My Documents
Become a Patron!
Backgrounds Reimagined
\pagebreakNum
### # Table of Contents ###
- ### [
1
Cover Page
](#Introduction) - #### [
3
Backgrounds
](#p3) - - [
3
Adventurer
](#p3) - - [
4
Adopted
](#p4) - - [
5
Animal Breeder
](#p5) - - [
6
Aristocrat
](#p6) - - [
7
Barkeep
](#p7) - - [
8
Beauty
](#p8) - - [
9
Caregiver
](#p9) - - [
10
Cartographer
](#p10) - - [
11
Celebrity Child
](#p11) - - [
12
Chosen One
](#p12) - - [
13
Clockmaker
](#p13) - - [
14
Convict
](#p14) - - [
15
Cultist
](#p15) - - [
16
Displaced
](#p16) - - [
17
Doctor
](#p17) - - [
18
Double Agent
](#p18) - - [
19
Engineer
](#p19) - - [
20
Faction Operative
](#p20) - - [
21
Fallen
](#p21) - - [
22
Fanatic
](#p22) - - [
23
Farmer
](#p23) - - [
24
Gambler
](#p24) - - [
25
Grove Tender
](#p25) - - [
26
Immortal
](#p26) - - [
27
Insurgent
](#p27) - - [
28
Inventor
](#p28) - - [
29
Investigator
](#p29) - - [
30
Judge
](#p30) - - [
31
Legionnaire
](#p31) - - [
32
Miner
](#p32) - - [
33
Minister
](#33) - - [
34
Nomad
](#p34) - - [
35
Official
](#p35) - - [
36
Refugee
](#p36) - - [
37
Savage
](#p37) - - [
38
Servent
](#p38) - - [
39
Shaman
](#p39) - - [
40
Sheriff
](#p40) - - [
41
Smuggler
](#p41) - - [
42
Survivor
](#p42) - - [
43
Spy
](#p43) - - [
44
Thug
](#p44) - - [
45
Underdark Dweller
](#p45) - - [
46
Undertaker
](#p46) - - [
47
Wanderer
](#p47) - - [
48
Wealthy
](#p48)
\pagebreakNum ### Adventurer Brave deeds and danger are nothing new to you. Due to the circumstances of how you were raised, you have been involved with wandering heroes for most of your life. Maybe you were part of an adventuring band previously, but split with them after a disagreement or tragedy. Or, perhaps you worked around heroes in a lesser role for most of your young life, and you are now ready to graduate to the front lines. ___ **Skill Proficiencies:** Athletics, Survival
**Tool Proficiencies:** One of your choice
**Languages:** One of your choice
**Equipment:** 50 feet of rope, a small knife, a common monster part (such as a kobold's claw) engraved with the name of a fellow adventurer, a set of traveler's clothes, and a belt pouch containing 10 gp. #### Feature: Guild Membership You are an established and respected member of an explorer's, bodyguard's, archeologist's, or other guild that employs adventurous types, allowing you to rely on certain benefits that membership provides. If you are in a town with a headquarters for your adventurer's guild and you are in good standing with the guild, you will be allowed to look at the job postings and find adventuring work to earn money. Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers. You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | I can't bring myself to ignore a cry for help. | | 2 | I hold onto every mildly interesting item I find, in case it comes in handy someday. | | 3 | After all the strange things I've seen in my travels, nothing can surprise me. | | 4 | I spit and laugh in the face of danger. | | 5 | Giving up is never an option for me. | | 6 | I feel more at home in monster-infested dungeons than in civilized society. | | 7 | I fill silence with wacky and exaggerated stories about my past misadventures. | | 8 | My sense of humor is as dark and grim as the dungeons I explore. | \columnbreak | d6 | Ideal | |:---:|:-----------| | 1 | **Adventure**: All I want is to travel the world and see amazing things. (Any) | | 2 | **Heroism**: I am dedicated to helping people in need. (Good) | | 3 | **Order**: I use my power to save the world from the forces of chaos and create a better one in its place. (Lawful)" | | 4 | **Excitement**: An ordinary life is boring; I'd rather travel around and find trouble. (Chaotic) | | 5 | **Power**: The more powerful enemies I defeat, the stronger I become. (Neutral) | | 6 | **Legacy**: I want to go down in history as a brave, powerful hero. (Any) | | d6 | Bond | |:---:|:-----------| | 1 | I have sworn to hunt down the monster or villain who killed my former adventuring party. | | 2 | My adventuring party means the world to me. | | 3 | I carry with me a strange artifact that I found in a dungeon, but I don't know what it's for. | | 4 | I adventure in order to bring honor (or money) to my family. | | 5 | There is a faraway place I've always wanted to visit, and I won't stop until I make it there. | | 6 | All I want is to make the ones who trained me in the way of adventuring proud. | | d6 | Flaw | |:---:|:-----------| | 1 | I default to solving problems with violence even when it's unwise or immoral. | | 2 | I expect to be lavished with praise and attention whenever I do my job, and I become irate when no one acknowledges my heroism. | | 3 | I could never trust a member of the evil races. | | 4 | Waiting around makes me antsy. I'd rather do something stupid than do nothing at all. | | 5 | My habit of looting dungeons makes me swipe things I shouldn't.| | 6 | A monstrous enemy I faced in the past still leaves me quivering with fear. | \pagebreakNum ### Adopted Due to circumstances beyond your control, you were separated from your biological parents. This could have been from being stolen, lost and found, given up by your birth parents, or left behind by their untimely death. You may have lived a life on the streets before you were adopted. Perhaps you bounced around from orphanage to orphanage, or it could have been pure luck and the grace of some kind-hearted person who took you in. Ultimately you were adopted by parents of another race. Growing up, you were different from your folks and the society that you were raised in. ___ **Skill Proficiencies:** Nature, Survival
**Tool Proficiencies:** One type of artisan's tools
**Languages:** One of your choice
**Equipment:** A set of artisan's tools (one of your choice), a two-person tent, a holy symbol, a set of traveler's clothes, and a belt pouch containing 5 gp. #### Feature: Shelter of Home Your adoptive community have vowed to care for you. They will help you when they can, including providing you and your companions with free healing and care whenever you are at a location where they have influence. They will also provide you (but only you) with a poor lifestyle. