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### Circle of Bark Druids who are members of the Circle of Bark embrace their call to protect nature with a soldier's determination and a martial tenacity. They gather in deep forests and drill each other with weapons and armor, passing down ancient, warrior traditions left behind by treant soldiers. When nature is threatened, they transform themselves into wooden soldiers, carrying heavy cudgels and wearing what most closely resembles heavy armor, to strike down enemies. #### Circle Spells The strength of the trees fills your heart and lends you access to certain spells. At 2nd level, you learn the *shillelagh* cantrip if you don't already know it. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Bark Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. ##### Circle of Bark Spells Table | Druid Level | Spells | |:---:|:-------| | 3rd | *barkskin*, *spike growth* | | 5th | *beacon of hope*, *plant growth* | | 7th | *death ward*, *freedom of movement* | | 9th | *hold monster*, *tree stride* | #### Bark Armor Starting at 2nd level, you are able to channel magic into your armor and weapons. As a bonus action, you can expend a use of your Wild Shape feature to cast *shillelagh* and to transform your armor into thick plates of wood. While transformed in this way, your armor has an AC of 16 and earns no bonus from Dexterity if it did previously. While wearing your bark armor, you can apply a shield's bonus as normal. \columnbreak
These benefits last for a number of hours equal to half your druid level (rounded down), until you are knocked unconscious, until you take a short or long rest, or until you use your Wild Shape again. Additionally, while you are wearing bark armor or concentrating on the *barkskin* spell, your mind reflects the rings of ancient trees, developing layers of protection. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Wisdom modifier (minimum of +1). #### Bashing Branch Starting at 6th level, your combat training allows you to follow your spells with a swift attack. When you use your action to cast a cantrip, you can make one weapon attack as a bonus action. #### Trunk Armor Starting at 10th level, you can expend two uses of Wild Shape at the same time to strengthen your bark armor. When you do so, you gain the normal effects of your bark armor, but your bark armor's AC increases to 18, you gain resistance to poison damage, and you have advantage on saving throws against being poisoned. #### Root Growth Starting at 14th level, your body develops a natural root system when you desire. While you are standing on the ground, you can't be knocked prone and the ground in a 10-foot radius around you becomes magical difficult terrain as it is covered in thick roots.
Art Credit:
Cliff Childs, WotC
Druid Circle: Circle of Bark
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