Otherworldly Patron - The Machine

by Frootbat

Search GM Binder Visit User Profile

The Machine

Your magic is derived from a pact with a godlike construct or construct maker. Patrons of this type rarely understand the nature of mortals and thus expect unwavering loyalty and fealty, and often view warlocks as drones used to help accomplish their goal. These goals are not always their own, possibly given to them by some god or legendary artificer that created them, but be assured that the they have calculated every possibility and have chosen you as their best chance of success, otherwise they would never acknowledge your existence.


Patrons of this type include Primus and The Clockwork God, Sotha Sil.

Expanded Spell List

The Machine lets you choose from an extended list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Machine Expanded Spells
Spell Level Spells
1st magic missile, sanctuary
2nd heat metal, protection from poison
3rd lightning bolt, tiny servant
4th fabricate, resilient sphere
5th antilife shell, wall of force

Bestowed Function

Starting at 1st level, Your patron modifies your fragile flesh to better suit your role. You gain proficiency in one tool of your choice, and your proficiency bonus is doubled for any check using that tool and it is integrated into your body. You must have your hands free to use this integrated tool.

Unerring Accuracy

Also at 1st level, your patron grants you more precise targeting methods used by inorganics. As a bonus action, you can make a ranged spell attack against a creature within 120 feet of you. If you hit, you can add 1d8 to the damage of your next attack against that creature. When you reach 10th level, this increases to 2d8.

Backup Systems

Starting at 6th level, your cold calculations allow you to place precautions with your magic. You can cast contingency as an action, without expending a spell slot and requiring no components. When you cast contingency this way, it lasts until your next short rest.


Once you use this feature, you cannot do so again until you finish a short or long rest.

Strength in Metal

Starting at 10th level, your patron patron finally frees you from the limitations of organics, shaping your body into the everlasting perfection of a construct. You gain the following benefits:

  • You no longer need to eat, sleep, drink or breathe and you stop aging. You can spend 8 hours doing light activity to gain the benefits of a long rest.
  • You gain a +2 bonus to your AC while not wearing heavy armor and your form can't be altered against your will.
  • You gain immunity to poison damage and the poisoned condition.

Override Directive

Starting at 14th level, you can integrate a creature into your patrons directives, overriding the creature’s normal impulses with your own will. As an action, choose a creature within 60 feet of you. must make an Intelligence saving throw against your warlock spell saving throw DC. If the creature fails, you dictate the creature’s actions on each of its turns for the next minute. At the end of each of its turns it can make a new saving throw to end this effect.


Once you use this feature, you cannot do so again until you finish a short or long rest.

Credits

Image Used - Bethesda
Inspiration - The Cosmic Machine by sterlingvermin

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.