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | I long for a home and family that never really existed. | | 2 | Though I am not a member of my adoptive race, I am a fervent, radical worshiper of their gods. | | 3 | I live in the moment, knowing my life could be turned upside down any day. | | 4 | I appreciate beauty in all of its forms. | | 5 | I hate the foes that drove me away from my home in the past. | | 6 | I am a bumpkin who grew up away from society and is wholly ignorant of city life. | | 7 | I was raised alongside children of many other races. I harbor no racial prejudices at all. | | 8 | I pepper my speech with the words, phrases, and sayings of my adoptive race. | \columnbreak | d6 | Ideal | |:---:|:-----------| | 1 | **Patient**: My adoptive parents have taught me to think and plan for the long-term. (Lawful) | | 2 | **Rebellious**: I subtly defy authority whenever I think I can get away with it. (Chaotic) | | 3 | **Self-Absorbed**: I've had to look out for number one so long that it has become second nature. (Any) | | 4 | **Wanderlust**: I want to see as much of the world beyond as I can. (Any) | | 5 | **Generous**: I give everything I can to help those in need, regardless of who they are. (Good) | | 6 | **To the Abyss with Them**: My people didn't want me. I won't risk my hide to help them. (Evil) | | d6 | Bond | |:---:|:-----------| | 1 | My adoptive parents took me in when I had nowhere else to go. In return, I do what I can to help their kind in need. | | 2 | I seek revenge against the people who tore my family apart. | | 3 | My family lost everything. I strive to rebuild that fortune. | | 4 | My community has provided me with food and shelter. In return, I protect it and those who dwell within. | | 5 | I am deeply, tragically in love with someone whose racial lifespan is far longer or shorter than mine. | | 6 | Members of my extended family did not end up with me. I search for them tirelessly. | | d6 | Flaw | |:---:|:-----------| | 1 | I am very uncomfortable in city environments different from where I grew up. | | 2 | I grew up among the members of another race and emulate them. Other races are strange in comparison. | | 3 | Do this, do that. I am sick and tired of my adoptive parents. | | 4 | I am a miser. Having lost everything once before, I clutch my possessions and wealth very tightly. | | 5 | I am a moocher. I am so used to others providing for me that I have come to expect everyone to do it.| | 6 | I believe the gods have cursed me and my family. We are all doomed, doomed I tell you! | \pagebreakNum ### Animal Breeder Chances are you feel more comfortable among the wild things than people. You have spent a great deal of time working with animals either mundane or exotic. Whether you train them for entertainment, hunting, war, or work you are adept at getting animals to do what you want. You could have grown up on a farm, the circus, or working the kennels of a nobleman's estate. ___ **Skill Proficiencies:** Animal Handling, Stealth
**Tool Proficiencies:** One type of gaming set, vehicles (land)
**Equipment:** A set of dark common clothes, pack saddle, burglar's pack, and a belt pouch containing 5 gp. #### Feature: Black Market Breeder You know how to find people who are looking for animals and vehicles, whether for transport, companionship, protection, or competitions like shows and pit fights. This contact not only provides you with information of what such animals & vehicles are in high demand in the area, but also offer to give you favors and information (DM choice) if you bring such animals & vehicles to them. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | The smell of animals often accompanies me. | | 2 | I feel more comfortable sleeping under the open sky. | | 3 | I always pre-plan my escape should things go bad; I always like to have an exit strategy. | | 4 | I tend to give animal owners breeding and care advice whether or not they want it. | | 5 | I lost a pet as a child and sadly reflect on it to this day. | | 6 | I always form a powerful, emotional bond with my mount. | | 7 | I recoil at the thought of killing someone else's pet or mount. | | 8 | I prefer to hang to the back of a scuffle or discussion. Better to have my enemies in front of me. | \columnbreak | d6 | Ideal | |:---:|:-----------| | 1 | **Loyalty**: Never bite the hand that feeds. (Good) | | 2 | **Unpredictability**: Keep your enemy guessing and off-balance like a confused deer. (Chaotic) | | 3 | **Power**: I strive to become leader of the pack at all costs. (Lawful) | | 4 | **Freedom**: I bow to no one I don't respect. (Chaotic) | | 5 | **Resourcefulness**: Our wits are our most valuable resource in troubled times. (Any) | | 6 | **Unity**: Lone wolves fail where the pack succeeds. (Any) | | d6 | Bond | |:---:|:-----------| | 1 | I cannot leave a harmed animal behind; I must save it or put it out of its misery. | | 2 | The natural order is the strong rule over the weak I strive to be the strongest. | | 3 | I do not trust people who do not have a pet, mount, or furry companion. | | 4 | The pelt I wear on my back was from an animal that died saving my life, I will always cherish it. | | 5 | If my pet does not like you, I do not like you! | | 6 | Once you've ridden with me and fought by my side, I'll be there for you odds be damned. | | d6 | Flaw | |:---:|:-----------| | 