Divine Domain: Love Domain
The love domain focuses on interpersonal relations, sexuality, harmony, childbirth, destiny, and finding people.
Deities such as Aphrodite, Cupid, Freyja, Kamadeva, Ishtar, and Oshun count among the many beings that govern such ideals.
Love Domain Features
| Cleric Level | Feature |
|---|---|
| 1st | Domain Spells, Lover's Embrace |
| 2nd | Channel Divinity: Promised Destiny |
| 6th | Channel Divinity: Aura of Harmony |
| 8th | Potent Spellcasting |
| 17th | Warmer Embrace |
Domain Spells
You gain domain spells at the cleric levels listed in the Love Domain Spells table. See the Divine Domain class feature for how domain spells work.
Love Domain Spells
| Cleric Level | Feature |
|---|---|
| 1st | Charm Person, Ceremony |
| 3rd | Enthrall, Warding Bond |
| 5th | Beacon of Hope, Charm Monster* |
| 7th | Locate Creature, Private Sanctum |
| 9th | Geas, Telepathic Bond |
* Denotes spells from Xanathar's Guide to Everything
Lover's Embrace
When you select this domain at 1st level, during the course of a short rest, you may select a creature other than yourself that is also taking a short rest. If you spend one or more hit dice to recover hit points, the two of you may roll an additional hit die without spending it.
Channel Divinity: Promised Destiny
Starting from 2nd level, you can use your channel divinity to make a promise to someone.
As a bonus action, you can call out to a creature of your choice that can see and hear you. You declare a future course of events, such as surviving an encounter or a chance meeting.
For the next hour, both you and the selected creature have advantage on all skill checks and saving throws that will push you towards that promised destiny. The DM decides what does and what doesn't count.
What is Destiny?
You're probably thinking to yourself: "That's a very abusable feature!" Well yes, but keep in mind just because the big bad cast hold person on you, does not mean that you won’t live past it.
Channel Divinity: Aura of Harmony
At 6th level, you can use your channel divinity to exude a presence of peace. All creatures of your choice within 30 feet of you, must make a Wisdom saving throw or become charmed by you for 1 minute.
While charmed by you, the creature indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes Hostile again.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Warmer Embrace
Beginning at 17th level, when you use your Lover's Embrace ability, you may select a number of creatures up to your Wisdom modifier (minimum 1).
Additionally, during the course of a long rest, you may select a creature other than yourself that is also taking a long rest. That creature regains a number of expended hit die equal to your Wisdom modifier in addition to the half they usually regain.
Credits
Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.
- Made with "GM Binder".
- Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.