Monastic Tradition
At 3rd level, a Monk gains the Monastic Tradition feature. The following option is available to a Monk, in addition to those offered in the Player's Handbook.
Way of the Rippling Muscle
A person's body is no mere vessel. It is an instrument, capable of great feats when tuned right and in the hands of a capable wielder.
Practitioners of the Way of the Rippling Muscle combine speed and agility with overwhelming power. Their body is a restaurant and they serve knuckle sandwiches exclusively.
Way of the Rippling Muscle Features
| Monk Level | Feature |
|---|---|
| 3rd | Bonus Proficiency |
| 3rd | Macho Menace |
| 6th | Himbo Energy |
| 11th | Ultimate Flex |
| 17th | Too Swole to Control |
Bonus Proficiency
When you choose this tradition at 3rd level, you gain Proficiency with the Athletics skill. If you are already proficient in this skill, you gain Expertise instead.
Macho Menace
When you choose this tradition at 3rd level, you make a commitment to inner strength.
Weapons are a distraction. You can no longer add your proficiency bonus to attacks made with weapons.
When you make a grapple check, you can make one unarmed strike as a bonus action.
Your strikes are backed up with with immense force. You deal 1 additional point of bludgeoning damage with unarmed strikes.
You may use your Strength modifier in place of your Dexterity modifier when calculating your Unarmored Defense.
Himbo Energy
At 6th level, you can use muscles that most people do not even know exist, to mitigate damage. If you take bludgeoning, piercing, or slashing damage, you can reduce that damage by 1d10 + your Strength modifier as a Reaction.
You can push a creature upto 10ft away from you using the shove action.
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Ultimate Flex
At 11th level, you gain the Powerful Build trait if you do not possess it already. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
You can now Grapple creatures that are two size categories larger than you.
Moving a Grappled creature imposes no penalties on your movement speed.
You can use your Athletics skill in place of your Intimidation skill for intimidation checks.
Too Swole to Control
At 17th level, you have turned your body into a devastating force of nature. Your Strength score, and maximum Strength score, both increase by 2.
You gain the Siege Monster trait. You deal double damage to objects and structures.
As a bonus action, if you are grappling a creature, you can expend 1 ki point to launch yourself 10ft straight up, and slam down onto the ground, dealing 1d12 bludgeoning damage to the creature for every 10ft fallen. You can jump an additional 10ft for every ki point you spend past the first, to a maximum of 10 ki points.