1 | I talk to animals; I believe they understand me, even if they do not. | | 2 | I growl at and bite anyone who gets too close to my food while I am eating. | | 3 | I strongly dislike enclosed spaces and require intoxication or firm encouragement to enter them. | | 4 | A kennel I served mistreated their dogs so I set the whole kennel free. The owner is a powerful merchant who holds a grudge. | | 5 | I'm an inveterate gambler. | | 6 | I made a horrible mistake and set a monstrous creature out into the world. | \pagebreakNum ### Aristocrat From your hilltop home, you have looked down (literally and perhaps figuratively) on the unwashed masses for your entire life. Your fur-trimmed robes and training in the visual and performing arts mark you as wealthy and perhaps well-born; you are a member of the aristocracy. None of your immediate family members sits in government...yet. Nevertheless, you are one of the elite, and whether you personally covet a higher standing or not, you are at home in the dance halls where the aristocracy gathers to plot, to scheme, to do business, to discuss the arts, and, above all, to see, and to be seen. ___ **Skill Proficiencies:** Deception, Performance
**Tool Proficiencies:** One type of artistic artisan's tools and one musical instrument
**Equipment:** One set of artisan's tools or musical instrument, a set of fine clothes, and a purse containing 10 gp. #### Feature: High-born You are part of your city's aristocracy. Every other class of citizen in the city defers to you. Other aristocrats and nobles accept you in their circles and likely know you or of you. Your connections can get you the ear of a Baron or local ruler under the right circumstances. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | My ambitions are boundless. I will be a king or queen one day! | | 2 | I must always look my best. | | 3 | Beauty is everywhere. I can find it in even the homliest person and the most horrible tragedy. | | 4 | Décorum must be preserved at all costs. | | 5 | I will not admit I am wrong if I can avoid it. | | 6 | I am extremely well-educated and frequently remind others of that fact. | | 7 | I take what I can today, because I do not know what tomorrow holds. | | 8 | My life is full of dance, song, drink, and laughter. | \columnbreak | d6 | Ideal | |:---:|:-----------| | 1 | **Generous**: I have a responsibility to help and protect the less fortunate. (Good) | | 2 | **Loyal**: My word, once given, is my bond. (Lawful) | | 3 | **Callous**: I am unconcerned with any negative effects my actions may have on the lives and fortunes of others. (Evil) | | 4 | **Impulsive**: I follow my heart. (Chaotic) | | 5 | **Ignorant**: Explanations bore me. (Neutral) | | 6 | **Isolationist**: I am concerned with the fortunes of my friends and family. Others must see to themselves. (Any) | | d6 | Bond | |:---:|:-----------| | 1 | I have dedicated my wealth and my talents to the service of one of the city's many temples. | | 2 | My family and I are loyal supporters of the current ruler. Our fortunes are inexorably tied to theirs. | | 3 | My family has lost a lot of their former fortune and position. I aim to get it back. | | 4 | Betrayal is the quickest route to power. | | 5 | Wealth and power are nothing. Fulfillment can only be found in artistic expression. | | 6 | It's not how you feel, who you know, or what you can do - it's how you look, and I look fabulous. | | d6 | Flaw | |:---:|:-----------| | 1 | I have difficulty caring about anyone or anything other than myself. | | 2 | Having grown up with wealth, I am careless with my finances. I overspend and am overly generous. | | 3 | The ends (my advancement) justify any means. | | 4 | I must have what I want and will brook no delay. | | 5 | My family has lost everything. I must keep up appearances, lest we become a laughingstock. | | 6 | I have no artistic sense. I hide that fact behind extreme opinions and have become a trendsetter. | \pagebreakNum ### Barkeep You have worked in a bar, tavern, pub, or other place where alcoholic beverages are served. You know the art of mixing and serving drinks, and as a barkeep, you're a charismatic fellow that knows how to deal with people. Whether that's to keep a wary eye on disruptive patrons and cut them off when they've had one too many drinks, or simply as an ear for someone who needs advise. People from all walks of life are drawn to your trustworthy nature. ___ **Skill Proficiencies:** Insight, Persuasion
**Tool Proficiencies:** Brewer's supplies
**Languages:** One of your choice
**Equipment:** One set of brewer's supplies, a set of common clothes, and a belt pouch containing 15 gp. #### Feature: Social Lubricant You have no trouble finding and getting into places that serve drinks. While drinking in a social establishment, strangers take a liking to you and feel comfortable enough to share gossip. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | I’m always looking for a good time with good company. | | 2 | I earnestly enjoy offering advice. | | 3 | Even in a social atmosphere, I always feel alone. | | 4 | I live vicariously through the people I meet and the stories I hear. | | 5 | I’m everyone’s outlet but sometimes I just want to punch them in their thoughtless faces. | | 6 | If you’re looking for a fight, I’ll give you one. | | 7 | I know how to calm down people just as much as I know how to rile them up. | | 8 | It’s not all fun and games. Business needs to run smoothly, whatever that might be. | \columnbreak | d6 | Ideal | |:---:|:-----------| | 1 | **Cheer**: Spreading joy is my passion. (Good) | | 2 | **Guidance**: It’s our duty to help others. (Lawful) | | 3 | **Legacy**: We have only one chance to write our story. Do what you will and make it