Expanded Eldritch Invocations v2
by u/damaged-file. Enjoy! (;
At 2nd level, Warlocks gain the Eldritch Invocation feature. Presented here are an expanded list of options for that feature. A level prerequisite refers to your Warlock level.
Gathering Storms
You can cast Skywrite at will, without expending a spell slot. In addition to being able to form words, you can also form symbols, glyphs, illustrations, depictions, or the like, though the area that they occupy cannot be larger than 500 feet in any direction. You can also somewhat change them as you see fit throughout the duration of the spell, and if a strong wind risks dispersing the clouds, you can make a check of 14 using your spell save DC. On a success, the clouds are blown around slightly, but remain in shape. If the strong wind is continuous or especially mighty, your DM might have you make the check with disadvantage. For you, the clouds you manipulate can take on the appearance of dark, stormy thunderheads.
Scarlet Eyes of Pestilence
You can cast Detect Poison and Disease at will, without expending a spell slot or material components.
Vanishing Trace
You cannot be tracked except by magical means, and wherever you go, you leave behind no tracks or any other physical or sensory (auditory, olfactory) traces of your passage, except for your visual presence itself. In addition, many people will have a hard time recalling your face, voice, or any other distinguishing features about you unless you will it, even if they just saw you.
Someone without magic can, however, successfully follow your movements if you continue to remain within their line of sight, and someone who sees you do something can still hold you accountable for your actions; your features are harder to physically identify, but you as a whole can still be seen and pointed out. The more someone loses sight of you, however, the harder this becomes for them to do, especially if they see you again around other people.
Shelob's Embrace
Prerequisite: 5th level
You can cast Web once using a warlock spell slot. You cannot do so again until you finish a long rest.
Swallowing Fire
Prerequisite: 5th level
You can cast Dragon’s Breath once on yourself, using a warlock spell slot. You cannot do so again until you finish a long rest.
Spirit Rider
Prerequisite: 3rd level, Pact of the Chain
You can cast Find Steed once using a warlock spell slot. You cannot do so again until you finish a long rest.
Audience With Monsters
Prerequisite: 7th level, Pact of the Chain
Your discoveries in your travels and dealings with your patron have increased the scope of what forms your spirit familiar can take. In addition to all previous forms, your familiar can now take the form of a Scorpion, Giant Centipede, Oblex Spawn, Pixie, Crawling Claw, Myconid Sprout, Twig Blight, Young Kruthik, Chitine, Darkling, or a Magmin.
If you take the Pipes of the Paganist invocation and cast Flock of Familiars, only 3 of the familiars you summon with the spell may be from this list, and two of them must be the same.
Pipes of the Paganist
Prerequisite: 7th level, Pact of the Chain
You can cast Flock of Familiars once using a warlock spell slot. When you do this, in addition to the options listed in the Find Familiar spell and your warlock-specific options for the forms your familiar can take, such as a rat, you can also choose to have your familiars take the form of a Mastiff, the statistics for which are in the Monster Manual, or, they can take the form of ghostly children, the statistics for which are listed below.
You cannot cast this spell again in this way until you finish a long rest.
OPTIONAL FLAVOR: When summoning rats, mastiffs, or Drowned Children, you may also choose to summon wooden pipes to control them with. (Just if you want to, though!)
Drowned Child
Small undead, chaotic neutral
- Armor Class 13
- Hit Points 8 (3d4 + 3)
- Speed 20 ft.
STR DEX CON INT WIS CHA 2 (-5) 15 (+2) 8 (-1) 10 (+0) 12 (+1) 10 (+0)
- Skills Deception +6, History +4, Insight -4, Intimidation -8, Performance +6, Stealth +6
- Damage Immunities Cold, Poison, Necrotic
- Condition Immunities Charmed, Grappled, Restrained, Petrified, Poisoned
- Senses Passive perception 15
- Languages Understands Common But Has Lost The Ability To Speak
- Challenge 1 (200 XP)
Ethereal Sight. The child can see 30 ft. into the Ethereal Plane when they are on the Material Plane, and vice versa.
Incorporeal Movement. The child can move through other creatures and objects as if they were difficult terrain. They take 8 (2d8) force damage if they end their turn inside an object.
Actions
Withering Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d4 + 2) necrotic damage.
Intangibility. The child uses their action to become intangible until the start of their next turn, briefly shifting into the Ethereal Plane if they are on the Material Plane, and vice versa. Each child summoned can only do this once.
Audience With Horrors
Prerequisite: 15th level, Pact of the Chain
Your familiar now stretches and strains the boundaries of what your companion spirit can even become, becoming more grotesque and depraved at your whim. Your familiar can now take the form of a Cockatrice or a Spined Devil.
If your familiar takes the form of the Cockatrice, all statistics are the same except for the following: where a creature would be petrified for 24 hours from the Bite attack, it is instead petrified for the following two turns, and if it suffers this effect, it then becomes immune to it for 24 hours. Creatures that are Huge or larger cannot be petrified in this way.
Neither of these forms can be used as part of the Flock of Familiars spell if you take the Pipes of the Pagainst invocation.
Chimera Servants
Prerequisite: 15th level, Pact of the Chain
You can cast Animal Shapes once using a warlock spell slot. When you do this, you can only select up to four willing creatures to transform. However, you can choose to visually shift the appearance of the beasts into an amalgamation of different creatures, though their statistics remain the same. You can also give each transformed beast one additional form of movement that it does not already have (walking, swimming, flying, etc.) equal to one of its existing speeds, and when the beasts make any attack, you can choose to change the damage type of the attack into slashing, piercing, acid, or necrotic, if it isn't already.
Additionally, for you, the spell is not concentration. After casting it once, you cannot do so again until 1d2 days have passed, and dusk falls on the last day.
Bonfire Hallucinations
Prerequisite: Pact of the Tome
You can cast Augury once using a warlock spell slot, asking your patron for a bad omen or a sign of good fortune. You cannot do so again until you finish a long rest.
White Corridors
Prerequisite: 15th level, Pact of the Tome
You can cast Modify Memory once using a warlock spell slot. You cannot do so again until you finish a long rest.
Invisible Swords
Prerequisite: Pact of the Blade
You can cast Blade Ward as a bonus action, using a warlock spell slot, summoning blades of spectral energy to protect you and clash with oncoming attacks. You can do this twice, and you regain all expended uses when you finish a long rest.