Aura of Charm

by bfreeman

Search GM Binder Visit User Profile

Aura of Charm

7th-level enchantment


  • Casting Time: 1 minute
  • Range: Self
  • Components: V, S
  • Duration: 8 hours
  • Classes: Bard, Sorcerer, Wizard

For the duration, you emit an aura of charming in a 10-foot radius. Whenever a creature enters the aura, you may have it make a Wisdom saving throw. On a failure, it becomes charmed by you until it moves outside of the aura or the spell ends. On a success, it isn't charmed and has advantage on any subsequent saving throws it makes to resist the spell.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the radius of the aura increases by 10 feet or each slot level above 7th. When cast at 9th level, you may use a bonus action on your turn to make any number of creatures in the aura that are not currently charmed to make a Wisdom saving throw against the spell as if they had just entered the aura.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.