count. (Chaotic) | | 4 | **Manipulation**: Drunk people are the most vulnerable and can easily be taken advantage of. (Evil) | | 5 | **People**: It’s always good to meet and connect with new people. (Any) | | 6 | **Honesty**: If I call you an asshole, it means I like you. (Any) | | d6 | Bond | |:---:|:-----------| | 1 | My tavern means everything to me. It brings back important memories from my past. | | 2 | Brewing is my craft. My art brings people together. | | 3 | The regular patrons of my tavern are like family to me. | | 4 | I want to be successful. Whatever it takes. | | 5 | Alcohol is all I need, and sometimes all I want. | | 6 | I’ve met so many people while staying in the same place. I need my own story to tell. | | d6 | Flaw | |:---:|:-----------| | 1 | I can always go for another round. The gutter is my second home. | | 2 | I judge people that don’t drink to be antisocial and untrustworthy. | | 3 | Party animals and depressed people make me feel bitter about my life. | | 4 | Whenever life gets hard, I drink my problems away. | | 5 | I need to know everyone’s story. | | 6 | I curse more than a fucking sailor. | \pagebreakNum ### Beauty You have the kind of face that can launch a thousand ships. Everywhere you go you turn heads, whether you want to or not, and it has always been easy for you to scrape by on your appearance alone. Perhaps you worked a job where looking nice was the highest requirement, like selling clothing or attracting customers to a business; or perhaps you didn't work a profession at all, and were chosen to be a courtier, paramour, or trophy spouse of someone significant. And, perhaps you became an adventurer to get away from all that. ___ **Skill Proficiencies:** Persuasion, Performance
**Languages:** Two of your choice
**Equipment:** A hand mirror, a token of affection from an admirer, a makeup palette or shaving kit, a set of fine clothes, and a coin purse containing 15 gp. #### Source of Beauty
| d6 | Source of Beauty | |:---:|:-----------| | 1 | Divine blessing | | 2 | Deal with supernatural | | 3 | Wish with a twist | | d6 | Source of Beauty | |:---:|:-----------| | 4 | Powerful spellcaster | | 5 | Talent with makeup | | 6 | Genetics and luck |
#### Feature: Enchanting Appearance Your appearance causes people who aren't already aggressive or hostile towards you to treat you differently. They will be more willing to interact with you or give you special treatment, especially if they are inclined to be attracted to your gender. However, those who are helping you may attempt romantic overtures, and will be upset if you reject them. Those who see your beauty as a threat may treat you with hostility. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | There’s no shame in using charm to get my way. | | 2 | What with the impractical outfits I wear into battle, it’s a wonder I’m still alive. | | 3 | I jump at the chance to give anyone a makeover. | | 4 | I go to great lengths to disguise myself to stay unnoticed. | | 5 | I ’m worried my looks intimidate people. I don’t think I’m better than you, I swear! | | 6 | I strike a pose at any opportunity, even in the midst of battle. | | 7 | I am stubbornly oblivious about my own attractiveness. | | 8 | I can’t stand grime, so I clean myself obsessively. | \columnbreak | d6 | Ideal | |:---:|:-----------| | 1 | **Beauty**: I want to be the embodiment of all that is beautiful. (Any) | | 2 | **Fun**: I want to see how much my looks will let me get away with. (Chaotic) | | 3 | **Control**: I gleefully manipulate others to get my way. (Evil) | | 4 | **Inspiration**: I want my presence to uplift those around me. (Good) | | 5 | **Expectation**: I will be exactly what society wants and needs me to be, in fashion and behavior. (Lawful) | | 6 | **Aspiration**: I want to be as beautiful on the inside as I am on the outside. (Good) | | d6 | Bond | |:---:|:-----------| | 1 | I am close to a monarch or noble and I will do whatever I can to honor them. | | 2 | I am a representative of an organization, hired to advertise them across the known world. | | 3 | No one takes me seriously as an adventurer because I’m so "high maintenance". I will prove them wrong. | | 4 | A person took advantage of me when I was young and naïve, and I want revenge. | | 5 | I seek immortality so that I may stay young and beautiful forever. | | 6 | A wealthy family only saved me from poverty because of my beauty, but I still owe them my life. | | d6 | Flaw | |:---:|:-----------| | 1 | My looks are superior, so I must be superior in every other way. | | 2 | Sometimes, my fear of soiling my beauty keeps me from taking risks and doing dirty work. | | 3 | I expect other people to do things for me. | | 4 | I have been used too many times for trust to come easily. | | 5 | I waste my money on luxuries and pampering. | | 6 | I could stare at myself in the mirror all day. | \pagebreakNum ### Caregiver You are a guardian of your society's youngest and most vulnerable members. As a parent, teacher, chaperone, orphanage worker, or bodyguard, you've learned to handle stress, work with others, and stay ever-vigilant. Work with your DM to determine the role children play in your life as an adventurer. What was the nature of your relationship? If your charges are still dependent on you, where are they now? If not, why? Were they privileged or poor, and did you share this lifestyle? Why do you venture into environments hostile to children? ___ **Skill Proficiencies:** Insight and Perception
**Equipment Proficiencies:** One gaming set or musical instrument
**Languages:** One of your choice
**Equipment:** A set of fine or common clothes, any one gaming set or musical instrument you are proficient with, a handmade gift from a child you raised, and a belt pouch containing 10 gp. #### Feature: Suffer the Children Your ability to patiently handle minors sets you apart from most adventurers, and is disarming to strangers. You can easily extract child-related information from parents and teachers. Those that witness you interacting with children will be more willing to offer aid or ask for your help, especially if they care for children themselves. