Cleric: Winter Domain

by kingstarman

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Cleric Domain

Winter Domain

Domain Spells

Cleric level Spells
1st Ice Knife, Fog Cloud
3rd Snilloc's Snowball Swarm, Gust of Wind
5th Sleet Storm, Slow
7th Ice Storm, Guardian of Nature
9th Control Winds, Cone of Cold

Mountain Born

When you choose this domain at 1st level, you gain proficiency in Survival and are immune to the effects of Extreme Cold. Additionally, you gain the Frostbite cantrip, it counts as a cleric cantrip for you.

Beckon Blizzard

Additionally, at 1t level, When you cast a cleric spell you can whisper to the winter winds to twist into a storm 10ft around you. Any creature that ends its turn within your Blizzard must make a Constitution saving throw against your spell save DC or take 1d4 cold damage. This damage increases to 2d4 at 6th level and to 3d4 at 12th level. The Blizzard ends at the end of your next turn unless you cast another cleric spell. You can do this once per short or long rest. You can use this feature an additional time at 8th level and 3 times at 17th level.

Channel Divinity: Sanctuary from the Frost

At 2nd level as an action, you channel your divinity and guide the winter winds to bless your allies. You can bless a number of creatures equal to your Wisdom modifier (Minimum 1). They are filled with the hearths warmth and gain resistance to cold damage for the next minute. Additionally, creatures who receive this blessing gain temporary hit points equal to twice your cleric level.

Body of Ice

At 6th level, your experience living in the harshest of environments has tempered your body. You gain the following benefits;

  • You gain resistance to cold damage.
  • You require only half the amount of sleep a normal member of your race would require.
  • The range of your Blizzard from your Beckon Blizzard feature increases to 15ft

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Fimbulwinter

At 17th level, whenever a creature enters the radius of your Blizzard from your Beckon Blizzard feature they must make a Dexterity saving throw against your spell save DC or have their movement become 0 till the start of their next turn.

Art Credit

Raphael Lacoste - https://www.artstation.com/artwork/zAnA6d

 

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