Standing Stones of Skyrim
Strewn across the cold province of skyrim are large stones engraved with the various constellations. While difficult to find, the effort is oft deemed well worth the often perilous trek, as the stones are said to bestow those who vist them various gifts depending on the stone.
A person may only be attuned to a single standing stone at a time. To attune to a standing stone, all a person need do is touch it and accept its gift. This attunement counts against your total of magic items that you may attune to.
The Apprentice Stone
Once a day, during a short rest, you regain spell slots that have a combined level that is equal to or less than half your effective spellcaster level.
However, you are vulnerable against all damage that originate from spells.
The Atronach Stone
You have spellslots as if you were one effective spellcaster level higher. You do not recover these spell slots over a long rest unless you have unspent spell slots of that spell slot's level.
Additionally, when you are successfully subject to a spell cast by someone other than yourself, there is a 50% chance that the spell fails and you regain the highest level expended spell slot up to the level of the spell absorbed.
If you have no expended spell slots, this feature does not trigger. Once this feature has been triggered, it cannot trigger again until you finish a short or long rest.
The Lady Stone
Whenever you use you spend 1 or more hit dice to recover hit points, you regain an additional 2 hit points per die rolled.
The Lord Stone
You gain a +1 bonus to AC and saving throws.
The Lover Stone
You have advantage on Charisma ability checks made against creatures of a gender chosen by you when you gain this feature.
The Mage Stone
You learn a cantrip from any class. If you have levels in a class that grants the spellcasting feature, you may use its spellcasting ability for this cantrip, otherwise it uses the casting ability of the class the cantrip came from.
The Ritual Stone
As an action, all dead creatures within 75-feet of you are reanimated as undead under your command for 3-minutes. Once you use this feature, you cannot use it until you finish a long rest.
The Serpent Stone
As a bonus action, you can paralize a creature you can see within 60 feet for 1 minute. Once you use this feature, you cannot use it until you finish a long rest.
The Shadow Stone
As a bonus action, you and anything you are wearing can become invisible for up to 1 minute. This invisibility ends early if you attack or cast a spell. Once you use this feature, you cannot use it until you finish a long rest.
The Steed Stone
You can ignore the Strength requirement of armor, and any armor you have equiped does not count towards the amount of wieght you can carry.
The Thief Stone
You double your proficiency modifier for two skills with which you are proficient. Once you choose these skills, you cannot change these skills unless you lose proficiency in a chosen skill or lose this feature.
The Tower Stone
As an action, you can unlock any non-magical lock. Once you use this feature, you cannot use it until you finish a long rest.
The Warrior Stone
You gain proficiency in armor one level heavier than that which you are proficient and one weapon of your choice. Once you choose this weapon, you cannot select another weapon unless you lose this feature.
Credits
Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.
- Made with "GM Binder".
- Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.