Medic's Rifle
Firearm, Ranged weapon, Rare (Requires Attunement)
12 lbs
1d12 piercing (120/480 ft) - Two-handed - Reload (2) - Misfire (3)
Credit: Ben Zhang (Artstation)
An Artificer patrolled the battlefield, dragging fallen comrades to safety and patching up their wounds. Wanting to better aid his allies, he tinkered with a musket, augmenting it to have both offensive and supportive capabilities.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. It has the following additional property.
HEALING PODS
This weapon has 4 charges, and regains 1d4 expended charges daily at dawn. As an action or attack, you can expend a charge to shoot a magical pod at a point within 30 ft of you. The pod explodes, disappearing upon impact, and each creature within 5 ft of the explosion regains 2d6 + 4 hit points.