Asura are the children of genies and are loath to let you forget it. They see themselves as the representative of their genie-parent on Talia and are often sent to the world on missions. They typically care little for their humanoid parent, seeing them as merely a servant of their parent-genie.
The asura make their way through the world as the representative of their genie-parent. They are expected to take on tasks, make deals, and ensure that they bring wealth and honor to their parent.
From an early age, an asura is reminded that they owe their very existence to their genie-parent and that all others are merely servants, or slaves, to further the genie's goals. Their humanoid parent is largely unknown to them, and they are taught that their humanoid heritage is a curse.
Asuras know that the blood that flows through them is the blood of noble genies, and avoid mentioning anything else of their heritage. Asura are expected to accurately recall their family lineage spanning back thousands of years, though only on the genie's side.
### Born to Lead
Asuras can often be found in charge of temples to primordials, the heads of businesses, and the leaders of governments. They typically bristle when forced to follow orders, knowing that because of their bloodline, they deserve to lead.
## Genie-Parents
### Dao Bloodline
One of the most extravagent of the genie, the dao are interested in riches and wealth, often sending their asura to lead business ventures into the material plane. The dao are interested in the finest of slaves, and often dispose of unremarkable asura in their various gem mines on their plane, toiling under constant lashings until death takes them.
Asuras that prove themselves to be exceptional at business, trade or some other means of making money are highly rewarded and trusted with more power. Asura of this bloodline have grown used to the splendor of jewelry and are critical of fashion and beauty.
### Djinni Bloodline
One of the kinder genie-parents an asura can ask for, these beings are renown for their nice treatment of servants, often showering them with gifts or praise. The asura who travel from this plane do so for a variety of reasons, from pushing the worship of Vento to buying or selling succulent fruits.
An asura that betrays the trust of their parent as despised, and often the djinni vow vengeance on any who would work against them. Djinni and their asuras are known for their kindness but are also known for their grudges that can outlast the multiverse.
### Efreeti Bloodline
Cruel parents create cruel children, and the asura who come from the efreeti are no different. Efreeti send their children into the various planes in order to capture slaves for the slave-markets for the City of Brass and many are often bandit leaders or crime lords.
An efreeti shows little gratitude to an asura that does well. An asura is only a tool to be used and disposed of.
### Marid Bloodline
Pretentious and stuck up is the general consensus of the marid-asura, probably due to the fact that most marids think of themselves as far more important than they are. Due to the marid's dislike of dealing with anyone that isn't a marid, asura are rare in the plane, often finding the world out side the Plane of Water to be more welcoming.
An asura sent on a mission to the material plane is there to spread the word of their genie-parent and their noble heritage. These asuras are always full of great tales about their parents and victories against the other genies.
### Janni Bloodline
Of all the genie, the Janni are the most likely to allow their children to know their non-genie parent. Since they reside on the material plane almost exclusively, only making short expeditions into the planes, many of the other genie think they are soft. It is true that they are the weakest of their kind, but it is not an insult one should ever levy at them.
An asura dispatched by their parent is often doing so to seek out a new oasis, find allies for a great task, or simply because the asura is interested in teh world around them.
### Physical Description
Asura often have dark skin that is lightly tinged by the coloring of their genie-parent, making them difficult to spot at a glance. The most striking aspect of them is that their eyes have no whites but rather the brilliant color of their element. You have a taller and stronger build than that of a typical human.
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### Asura Names
Asuras take on the surnames of their genie-parent and their first name takes on elements of their parent's plane of existence, using the elemental language. Some asura might adopt a more common name if they travel in and out of the elemental planes often.
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- **Asura Names:** Alhawa, Harq, Ma'an, Nar, Rih, Sakhra
- **Earth's Analog:** Arabic language
### Age
Asura mature at the same pace as humans but typically live longer, up to 170 years. The longer an asura resides in the elemental planes, the longer they live for.
### Alignment and Religion
Asura are typically forced to adopt the alignment of their genie-parent, often through training and education. They often find themselves forced in the services of the primordials, pushing the worship of the elemental gods on others.
## Asura Heritages
Asura are the offspring of the genie and have traits of their genie-parent. Choose one of the following asura heritages at 1st level.
### Dao Asura
Your genie-parent is that of earth and stone, and you are given some modicum of control over it. You do not need to have any hands free to Climb unworked stone and can walk at any angle along stone, even upside down, so long as it is unworked stone like that found in a cave. Additionally, if you roll a success on an Athletics check to Climb, you get a critical success instead.
### Djinni Asura
The wind has always been your ally and your connection to the Plane of Air ensures that you come to no harm. You take no damage from falling, regardless of the distance you fall.
### Efreeti Asura
Your life in the Plane of Fire has adapted you to the hot environment of your genie-parent. This grants you fire resistance equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).
### Marid Asura
You are at home in the aquatic environments of the Plane of Water and you gain a 10-foot swim speed. In addition, you can walk on the surface of water and other liquids without falling through for a number of rounds equal to your level per day.
### Janni Asura
Your genie-parent doesn't reside in the elemental planes, but rather on the material plane. You are a mixture of the elements and have a connection to all of them. This grants you resistance equal to half your level (minimum 1) to all environmental damage and are affected by temperature effects as though they were one step less severe (incredible heat or cold becomes extreme, extreme heat or cold becomes severe, and so on).
## Ancestry Feats
At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As an asura, you select from among the following ancestry feats. Uncommon feats are typically only granted by an asura's genie-parents after the asura proves themselves valuable.
### Hit Points
8
### Size
Medium
To set your height and weight randomly, start with rolling a size modifier:
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- *Size modifier* = 2d10
- *Height* = 5 feet + 6 inches + your size modifier in inches
- *Weight in pounds* = 130 + (2d4 x your size modifier)
### Speed
25 feet
### Ability Boosts
Charisma
Free
### Languages
Common
One language based on heritage: Aquan (Marid), Auran (Djinni), Ignan (Efreeti), Terran (Dao)
Additional languages equal to your Intelligence modifier (if it's positive). Choose from Aquan, Auran, Draconic, Dwarven, Elven, Jotun, Sylvan, Ignan, Terran, and any other languages to which you have access (such as the languages prevalent in your region).
### Traits
Asura
Humanoid
### Low-Light Vision
You can see in dim light as though it were bright light, so you ignore the concealed condition to dim light.
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###### 1st level
#### Breath Control