Monk: Way of the
Coursing River
Monks of the Coursing River study in and around oceans and rivers, embodying the grace, persistence, and flexibility of the element of water. They weave the ever-changing path of life with an understanding that the path may change, but the destination will always be in sight. At other times, they understand that a persistent force--however small--can carve a path through even the toughest stone.
Way of the Coursing River Features
| Monk Level | Feature |
|---|---|
| 3rd | Disciple of the River, Flow Like Water |
| 6th | One With the Sea, Redirect Flow |
| 11th | Surging Path |
| 17th | Crashing Wave |
Disciple of the River
Starting when you choose this tradition at 3rd level, your training has granted you an instinctive control of water. You learn the Shape Water cantrip.
Flow Like Water
Also when you choose this tradition at 3rd level, your fluid movements and disorienting strikes knock opponents off-balance. When you hit a creature with your Flurry of Blows, you gain the benefits of the Disengage action.
One With the Sea
At 6th level, you gain the ability to breathe underwater, and you gain a swim speed equal to your walking speed.
Redirect Flow
Also at 6th level, you can redirect the flow of incoming energy. As a reaction when you take damage, you can spend 2 ki points to reduce the damage by an amount equal to your Martial Arts die + your Monk level. You can then harness the energy of the attack, and the first time you hit with an unarmed strike on your next turn, you can deal additional force damage equal to half the amount reduced.
If you succeed on a saving throw that would allow you to take no damage from an effect, you can choose to take the damage as if you had failed the saving throw and then activate this ability.
Surging Path
When you reach 11th level, your flowing movements leave you completely unencumbered. As an action, you can spend 4 ki points to cast freedom of movement on yourself without any components. When you use this ability, you can use Patient Defense or Step of the Wind on the same turn without expending a ki point.
Crashing Wave
Starting at 17th level, you can harness the devastating power of the ocean. As an action, you can spend 4 ki points to cast tidal wave or control water.
You can also cast tsunami once. You regain the ability to do so when you complete a long rest.
Art: Tekehu by madnessdemon (https://www.deviantart.com/madnessdemon)
