More Ranged Attack Spells

by dArtagnan

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More Ranged Attack Spells

Arcane Barrage

3rd-level evocation


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Sorcerer, Wizard

You create six glowing darts of magical force and fly towards targets within range. Make a ranged spell attack for each dart. On a hit, a dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell creates two more darts for each slot level above 3rd.

Blade Storm

2nd-level conjuration


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a melee weapon)
  • Duration: Instantaneous
  • Classes: Paladin, Sorcerer, Witch Knight, Wizard

You create a spectral copy of the weapon used as a component of this spell and launch it towards a creature within range. Make a ranged spell attack. On a hit, the target takes damage as if hit by the weapon chosen. The spectral weapon is magical.

At Higher Levels. If the weapon is nonmagical, when you cast this spell using a spell slot of 3rd level or higher, you create an additional spectral weapon, for each slot level above 2nd. If the weapon is magical, when you cast this spell using a spell slot of 4th level or higher, you create an additional spectral weapon, for every two slot levels above 2nd. You can launch them at one target or several.

d'Artagnan's Lightning Arrow

2nd-level evocation


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M ()
  • Duration: Instantaneous
  • Classes: Witch Knight, Wizard

A crackling white arrow streaks toward a target within range and bursts in a shower of lightning. Make a ranged spell attack against the target. On a hit, the target takes 4d4 lightning damage and then it strikes out at another creature within 30 feet of your choice which takes 2d4 lightning damage. On a miss, the arrow shocks the target with lightning for half as much of the initial damage and does not damage another target.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and the second target) increases by 1d4 for each slot level above 2nd.

Freezing Ray

2nd-level evocation


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: 1 minute
  • Classes: Druid, Sorcerer, Witch Knight, Wizard

A misty blue ray fires out of your hand towards a target within range. Make a spell attack. On a hit, the target takes 3d6 cold damage and becomes frozen in place. The target's speed becomes 0, and it can’t benefit from any bonus to its speed for the duration.

As an action, the creature can make a Strength save to break out of the ice ending the spell's effect on them.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you create one additional ray for every two slot levels above 2nd. You can fire them at one target or several.

Sting

2nd-level conjuration


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (A bee's thorax)
  • Duration: Concentration, up to 1 minute.
  • Classes: Artificer, Cleric, Druid, Ranger, Warlock, Witch Knight

A tiny spectral bee flies from you, to a creature within range. Make a ranged spell attack. On a hit, the object and what it strikes each take 4d6 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned for the duration.

Telekinetic Volley

1st-level transmutation


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: S
  • Duration: Instantaneous
  • Classes: Artificer, Sorcerer, Witch Knight, Wizard

Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to a creature within range. Make a ranged spell attack. On a hit, the object and what it strikes each take 3d8 bludgeoning damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may launch an additional object, for every two slot levels above 1st.

Credits

Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.

  • Made with "GM Binder".
  • Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.