Arcane Infusion
1st level transmutation
- Casting Time: 1 minute
- Range: Touch
- Components: V, S
- Duration: 1 hour
- Classes: Artificer
You touch a nonmagical item and select an infusion compatible with it that you know but is not currently in an object. The selected infusion must either not have an Artificer level prerequisite to be known or require you be a 2nd level Artificer to be known. For the duration, that item becomes a magic item and is imbued with the infusion. The spell fails if you do not know any unused infusions that the item is compatible with.
At Higher Levels: When you cast the spell using a spell slot of 2nd level or higher, you can select more powerful infusions. A 2nd level slot lets you select infusions that require you be a 6th level Artificer to be known. A 3rd level slot lets you select infusions that require you be a 10th level Artificer and a 4th level or higher slot lets you select infusions that require you be a 14th level Artificer.
Intuitive Weapon
1st level transmutation
- Casting Time: 1 bonus action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
- Classes: Artificer
You touch a nonmagical martial weapon. Until the spell ends, that weapon becomes a magic weapon and any creature that wields it is proficient with it.
Lighten Load
3rd level transmutation
- Casting Time: 1 action
- Range: Touch
- Components: V, S
- Duration: 1 hour
- Classes: Artificer
You touch a suit of medium or heavy armor. Until the spell ends, the chosen armor's weight is reduced by half, it no longer imposes disadvantage on stealth checks if it would do so otherwise, and if it has a strength requirement that requirement is reduced by 3.
Quick-Change
2nd level transmutation
- Casting Time: 1 action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
- Classes: Artificer
Choose a willing creature and a suit of armor that creature is proficient with. The armor briefly animates and instantly becomes donned or doffed by the creature.
Sever Bond
5th level abjuration
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M (a pair of scissors or sheers)
- Duration: Instantaneous
- Classes: Artificer
You draw upon your knowledge of enchantments to shatter another creature's connection to an item. Choose a magic item that you can see and that another creature is attuned to. The creature's attunement to that magic item breaks unless the item is cursed.
Vampiric Weapon
4th level necromancy
- Casting Time: 1 bonus action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
- Classes: Artificer
You touch a weapon and imbue it with a dark hunger. Until the spell ends, weapon attacks made with it deal an extra 1d8 necrotic damage on a hit and the weapon's wielder hit points equal to the amount of necrotic damage deals. If the weapon isn’t already a magic weapon, it becomes one for the duration.