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### Cryocs When Annam made the giants, he did so with the intent that they would challenge the dragons for control of the air. But He also considered them as companions for his children. Before he perfected the rocs most are familiar with, he experimented with creatures made to compliment his children, such as the strange undead rocs, called Cryocs, which can raise slain frost giants from the snow. ***Sullen Generals.*** When Annam considered the frost giants, he acknowledged that their raiding parties were unlikely to take the time to break a mount. Running into the snows and dying was their way. Inspired by vultures and other carrion birds, He conceived the cryoc as birds that could raise fallen frost giants from death and sustain them long enough to complete their raids or in the battle against the dragons. ***Fell Snows.*** Cryoc make their homes in any regions that suit their icy bodies, but they prefer sites that have strong relationships with death. For some, this atop an icy mountain that overlooks a frosty battlefield, but for others this means sites of negative energy, where the lower planes overlap with the coldest regions of the Material Plane. In the Forgetten Realms, the cryoc prefer Icewind Dale, especially during the time of the Frostmaiden's Rime. \columnbreak
___ > ## Cryoc >*Gargantuan undead, unaligned* > ___ > - **Armor Class** 15 (natural armor) > - **Hit Points** 116 (8d20 + 32) > - **Speed** 15 ft., 90 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|27 (+8)|10 (+0)|19 (+4)|6 (-2)|13 (+1)|8 (-1)| >___ > - **Skills** Perception +5 > - **Damage Immunities** cold, necrotic, poison > - **Condition Immunities** poisoned > - **Senses** darkvision 120 ft., passive Perception 15 > - **Languages** Giant > - **Challenge** 10 (5,900 XP) > ___ > ***Detect Giant.*** The roc can magically sense the presence of giants up to 1 mile away. It knows the general direction they’re in but not their exact locations. > > ***Innate Spellcasting.*** The roc's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components: > > At will: *spare the dying*, *gentle repose*, *speak with*
*dead* > > ***Keen Sight.*** The roc has advantage on Wisdom (Perception) checks that rely on sight. > > ### Actions > ***Multiattack.*** The roc makes two attacks: one with its beak and one with its talons. > > ***Beak.*** *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit:* 21 (3d8 + 8) piercing damage and 11 (2d10) cold damage. > > ***Talons.*** *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 19 (3d6 + 8) slashing damage and 11 (2d10) cold damage > > ***Fell Tears (3/Day).*** The roc cries over a giant corpse within 5 feet that it can see. The giant returns to life with half of its hit points. This effect can't return to life a giant that has died of old age, nor can it restore any missing body parts.
Cryoc
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Art Credit:
Daniel Ljunggren, WotC