Multiclassing Invocations

by dArtagnan

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Multiclassing Invocations

Not all warlocks are made equal, and some have talents elsewhere. But a more savvy patron can see these talents and tailor some of their boons accordingly.

The following invocations are exclusively for warlocks that have taken levels in other classes.

Arcane Stamina

Prerequisites: Spellcasting feature

You lose your spell slots granted by classes other than the warlock class.

You determine your available spell slots by adding all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, half your levels (rounded up) in artificer and witch knight, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature to your warlock level to determine the number of spell slots granted by your Pact Magic feature.

Additionally, you add those levels (up to level 9 for warlock) together to determine the level of the slots granted by your Pact magic feature.

Eldritch Touch

Prerequisites: Celestial patron, Lay on Hands feature

You lose your Healing Light feature. But add your warlock level to your paladin level when determining the number of hit points in your pool of healing.

Esoteric Inspiration

Prerequisites: Combined warlock and bard level 5

You regain all of your expended uses of Bardic Inspiration when you regain your warlock spell slots.

Meta Pact Magic

Prerequisites: Metamagic feature

You may select an additional Metamagic option. You may select this invocation multiple times.

Mystic Secrets

Prerequisites: Mystic Arcanum feature, Additional Magical Secrets feature

When you select a spell for your Mystic Arcanum feature, you can choose a spell from any spell list for one Mystic Arcanum. It must be for the spell level of the Mystic Arcanum you have chosen to replace.

Pact Shape

Prerequisites: Wild Shape feature

You add your warlock and druid levels together to determine what forms are available for the Wild Shape and Combat Wild Shape features. However, you must expend a Pact Magic spell slot to use your Wild Shape ability.

Pact Weapon Bond

Prerequisites: Pact of the Blade feature, Weapon Bond feature

You can have up to two pact weapons at once. These weapons serve as both your pact weapons and your bonded weapons.

Patronly Intervention

Prerequisites: Divine Intervention feature

You add your cleric and half your warlock levels (rounded down) together to determine what value you must roll under to gain your deity's intervention.

Planar Shape

Prerequisites: Elemental Wild Shape feature

In addition to the elemental forms you can turn into with the Elemental Wild Shape feature, you can turn into one of the following, depending on your patron:

  • Archfey: Annis Hag
  • Celestial: Bralani, Custos, or Hound Archon
  • Fiend: Barbed Devil, Barlgura, or Mezzoloth
  • Great Old One: Otyugh
  • Hexblade: Allip
  • Undying: Revenant

Ravenous Blade

Prerequisites: Pact of the Blade feature, Combined warlock and fighter level 11, fighter level 5

You can attack with your pact weapon thrice, instead of twice, whenever you take the Attack action on your turn.

Rift Patron

Prerequisites: Rift Magic feature

You lose your spell slots granted by your Pact Magic feature.

You determine your Rift Points by adding your warlock level to your summoner level to determine the number of Rift Points granted by your Rift Magic feature.

Additionally, you add your warlock level to half your summoner level (rounded down) to determine the maximum spell level you can cast as per the Spellcaster multiclassing table.

Sneak Apact

Prerequisites: Pact of the Blade, Sneak Attack feature

Your pact weapon does not need to have the finesse property for sneak attack, so long as it also does not have the two-handed property.

Credits

Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.

  • Made with "GM Binder".
  • Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.
 

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