##### A Simple, Retroactive Solution to Unconsciousness for
##### NPCs and Monsters
## Less Lethal Options
The rules for combat in 5th Edition D&D are great for abstracting battles between players and NPCs. As it stands a player character or an NPC can choose not to kill a creature when they reduce them to 0 hit points. This runs counter to the idea of a battle being an exciting, desperate struggle of life and death between the players and their enemies when the players can simply choose to subdue an enemy who is trying their best to kill them. When a character is fighting for their life, the last thing on their mind ought to be the survival of their opponent and taking that into account should come with significant cost.
In 5th edition D&D any time an attacker reduces a character to 0 hit points with a melee attack, they can choose to knock their target out instead, causing their target to become unconscious and stable. Consider instead the following alternative rules for more interesting choices.
### Non-Lethal Melee Attacks
Any time a character makes a melee weapon attack they may choose to make a special kind of attack called a "non-lethal attack" before they roll to hit. They have disadvantage on this attack and the weapon’s damage die becomes 1d4 bludgeoning damage (or 1 in the case of an attack that would otherwise deal less than 1d4 damage) and the attack retains all of the weapon’s other properties. This attack can only benefit from effects that would increase the damage of that attack if the damage type is bludgeoning damage. If the damage from this attack reduces a creature to 0 hit points, that creature becomes unconscious and stable and will regain 1 hit point in 1d4 hours.
### Less-Lethal Ranged Attacks
The extra safety of attacks at range comes at the cost of a certain amount of flexibility. It is even more difficult to shoot someone at range without doing serious bodily harm than it is in close quarters.
Any time a character makes a ranged weapon attack they may choose to make a special kind of attack called a "less-lethal attack" before they roll to hit. They have disadvantage on this attack, the weapon's damage die remains the same. This attack can only benefit from effects that increase the damage of the attack if the damage type is bludgeoning, piercing or slashing damage. If the damage from a less-lethal attack reduces a creature to 0 hit points, that creature rolls with advantage on their Unconsciousness roll.
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### The Baton
"Baton" is a catchall term for a small, light, club-like weapon used by law bringers and ne'er do wells alike, as well as for self defense. Be they rogues trying to maintain a low body count and lower profile or a guard chasing a thief through the market, the baton is the tool of choice for moments when weapons of war are excessive or bloodshed, undesirable. The baton takes on many forms, alternative names for the baton include cudgel, night stick and blackjack.
| Weapon | Cost | Damage | Weight | | | Properties |
|:---|:---:|:---|---:|:---:|:---:|:---|
| Baton | 2 sp | 1 bludgeoning | 2 lb. | | | Finesse, light, special |
***Baton.*** When an attack with this weapon reduces a creature to 0 hit points and the attack does not benefit from any effect that adds damage of any damage type besides bludgeoning, that creature becomes unconscious and stable.
### A Note on the Stakes and Exceptions
NPCKO assumes that the stakes of combat encounters to be quite high, deadly, in fact. This assumption informs the rules for combat lethality and the "Less Lethal Options" section. If two characters are in a fight and one isn't holding back while the other is trying to pull their punches, then the second character ought to be at a severe disadvantage. While this assumption may work in the vast majority of combat encounters in 5th edition, there are edge cases where it may not.
Such edge cases might include tavern brawls and tournaments. In situations like these it may be prudent to declare that an NPC or monster is out of the fight when it is reduced to half of its maximum hit points or just revert to the default 5th edition knock out rules.
Who knows, maybe the table corners in the bar are inexplicably sharp or the tournaments in this part of the world are fought to the death. Ultimately this supplement is a GM oriented system and while it is designed to cover as many situations as possible, ultimately it falls to the GM to decide when to use the rules laid out in NPCKO and when not to.