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___ > ## Null Spirit >*Medium aberration, chaotic evil* > ___ > - **Armor Class** 14 (natural armor) > - **Hit Points** 65 (10d8 + 20) > - **Speed** 20 ft., fly 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|7 (-2)|17 (+3)|14 (+2)|6 (-2)|11 (+0)|14 (+2)| >___ > - **Skills** Stealth +5 > - **Damage Resistances** force; bludgeoning, piercing, and slashing from nonmagical weapons > - **Damage Immunities** cold, poison > - **Condition Immunities** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained > - **Senses** darkvision 60 ft., passive Perception 10 > - **Languages** Deep Speech, telepathy 120 ft. > - **Challenge** 4 (1,100 XP) > ___ > > ***Summon Void.*** After the null spirit deals damage to a creature with an attack, a 10-foot radius sphere of magical darkness centered on the space the target occupied when attacked is summoned until the start of the null spirit's next turn. The null spirit sees through this magical darkness. > > ***Starsnuffing.*** If a hostile creature within 60 feet of the null spirit ends its turn in magical darkness, they take 3 (1d6) necrotic damage. The null spirit regains hit points equal to the amount of damage done by this feature. > > ### Actions > ***Multiattack.*** The null spirit makes two attacks with its Entropic Strike. > > ***Entropic Strike.*** *Melee Weapon Attack:* +5 to hit, reach 5ft., one creature. *Hit*: 10 (2d6+3) cold damage and the target must succeed on a DC 12 Wisdom saving throw or have its speed reduced to 0. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
> #### Art Credit > **Pedro Sena** - *https://www.artstation.com/lordigan* \columnbreak ## Null Spirit Originating from the deep and everlasting chill of space, these restless apparitions seek to devour the energy of all creatures they cross. While generally content to wander throughout the great dark, these beings do occasionally find their way to a world full of heat and life that they may feed on for ages to come. As a universal embodiment of void and hunger, null spirits are innately magical, often instinctually using their prowess to terrify and trap their prey. ***Arms of the Old Ones.*** Eldritch entities native to the nothing beyond all worlds will sometimes impose their indecipherable will upon these spirits, commanding them to commit bizarre, yet generally cruel deeds in their name. These acts often draw them to mortals who find their fates cut short or minds broken to madness in the face of these harbingers of entropy. ***Aberrant Renewal.*** On the rare occasion that a null spirit is slain during its tasks or while feasting upon mortality, they will slowly be reborn from the energy they had siphoned throughout their existence. Though it is unpredictable where the spirit will reform in the great expanse, it is inevitable that it will seek to vengefully return to the individuals that brought about its end. Only binding the null spirit in a unique magic circle until its energy dissipates over many months may bring about a permanent death to these aberrations.