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## Sorcerous Origin ### Blood of the Night Parade Born as a result of the mariage of a mortal and an immortal spirit known as the yokai. These sorcerers have dominion over an army of 100 spirits. #### Yokai Magic You learn additional spells when you reach certain levels in this class, as shown on the Yokai Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an conjuration or an illusion spell from the sorcerer, warlock, or wizard spell list. ##### Yokai Spells | Sorcerer Level | Spells | |:---------------:|:-------------------------------------| | 1st | *Faerie Fire, Find Familiar* | | 3rd | *Phantasmal Force, Summon Beast* | | 5th | *Conjure Animals, Spirit Guardians* | | 7th | *Conjure Woodland Beings, Polymorph* | | 9th | *Dream, Summon Celestial* | #### Nurarihyon Bloodline At 1st level, you gain proficiency in the Arcana and Persuasion skills and can use your Charisma modifier in place of Intelligence when making a skill check using Arcana #### Parade Leader Additionally, at 1st level, your bloodline has let you inherit the role of the leader of the night parade. When you cast one of your sorcerer spells that summons creatures, you can cast it without any material components and increase the duration of the spell to last until your next long rest. The spell can still end as normal, such as due to summon dropping to 0 hit points. Creatures summoned using this feature can take the appearance of yokai examples of which are a tanuki, kappa, Karakasa kozō, kitsune, ect.
You can use this feature a number of times equal to your charisma modifier, and regain expended uses on a long rest. \columnbreak
#### Parade Lieutenant At 6th level, your command over the parade marchers grows stronger. Creatures you summon by casting a spell gain the following boons: - The creature(s)'s hit point maximum increases by an amount equal to your sorcerer level. - The creature(s) adds your proficiency bonus to their damage rolls. - The creature(s)'s attacks are considered magical for the purpose of overcoming resistances.
Additionally, as a bonus action, you can spend 1 sorcery point to grant one of your summoned creatures the benefits as if it were summoned via a casting of the *find familiar* spell until that creature is either killed or dismissed. #### March of One Hunderd At 14th level, you can maintain concentration on 2 conjuration spells that summon creatures at one time. When you make a Constitution saving throw to maintain concentration on two spells you have disadvantage on the saving throw and cannot gain advantage on this saving throw by any means. #### Summon Kami At 18th level, Your ability to summon powerful creatures has reached peaks beyond all known limits. As part of casting a conjuration spell that summons a single creature, you can expend up to 6 sorcery points; the maximum CR of the creature you can summon is increased by the number of sorcery points expended. > **ART CREDIT** > > * @nagano10 - https://twitter.com/nagano10