score Increase.** Your Charisma score increases by 2.
**Vampiric Guile.** You can utilize your vampiric ancestry to manipulate a creature and mold them to your whim. You can cast the *charm person* spell once with this trait and regain the ability to do so when you finish a long rest. A humanoid charmed in this way is a willing target for your Vampiric Bite feature, not requiring you to grapple the creature or an attack roll to hit.
**Cunning Diplomat.** You gain proficiency in the Deception or Persuasion skill. \pagebreakNum # Dhampir Racial Feats ### Bloodfrenzy *Prerequisite: Feralblood Dhampir* You can smell death as it approaches. When a hostile humanoid with blood you can see is reduced to at least half of its maximum hit points, you can use a reaction to enter into a bloodfrenzy for 1 minute. While in a bloodfrenzy you gain the following benefits. Additionally, while in a bloodfrenzy you must use your action to attack, disrupt, or otherwise harm a bloodied creature. If there is no bloodied creature you are aware of, you immediately end bloodfrenzy. You can't use this feature again until you take a long rest. - You have advantage on all weapon attack rolls made against bloodied humanoids. - You have advantage on all Strength checks and saving throws. - You can use Crimson Delight an unlimited number of times while in a bloodfrenzy. ### Clinging Bat *Prerequisit: Dhampir* You are always under the effects of the *Spider Climb* spell. ### Misty Escape *Prerequisite: Dhampir* Increase your Constitution score by 1. When you drop to 0 hit points but are not killed outright, you can choose to not fall unconscious and instead polymorph into a cloud of vampiric mist until the end of your next turn. While in mist form, you are immune to all conditions and damage, have a fly speed of 15 feet, and can only take the dash action. Additionally, you are extremely susceptible to wind; you automatically fail any saving throws that would be made to resist strong gusts of wind such as that from the *Gust of Wind* spell. You can't use this feature again until you finish a long rest. ### Vampiric Arcana *Prerequsite: Nobleblood Dhampir and level 5* Your bloodline carries with it innate arcane power. You learn the *Chill Touch* cantrip and can cast it at will. Additionally, you learn the *Fog Cloud* and *Vampiric Touch* spells and can cast each once before taking a short or long rest. Intelligence or Charisma (your choice) is your spellcasting ability for these spells. ### Of Fur and Flight *Prerequisite: Dhampir* As an action, you can cast the *polymorph* spell but can only turn yourself into a tiny bat. Charisma is your spellcasting ability for this spell. While in bat form you maintain your Intelligence, Wisdom, and Charisma ability scores. You can use this feature a number of times equal to your Charisma modifier before taking a long rest. ___ > ## Bat >*Medium beast, unaligned* > ___ > - **Armor Class** 12 > - **Hit Points** 1(1d4 - 1) > - **Speed** 5ft., 30ft. fly >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|2 (-4)|15 (+2)|8 (-1)|2 (-4)|12 (+1)|4 (-3)| >___ > - **Senses** Blindsight 60 ft., Passive Perception 11 > - **Languages** - > ___ > ***Echolocation.*** The bat can't use its blindsight while deafened. > > ***Keen Hearing.*** The bat has advantage on Wisdom (Perception) checks that rely on hearing. > ### Actions > ***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5ft., one creature. *Hit* 1 piercing damage.
##### Credits Created by u/\_Snuggs_
Image courtesy of [Wizards of the Coast](https://magic.wizards.com/en/story/planeswalkers/sorin-markov "Sorin Markov")