Evocation cantrip You target a flammable object that you can see within range and cause it to burst into flame until extinguished. If the object is being worn or held, the creature wearing or holding it can use their reaction to make a Dexterity (Sleight of Hand) check against your spell save DC, extinguishing the fire. If the fire is extinguished in this way, this deals no damage to the creature or object. Once per turn, if a creature comes into contact with an object set alight by this spell, it must make a Dexterity saving throw or take 1d4 fire damage. The spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4)
"Flame" by Ismail InceogluIgnite
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