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | I'm a hardened multi-tasker, and can quickly adapt to anything life throws at me. | | 2 | I constantly police the language of others, and can't stand vulgarity. Think of who could be listening! | | 3 | People assume I'm a harsh disciplinarian, but deep down I'm as soft as butter. | | 4 | I reluctantly ‘parent’ my companions. Who else would be the responsible one? | | 5 | Having spent years caring for the helpless, I tend to over-explain concepts and patronize others. | | 6 | I believe I know what’s best for my child, and openly question the parenting decisions of strangers. | | 7 | Youngsters flock to me but truthfully, I can't stand them. | | 8 | I love feeling like others depend on me. | | d6 | Ideal | |:---:|:-----------| | 1 | **Knowledge**. We can learn as much from our young as they can from us. (Any) | | 2 | **Freedom**. I savor the time I don’t have to worry about others. (Chaotic) | | 3 | **Love**. Nothing is more precious than the connection between parent and child. (Good) | | 4 | **Understanding**. People are shaped by the environment they were raised in. No one is inherently good or evil. (Neutral) | | 5 | **Responsibility**. We must strive to create a safer world for our young. (Lawful) | | 6 | **Manipulation**. Children’s minds are the easiest to mold and their hearts the easiest to leas astray. (Evil) | | d6 | Bond | |:---:|:-----------| | 1 | My child was taken from me, and I won't rest until I bring them back home. | | 2 | Everything I do, I do to ensure my family leads a good life. | | 3 | I regret all the years I wasted caring for ungrateful whelps. Now, it's all about me. | | 4 | I grew up an orphan, scared and alone. I will do whatever I can do to prevent others going through the same experience. | | 5 | I'm haunted by the memories of the child that died in my care. I'm traveling to start that life afresh. | | 6 | I abused my authority as a caretaker, and fear reprisal from the law. | | d6 | Flaw | |:---:|:-----------| | 1 | Secretly, I enjoy taking out my frustrations on those who cannot fight back. | | 2 | I will do, say, or promise anything to stop someone from crying. | | 3 | If I'm asked a difficult question, I will give a simple lie instead of a complicated truth. | | 4 | I have little respect for those who aren't parents or child caretakers. | | 5 | When I'm distracted, I'm liable to talk to adults as if they were children. Particularly if they're short. | | 6 | Whenever I'm freed of my responsibilities, I go wild. | \pagebreakNum ### Cartographer Governments, rebel groups, and merchant empires—all need maps to exert control and influence. You bring order to uncharted lands by transcribing their details with quill and parchment, thus creating a measure of understanding where there once was none. Perhaps you are drawn by the unfound, or you simply seek to bring order from chaos. Whatever your aims, a cartographer is an agent of discovery and control. ___ **Skill Proficiencies:** Investigation, Perception
**Tool Proficiencies:** Cartographer's tools
**Languages:** One of your choice
**Equipment:** A set of traveler's clothes, cartographer's tools, a scrap of a map to a place you have never been, and a coin purse containing 10 gp. #### Cartographer Origin
| d6 | Origin | |:---:|:-----------| | 1 | Chart unknown lands | | 2 | Locate resources | | 3 | Save the wilds | | d6 | Origin | |:---:|:-----------| | 4 | Find lost treasure | | 5 | Like to travel | | 6 | To get away |
#### Feature: Surveyor's Eye You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, your eye can immediately determine with great accuracy a question of quantity, distance, or rate in your immediate environment. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | I don’t feel that I’ve truly understood something until I make a record of it. | | 2 | I take great artistic pride in my work, often times preferring style and beauty over substance. | | 3 | I’m driven by a wanderlust that led me away from my native land. | | 4 | I am very passionate about my work – I once stabbed a man over an argument about proper map projection. | | 5 | I’ve gained much perspective from my travels, and sometimes my native culture scarcely feels like home. | | 6 | I like thorough definitions, sure things, and exacting clarity. | | 7 | I’m not lost – I am exploring. | | 8 | Discovery of resources for my people is of higher concern than the people native to that land. | \columnbreak | d6 | Ideal | |:---:|:-----------| | 1 | **Awe**: The wide world holds many incredible and beautiful places. (Good) | | 2 | **Adventure**: I am driven to discovery by a desire for new experience and excitement. (Chaos) | | 3 | **Greed**: With discovery comes resources, and I stand to gain more than anybody. (Evil) | | 4 | **Civilization**: Civilization and innovation propels us forward, and barbarism only holds us back. (Lawful) | | 5 | **Excellence**: In all things, I take a certain pride in a job well done and mastery of one’s work. (Any) | | 6 | **Truth**: Things must be represented the way they truly are, with no room for embellishment or obfuscation. (Neutral) | | d6 | Bond | |:---:|:-----------| | 1 | My entire life has been spent looking for a place now lost to antiquity. | | 2 | I once completed a set of maps which I will never give to the client who commissioned them. | | 3 | I have a special love for the lands which I have surveyed, and I would fight for their preservation. | | 4 | I am an established and respected member of my guild, and I value the esteem of my peers very highly. | | 5 | I am obsessed with finding a new passage through the mountains or seas, and I have ideas for how to do it. | | 6 | The marking of one location is absent from every map I make, because no one must learn of that place’s true whereabouts. | | d6 | Flaw | |:---:|:-----------| | 1 | I tend to look at the bigger picture, and often overlook the small details. | | 2 | I am easily distracted by the promise of information. | | 3 | I am much more concerned with my legacy and prestige than the accuracy or quality of my work. | | 4 | If I don’t deem something important, I ignore it entirely. | | 5 | I can’t seem to put down roots, and I get anxious about being in one place for long. | | 6 | I look down on people who have never traveled more than a few miles from where they were born. | \pagebreakNum ### Celebrity Child Your family name strikes fear and admiration in the hearts of the common folk—but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous parent wasn’t all hugs and kisses. You seldom saw your celebrity parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world. In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself. ___ **Skill Proficiencies:** Perception, Performance
**Equipment Proficiencies:** Disguise kit
**Languages:** Two of your choice
**Equipment:** Disguise kit, a set of fine clothes, and a belt pouch containing 30 gp. #### Feature: Name Dropping You know and have met any number of powerful people across the land—and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | I will never get out of my famous parent's shadow, and no one else will ever understand this burden. | | 2 | I've seen enough of the famous life to have realistic expectations and empathy for my peers. | | 3 | Living up to my legacy will be difficult, but I'm going to do it. | | 4 | I'm used to the very best in life, and that's a hard habit to break. | | 5 | My parent taught me a sense of duty. I strive to uphold it, even when the odds are against me. | | 6 | No one can fake a smile, a handshake, or an interested nod like I can. | | 7 | I've been part of the adventuring life since I was old enough to walk. Let me explain a few things to you. | | 8 | No risk is too great for the rewards of defeating my enemies... and taking their stuff. | | d6 | Ideal | |:---:|:-----------| | 1 | **Power**. The only way to get ahead in this world is to attain power and hold onto it with all your might. (Evil) | | 2 | **Peace**. Those who can find or make peace in the chaotic world around them have everything. (Lawful) | | 3 | **Fame**. I've seen what fame can bring. And I'll do anything to get all that for myself. (Neutral) | | 4 | **Training**. Hard work, sacrifice, and training lead to success, and eventually to perfection. (Any) | | 5 | **Anonymity**. I want to be successful. And alone. With lots of guards and wards between me and everyone else in the world. (Any) | | 6 | **Wisdom**. Material wealth is an illusion. Wisdom is the real treasure. (Good) | | d6 | Bond | |:---:|:-----------| | 1 | While my parents were away, a servant raised me, and I care about that person more than anyone. | | 2 | I consider every member of my parent's former adventuring party to be family. | | 3 | Despite their absences, my famous parent was kind and generous. I love them and want to make them proud. | | 4 | My parent once brought a cursed magic item home. It is my obsession. | | 5 | My childhood home holds all my best memories, and its upkeep is my primary concern. | | 6 | Growing up, I had an imaginary friend I could always count on. That friend is still with me. | | d6 | Flaw | |:---:|:-----------| | 1 | You don't know what I'm going through. You never can. | | 2 | You. Fetch my cloak. And maybe rub my feet for a while. | | 3 | My comrades are brave, but I must defeat this threat alone to prove my worth. | | 4 | Oh, yeah, that spell? Named after my parent's best friend. Let me tell you about them. | | 5 | My best days are behind me. Ahead lies only toil, pain, and death. | | 6 | You have to look out for yourself. No one else will. | \pagebreakNum ### Chosen One You are destined for something greater—at least, that's what you were told. You were raised under the assumption that you were fated to fulfill some ancient prophecy. The pressure to meet the impossible expectations set upon you is immense. ___ **Skill Proficiencies:** History, Religion
**Tool Proficiencies:** Two exotic languages of your choice
**Languages:** One of your choice
**Equipment:** A copy of the prophecy you are named to fulfi;l, a talisman from the god or other being that chose you, a journal, a set of common clothes, and a pouch containing 15 gp. #### Chosen One Predestiny
| d6 | Destiny | |:---:|:-----------| | 1 | Save the world from evil | | 2 | End an ongoing conflict | | 3 | Bring glory to a people | | d6 | Destiny | |:---:|:-----------| | 4 | Bring spiritual salvation | | 5 | Bring the apocalypse | | 6 | Unspecified |
