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___ > ## Apaphantom >*Large monstrosity, chaotic evil* > ___ > - **Armor Class** 17 (Natural Armor) > - **Hit Points** 133 (15d10 + 56) > - **Speed** 20 ft., fly 60 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|21 (+5)|18 (+4)|18 (+4)|3 (-4)|12 (+1)|14 (+2)| >___ > - **Saving Throws** STR +8, DEX +7 > - **Skills** Stealth +7, Intimidation +8 > - **Senses** Darkvision 60 ft, Passive Perception 16 > - **Languages** -- > - **Challenge** 7 (2,900 XP) > ___ > > ### Actions > ***Multiattack.*** The apaphantom can make three attacks, two with its talons or claw, and one with its beak. > > ***Claw*** *Melee Weapon Attack* +8 to hit, reach 20 ft., one target. *Hit:* 12 (2d6 + 5) slashing damage. > ***Talons.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 12 (2d6 + 5) slashing damage. > > ***Beak*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 9 (1d8 + 5) piercing damage. > >***Apathy Wave (Recharge 5-6).*** The apaphantom screeches, emitting a wave in a 20-foot radius. Each creature caught in the wave must make a DC 15 Constitution saving throw. On a failed save, a creature gains one point of exhaustion. > > ***Vapor Camouflague*** The apaphantom emits an odorless vapor that helps conceal it from nonmagical means. For 1 minute, the apaphantom has advantage on Stealth checks.
Apaphantoms are a breed of creatures that are few in numbers, unusually difficult to find, despite its size, and dangerous to fight over long periods. Apaphantoms live and hunt alone, grouping into pairs only when it's mating season. When it wants to hide, it releases an odorless vapor that helps it blend in with its surroundings. In combat, it can emit a wave that saps a person of their energy, making this creature more dangerous the longer the fight continues. > ##### Created By: > Flix (u/Flix_Guy) > >IG: Sage.Scribe > ##### Art Credit > Alberto Pantoja (Artstation) > >Show: RWBY (Rooster Teeth)