This tattoo contains the name of someone you once failed.
Ink Lance. When a hostile creature within 30 feet of you damages a friendly creature, you can use your reaction to release a lance of ink out of your body. The hostile must succeed on a DC 17 Dexterity saving throw or take 4d6 magical piercing damage. The lance then retreats into your skin, pulling the creature to you in a straight line.
Executioner of Will. When a friendly creature is reduced to 0 hit points, you can use your reaction to make an Ink Lance attack against every hostile creature within 50 feet of you. For the next minute, all of your attack rolls are made with advantage and any hit you score is a critical hit. Once used, this reaction can't be used again until the next dawn.
This tattoo depicts protective imagery and uses ink that looks hardened onto the skin. While you are not wearing armor or wielding a shield, the tattoo grants you an Armor Class of 20. In addition, you gain a damage threshold of 5.
Barricade. As an action, you can empower this tattoo for 1 minute. For the duration, the tattoo generates an encompassing body shield of swirling ink which prevents you from taking damage of any type. Once used, this action can't be used again until the next dawn.
This tattoo's inks are made from the foul ichors left behind by a demon slain in combat. You have advantage on saving throws against spells and other magical effects.
In addition, this tattoo has 5 charges and regains all charges daily at dawn. You can use your bonus action to expend charges and activate one of the following effects:
This tattoo traces out the blood vessels beneath your skin. As an action, you can absorb the magical inks into your bloodstream, removing the tattoo from your skin and granting yourself improved physical prowess. Your Strength, Constitution, and Dexterity scores become 25 if they aren't already 25 or higher. Once used, this action cannot be used again until the next dawn.
The magical inks have a fatiguing effect on the body. Each hour with the inks in your blood counts as 8 hours for the purposes of determining exhaustion. The inks can be released from the blood as a bonus action.
This tattoo makes the skin appear translucent under close inspection. While walking on solid ground, you can choose to imperceptibly levitate, allowing you to leave no tracks or other traces of your passage and giving you advantage on Dexterity (Stealth) checks that rely on moving silently.
The tattoo has 10 charges, and it regains all expended charges daily at dawn. As a bonus action, you can expend 1 charge to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
This tattoo depicts skulls and bones of various creatures. As an action, you can use the tattoo to cast Speak with Dead or cast Feign Death on yourself.
Create Undead. As an action, you can use the tattoo to cast Create Undead. Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.
This tattoo evokes fury in its form and colors. You gain the following benefits: