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___ > ## Satyr Tormentor >*Large fey, chaotic neutral* > ___ > - **Armor Class** 14 (natural armor) > - **Hit Points** 58-99 (9d10 + 9) > - **Speed** 30ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|12 (+1)|12 (+1)|9 (-1)|10 (+0)|12 (+1)| >___ > - **Skills** Athletics +5, Survival +2 > - **Senses** passive Perception 10 > - **Languages** Common, Elvish, Sylvan > - **Challenge** 3 (700 XP) > ___ > > ***Magic Resistance.*** The satyr tormentor has advantage on saving throws against spells and other magical effects. > > ***Innate Spellcasting.*** The satyr tormentor's innate spellcasting ability is Charisma (spell save DC 11). The satyr tormentor's can innately cast the following spells, requiring no material components: > > At will: *druidcraft, thorn whip* > > 1/day each: *longstrider, thunderwave (at 3rd level)* > > > ***Unholy Aura.*** The satyr tormentor and any creatures it chooses that it can see within 30ft. of it regain 5 hit points at the start of its turn. The satyr dies only if it starts its turn with 0 hit points. > > ### Actions > ***Multiattack.*** The satyr tormentor makes two attacks: one with its ram and one with its greatclub. > > ***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5ft., one target. *Hit: 10 (2d6 + 3)* bludgeoning damage. > > ***Greatclub.*** *Melee Weapon Attack:* +5 to hit, reach 5ft., one target. *Hit: 7 (1d8 + 3)* bludgeoning damage. \columnbreak ___ > ## Satyr Mindstealer >*Medium fey, chaotic neutral* > ___ > - **Armor Class** 12 (15 with *mage armor*) > - **Hit Points** 36-64 (8d8) > - **Speed** 30ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|11 (+0)|12 (+1)|11 (+0)|16 (+3)| >___ > - **Skills** Deception +5, Perception +2 > - **Senses** passive Perception 12 > - **Languages** Common, Elvish, Sylvan > - **Challenge** 3 (700 XP) > ___ > > ***Magic Resistance.*** The satyr mindstealer has advantage on saving throws against spells and other magical effects. > > ***Innate Spellcasting.*** The satyr mindstealer's innate spellcasting ability is Charisma (spell save DC 13). The satyr mindstealer can innately cast the following spells, requiring no material components: > > At will: *druidcraft, primal savagery* > > 1/day each: *enemies abound, mage armor* > > 3/day: *charm person, command, suggestion* > > > ### Actions > > ***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5ft., one target. *Hit: 6 (2d4 + 1)* bludgeoning damage. \pagebreakNum ___ > ## Satyr Trickster >*Small fey, chaotic neutral* > ___ > - **Armor Class** 13 (16 with *mage armor*) > - **Hit Points** 28-48 (8d6) > - **Speed** 25ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9 (-1)|16 (+3)|10 (+0)|12 (+1)|11 (+1)|16 (+3)| >___ > - **Skills** Perception +2, Persuasion +5 > - **Senses** passive Perception 12 > - **Languages** Common, Elvish, Sylvan > - **Challenge** 3 (700 XP) > ___ > > ***Magic Resistance.*** The satyr mindstealer has advantage on saving throws against spells and other magical effects. > > ***Innate Spellcasting.*** The satyr banisher's innate spellcasting ability is Charisma (spell save DC 13). The satyr banisher can innately cast the following spells, requiring no material components: > > At will: *druidcraft, detect magic, shillelagh* > > 1/day each: *blindness/deafness, enlarge/reduce, mage armor, slow (with 3 targets)* > > 3/day each: *dispel magic* > > ### Actions > > ***Ram.*** *Melee Weapon Attack:* +1 to hit, reach 5ft., one target. *Hit: 4 (2d4 - 1)* bludgeoning damage. > > ***Quarterstaff.*** *Melee Weapon Attack:* +1 to hit (+5 to hit with shillelagh), reach 5ft., one target. *Hit:* 2 (1d6 - 1) bludgeoning damage, 3 (1d8 - 1) bludgeoning damage if wielded with two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh.