Barbarian: Path of the Wraith Slayer
"It is a plane out of phase. It is a place of ghosts and monsters. It is right next to you and you don't even see it"
Though only a few cultures are aware of the existence of an unseen Otherworldly realm of spirits and phantoms, there are some warriors that devote themselves to the principle of protecting the separation of these dual worlds. In their never-ending pursuit of malevolent and manipulative spirits, these Wraith Slayers have connected with their own Spiritual Essence and augmented their physical rage with otherworldly techniques.
| Barbarian Level | Exploit |
|---|---|
| 3rd | imposing presence, ruthless strike |
| 5th | execute, shattering slam |
| 9th | primal terror |
Vile Techniques
Starting when you choose this tradition at 3rd Level, your prolonged exposure to energy of the spirit realm has forever changed your physical form, most evident during times of focus and fury. While raging, you unlock the latent spiritual power within to enhance your capacities, gaining access to the following features:
- Eye Beam: As an action, you can unleash a line of dark energy 30 feet long and 5 feet wide from your eyes in a direction you choose. Each creature in the line must make a Dexterity saving throw against your Exploit DC. On a failed save, a creature takes force damage equal to two rolls of your Exploit die and is knocked prone, or half as much damage on a successful one.
- Essence Consumption: When you reduce a target to 0 hit points on your turn, you may use a bonus action to devour a portion of their spiritual essence to gain temporary hp equal to your barbarian level. When your rage ends, you lose any temporary hit points gained this way.
- Dread Pursuit: If you move at least 20ft straight towards a target and then hit with a melee attack in the same turn, the target takes extra force damage equal to your Exploit die + half your barbarian level.
Flavor Tip
Whereas Totem Warriors have a more optimistic view of Spirits and their influence on the Material world, Wraith Slayers are much more pessimistic and view these meddling spirits as dangerous entities that must be hunted. Wraith Slayers often stand at the point where these two worlds collide, acting as protectors of a long standing balance.
Consider why your character would tap into this devastating power and what effects it has on their personality, the visual flair for their rage, or their demeanor towards the people unaware of this spiritual threat.
Chaotic Haste
At 6th level, you've learned to transport your body through the air as energy. Upon activating your rage, or as a bonus action on following turns, you may choose to teleport to an unoccupied space you can see within a range equal to your movement speed. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed becomes 0 until the end of the current turn. This movement does not provoke opportunity attacks and counts as movement for use with your Dread Pursuit feature.
Eyes of the Beyond
At 10th level, your body has adapted to its dual nature and, when needed, can see the true forms of creatures, in both worlds. Once per long rest, you can cast True Seeing, targeting yourself, without using a spell slot or material components.
Annihilation
At 14th level, you can manifest all of your spiritual power into one devastating attack intended to annihilate your target's spiritual essence. As an action, you teleport to a target within 60ft and make a single melee weapon attack against the target. On a hit, the target takes an additional 6d12 force damage.
If this damage reduces the target to 0 hit points, the creature is destroyed, per the Disintegrate spell, and you regain the use of this feature. Otherwise, this feature can only be used once per long rest.
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Fate/Grand Order
Made by K-SUWABE