Weapon Spells

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Godsword

9th-level conjuration


  • Casting Time: 1 bonus action
  • Range: 120 feet
  • Components: V, S
  • Duration: 1 minute
  • Class: Cleric

You conjure a Gargantuan divine weapon from the Outer Planes in an unoccupied space you can see within range. The weapon can take any shape of your choice. When you cast the spell, you can make a melee spell attack against any creatures of your choice within 5 feet of the weapon. If you are in the Outer Planes, you attack with advantage. On a hit, the target takes force damage equal to 8d12 + your spell ability modifier.

As a bonus action on subsequent turns, you can move the weapon up to 60 feet to an occupied space you can see and repeat the attack against any creatures within 5 feet of it.

Phantom Daggers

illusion cantrip


  • Casting Time: 1 action
  • Range: 20 feet
  • Components: V, M (a dagger)
  • Duration: Instantaneous
  • Class: Sorcerer, Warlock, Wizard

You create an illusory outline of a dagger around the one used as the material component of the spell. As part of the action used to cast this spell, you must make a ranged attack with a dagger against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects and believes another dagger is following in the wake of the original, taking 1d4 psychic damage as the illusory outline strikes it.

The spell creates more than one illusory dagger when you reach higher levels: two (2d4) at 5th level, three (3d4) at 11th level, and four (4d4) at 17th level.

Wild Bow

2nd-level transmutation


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S, M (a branch or staff made of wood)
  • Duration: Concentration, up to 1 minute
  • Class: Druid, Ranger

The component for this spell grows into a bow that fits perfectly in your hand, and it lasts until the spell ends. It is a simple ranged weapon (range 30/60) with which you are proficient, and when you pull back its draw, an arrow of moonlight appears on the string. These magical arrows deal 2d6 radiant damage on a hit. In addition, when you use this bow to attack a target that is using foliage or wood for half or three-quarters cover, it does not gain the benefits of cover from your attacks.

At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d6. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d6. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d6.

Weapon Spells
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Art Credit: Jason Chan, WotC
 

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