#### Feature: Mark of the Chosen You have an unusual physical feature that marks you as a chosen one, such as a strange birthmark, odd scar, or unnatural hair and eye color. People familiar with the prophecy recognize you. If they believe in and support your quest, they will be more willing to help you, as long as it doesn't put them in danger. They might also ask you to help them with their own problems using your supposed power. If they are against your quest, they will treat you with hostility and may even attack you outright. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | As an important figure and potential role model, I must hold myself to high standards. | | 2 | Destiny is on my side, why shouldn’t I be optimistic? | | 3 | My quest is serious. I have no time for revelry or games. | | 4 | I carry myself with sureness and confidence, whether I feel that way or not. | | 5 | They must have found the wrong person – I can’t be the chosen one. | | 6 | I’ve been practicing dramatic speeches in preparation for my final confrontation. | | 7 | I feel responsible for the lives of everyone I meet. | | 8 | I don’t like people knowing I’m the chosen one. It’s uncomfortable when they recognize me. | \columnbreak | d6 | Ideal | |:---:|:-----------| | 1 | **Destiny**. I will do whatever is foretold, no matter how difficult. (Lawful) | | 2 | **Heroism**. I must help the world at any cost to myself. (Good) | | 3 | **Fame**. I am special, and I want everyone to know of my great deeds. (Any) | | 4 | **Free Will**. To the hells with the prophecy; I do what I want. (Chaotic) | | 5 | **Power**. When I acquire the power I am destined to wield, I will rule everything. (Evil) | | 6 | **Normalcy**. I avoid my quest or seek to finish it because I wish to return to a normal life. (Any) | | d6 | Bond | |:---:|:-----------| | 1 | I do great deeds to bring honor to my family name. | | 2 | I keep a copy of the prophecy close to me and study it every night. | | 3 | If I don’t succeed, my homeland will be doomed. | | 4 | My teacher gave me everything to prepare me for my quest, and I will not let them down. | | 5 | I am fated to meet my soulmate on my quest. I look forward to it. | | 6 | I place my life in the hands of the god or other being who chose me. | | d6 | Flaw | |:---:|:-----------| | 1 | The great good I do in the future will outweigh any evil I do now. | | 2 | The prophecy is very vague, and I don’t really know what I’m doing. | | 3 | If I’m fated to do this great thing, nothing can kill me before then! Right? | | 4 | I care more about taking advantage of my reputation than living up to it. | | 5 | I fear I am too much a coward to do what I must do in the end. | | 6 | My quest is far more important than any of the petty goals other people have. | \pagebreakNum ### Immortal By accident, artifice, or nature you have what some mortals have spent lives to attain: a long life that outstretches any normal person of your race. You have lived for more than twice the time normally allotted, and you have your measure of memories and scars to show for it. After so many years your initial origins are much less important than the wealth of experiences you have gained in the world. ___ **Skill Proficiencies:** History, Insight
**Tool Proficiencies:** One of your choice
**Languages:** One of your choice
**Equipment:** A small image of a dead mortal, a ring with three keys of different sizes, a signet ring, a set of common clothes, and a coin purse containing 20 gp. #### Origin
| d8 | Origin | |:---:|:-----------| | 1 | Curse | | 2 | Gift | | 3 | Alchemical discovery | | 4 | Fall from grace | | d8 | Origin | |:---:|:-----------| | 5 | Inherent nature | | 6 | Magical rite | | 7 | Body transformation | | 8 | Greater parentage |
#### Feature: A Name for Yourself Either because you have passed into legend or because you masquerade as the next member of your family line, many people recognize your name. By invoking your name you are able to secure an audience with a local noble, or influence others to believe you will act in accordance with your reputation. Additionally, you are likely to have deeply ingrained working relationships with at least one organization in the world. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | My long life has not inhibited my will to love, laugh, drink, and wrest the most out of every moment. | | 2 | Because I have so much experience in the world I view most people as students, apprentices, or children. | | 3 | I draw away from the world not because I am ignorant of what it might hold, but because I know it too well. | | 4 | I am wary of becoming attached to people because I know that long after they pass on I will still be here. | | 5 | I welcome my lifespan as an opportunity to fashion changes on the world as I live through the centuries. | | 6 | I am in a constant search for something, anything, that can guide my exceedingly long life. | | 7 | When making a decision I tend to take the long view instead of the short. | | 8 | I worked so hard to achieve a long life, and now that I have it I'm not sure what I should be doing with it. | \columnbreak | d6 | Ideal | |:---:|:-----------| | 1 | **Tradition**: The stories, legends, and songs of the past must never be forgotten. (Neutral) | | 2 | **Challenge**: Life is worth living when there are obstacles to overcome, problems to face, and changes to adapt to. (Chaotic) | | 3 | **Expertise**: True knowledge and application of a skill is a mark of maturity and greatness. (Any) | | 4 | **Order**: Through organization, planning, and forethought great success can be achieved – and I have more than enough time for all three. (Lawful) | | 5 | **Wisdom**: By learning from other beings and being conscientious, I can make my existence a boon to the universe. (Good) | | 6 | **Mastery**: Control and domination over others ensures my existence and place in the world for eons to come. (Evil) | | d6 | Bond | |:---:|:-----------| | 1 | I must find or follow the path to make myself mortal once more. | | 2 | They may not know of me, but I am fiercely protective of my mortal progeny. | | 3 | I have been searching my whole life for the answer to a certain question. | | 4 | There is an organization to which I am forever bound in service. | | 5 | I must atone for the acts I committed to gain my long life. | | 6 | I must accomplish some