

Art from Bagoum
Haunted Puppet
Small Construct, any alignment
- Armor Class 15
- Hit Points 85 (16d8 + 15)
- Speed 40 ft.
STR DEX CON INT WIS CHA 12 (+1) 19 (+4) 16 (+3) 10 (+0) 10 (+0) 12 (+1)
- Saving Throws Dex +7, Str +5, Con +6
- Skills Intimidation +5, Acrobatics +7, Stealth +7
- Damage Immunities necrotic, poison, psychic
- Condition Immunities charmed, frightened, exhausted, poisoned
- Senses darkvision 60 ft., passive Perception 15
- Languages Common and Infernal, but can only speak Infernal
- Challenge 6 (2,300 XP)
Inconspicuous. While the haunted puppet remains motionless and out of combat, it gains +5 to Stealth and is indistinguishable from a normal puppet.
Evasion. When the haunted puppet is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Head on a Swivel. The haunted puppet cannot be surprised
Actions
- Multiattack. The haunted puppet makes three Blade Fury or Ranged Bolt attacks
- Blade Fury. Melee Weapon Attack: +7 to hit, reach 5 ft., one target the haunted puppet can see. Hit: 1d10+4 magical slashing damage.
- Ranged Bolt. Ranged Spell Attack: +7 to hit, reach 30 ft., one target the haunted puppet can see. Hit: 1d8+4 necrotic damage.
- Web of Strings (3/Day). The haunted puppet shoots a web of strings at any number of creatures within a 15 foot radius. Creatures within range must succeed on a Dexterity saving throw or be restrained until the end of the haunted puppet's next turn. While a creature is restrained in this way the haunted puppet's movement speed is reduced by 10 feet.
Reactions
- Scurry. When a creature misses an attack against the haunted puppet, it can move half its movement speed in any direction without provoking attacks of opportunity
Created by Hicks
Thanks to the wonderful editing of the Discord of Many Things server
Art from Bagoum