Artificer - Lightsmith

by DaBuddha

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Artificer: Lightsmith

Lightsmith's, through their knowledge and skill, have created powerful rings that allow them to tap into the light spectrum to create temporary constructs. The might of their power rings have become a beacon to those in need of their help. Many orders and guilds seek out Lightsmith's to combat creatures of the dark, whether fiend, undead, or otherwise.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with Jeweler's Tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Lightsmith Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Lightsmith Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Lightsmith Spell List

Artificer Level Spell
1st Guiding Bolt, Shield
5th Mirror Image, Spiritual Weapon
9th Magic Circle, Spirit Guardians
13th Dimension Door, Resilient Sphere
17th Holy Weapon, Wall of Light

Power Ring

Starting at 3rd level, your skill with magic and Jeweler's Tools has yielded a powerful ring used for utility as well as combat. Your power ring can create Light Constructs and Weapon Constructs. You can have only one of each type of construct formed at a time, and their form must be that of a weapon, item, or structure that you have seen. You can also use your power ring as a spellcasting focus for your artificer spells. If your power ring is destroyed or you lose it, you can create a new power ring if you have your Jeweler's Tools with you at the end of a long rest.

Light Constructs

As an action, you can use your Power Ring to construct inanimate objects in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. Light Constructs use the following rules:

• Light Constructs are visibly magical, shedding bright light in a 10-foot radius and dim light for an additional 10 feet.

• Light Constructs have an AC of 18 and a number of hit points equal to your artificer level + your Intelligence modifier. It is immune to poison, psychic, and radiant damage, and all conditions. If it is forced to make an ability check or saving throw, treat all it's ability scores as 10 (+0).

• You can create various architecture types such as walls, doors, bridges, pillars, or other structures. These structures can be no larger than 10-feet long or 5-feet tall.

• You can create various nonmagical items, such as those found in the Adventuring Gear section (PHB p.148). You cannot make items such as Food/Water, Alchemist's fire, Acid, Oil, Poison, or similar items.

Light Constructs last for 1 minute or until your concentration ends (as if you were concentrating on a spell). They also disappear if you create a new light construct with this feature, if you dismiss the construct (no action required), or you die.

Weapon Constructs

As an action, you can use your Power Ring to construct a simple or martial melee weapon made from light in your empty hand. You can choose the form that this weapon takes each time you create it. Each weapon you create has the following benefits:

• You are proficient with it while you wield it.

• The weapon deals Radiant damage instead of its normal damage type.

• It sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

• It counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

• You can use your Intelligence modifier instead of Strength or Dexterity for its attack and damage rolls.

The weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you create a new weapon with this feature, if you dismiss the weapon (no action required), or you die.

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Extra Attack

Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.

Grand Power Ring

Starting at 9th level, your expertise with magic and Jeweler's Tools has granted you the ability to create a Grand Power Ring. Your Light Constructs and Weapon Constructs have become more powerful and easier to create.

Light Constructs

Your constructs have the same rules as before but gain the following:

• You can create light constructs as a bonus action instead of an action.

• The range of this feature increases to 30 feet.

• Light constructs duration increases to 10 minutes.

Weapon Constructs

You can create additional types of weapons, and their power increases, dealing more damage. They gain the following:

• You can now create simple or martial ranged weapons along with their ammo in addition to melee weapons with this feature.

• When you hit a creature with your weapon construct, the creature takes extra radiant damage equal to your Intelligence modifier (minimum 1).

• Your weapon construct gains a +1 bonus to its attack and damage rolls.

Unbreakable Will

Starting at 15th level, you channel your will through your magic and Light Constructs, warding yourself from harm. You gain the following benefits:

• While you maintain concentration on a Light Construct or spell, you have a +2 bonus to AC and all saving throws.

• When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level.

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Image Credits

Daria Silbern and Mansik Yang

 

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