greater purpose that can only be achieved in a span much longer than a regular life. | | d6 | Flaw | |:---:|:-----------| | 1 | I find it hard to take day to day matters seriously. | | 2 | I live in my past – my sorrows, glories, and achievements. | | 3 | Past experience has taught me to be unusually suspicious or trusting of a race, nationality, or other group of individuals, despite current events that indicate change. | | 4 | They say I was on the wrong side of history, but so long as I live I will never concede defeat. | | 5 | My pride will probably lead to my destruction. | | 6 | I have trouble seeing others as more than temporary pawns. | \pagebreakNum ### Survivor You were one of the unfortunate souls who was once attacked by a monstrous creature, the devourer in the night, the lurker in the hills, the terror of villages. Many children check for this monster under the bed before they go to sleep. The town's warriors arrange hunting parties to slay it, but often do not return. The elders lay out sacrificial offerings to satiate its bloodlust. But even in the darkest of times, some poor, terrified mortal souls are seemingly destined to survive. While many heroes and fellow prisoners fell to the monster's insatiable fury, you have managed to escape. Though you were spared from death, you were likely scarred and disfigured by your ordeal. ___ **Skill Proficiencies:** Intimidation, Survival
**Tool Proficiencies:** One related to your origin
**Languages:** Choose one of Abyssal, Draconic, Infernal, or Undercommon
**Equipment:** A dagger, tattered rags, a loaf of moldy bread, a small scale or tuft of hair belonging to your captor, and a pouch with 5 gp. #### Origin | d8 | Origin | Tool Proficiency | |:---:|:-----------|:----------| | 1 | Dockworker/Fisherman | Vehicles (water) | | 2 | Tradesperson/Merchant | Artisan's tools | | 3 | Soldier Gaming | Gaming set or Vehicles (land) | | 4 | Adventurer/Traveler | Vehicles (land) | | 5 | Entertainer | Musical Instrument | | 6 | Scholar/Healer | Alchemist's Supplies or Herbalism kit | | 7 | Criminal | thieves' tools, forgery kit, or Disguise kit | | 8 | Unskilled Laborer | Gaming set | #### Disfigurements (Optional)
| d8 | Disfigurement | |:---:|:-----------:| | 1 | Extensive scarring | | 2 | Small non-functional wing(s) | | 3 | Misshapen, wing-like membrane(s) | | 4 | Elongated, claw-like hand(s) or feet | | d8 | Disfigurement | |:---:|:-----------:| | 5 | Painful green scales embedded in skin | | 6 | Bulbous, reptilian eye(s) | | 7 | Enlarged dorsal spines | | 8 | Small irregular spines instead of hair |
\columnbreak #### Feature: Scarred Your scars from surviving your monstrous captor affords you a measure of fame and notoriety, for those who know of your harrowing ordeal are keen to hear the tale personally but makes it difficult to disguise your appearance and hide from prying eyes. You can use this attention gain access to people and places you might not otherwise have. Nobles, scholars, and mages would all be keen to hear your tale of survival, and learn what secrets you might possess, and/or study your affliction with great interest. However, you fear that your afflictions are not completely mundane. #### Suggested Characteristics
| d8 | Personality Trait | |:---:|:-----------| | 1 | I am driven to escape my past, and rarely stay in one place long. | | 2 | I know secrets of my captor, but fear the harm that may befall me should others learn them. | | 3 | Speaking of my ordeal helps sooth the still open wounds in my soul. | | 4 | My former life is meaningless. All that matters now is what I do with the future. | | 5 | I have faced the worst a monster can deliver and survived. I am fearless, and my resolve unshakable. | | 6 | I am haunted my tortured past, and wake at night screaming at half-remembered horrors. | | 7 | I sleep with my back to a wall or tree, and a weapon within arm's reach. | | 8 | I am slow to trust, but incredibly loyal to those who have earned it. | | d6 | Ideal | |:---:|:-----------| | 1 | **Survivor**: No matter the cost, I will take any action necessary to survive (Any) | | 2 | **Independence**: When in trouble, the only person I can rely on is myself (Chaotic) | | 3 | **Compassionate**: I have suffered long at the hands of a monster, and take pity and compassion on the suffering of others (Good) | | 4 | **Secretive**: I am withdrawn, and hide my monstrous appearance for fear of drawing unwanted attention. (Chaotic) | | 5 | **Justice**: I have been wronged, and will not allow the same fate to befall others. (Lawful) | | 6 | **Sycophant**: During my ordeal, I became a willing servant of my captor, and spy on its behalf. (Evil) | | d6 | Bond | |:---:|:-----------| | 1 | I have sworn vengeance on the my captor and those that follow them. | | 2 | I long to reunite with friends and family, and protect them. | | 3 | While a prisoner, I overheard rumors of a treasure the monster seeks. I will have that treasure for myself! | | 4 | I seek to reclaim and rebuild my former life to the best of my ability. | | 5 | I have been reborn as a child of the monster. I will claim my birthright as its chosen heir and successor. | | 6 | I attribute my survival to the work of the divine, and seek to prove myself worthy of the honor. | | d6 | Flaw | |:---:|:-----------| | 1 | I have a lust for wealth which can never be satisfied. | | 2 | I secretly believe others are plotting to harm me. | | 3 | I no longer enjoy the simple pleasures in life. | | 4 | Anyone who refuses to celebrate my celebrity does not deserve my company. | | 5 | I am paranoid and overly suspicious of others. Anyone may be an agent of evil. | | 6 | Once I make up my mind, I follow my chosen course of action regardless of the consequences. | \pagebreakNum