Sorcerer revised

by grinko

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Sorcerer

Spellcasting

Conduit of Sorcery

This feature replaces the Spellcasting Focus feature.


Your sorcery is channeled from within, using your own body as a conduit. You do not need to provide material components for spells that are not consumed in the casting of the spell.

Font of Magic

Sorcerous Recovery

You can replenish your sorcerous energy by drawing on your inner reserves. When you finish a short rest, you can recover all your sorcery points. Once you regain sorcery points this way, you must then finish a long rest before you can do so again.

Metamagic

You gain one additional Metamagic option at 3rd, 10th and 17th level in this class. Every time you gain a level in this class, you can exchange one Metamagic option you already selected with a different option.


Additionally, you can choose from the following Metamagic options in addition to those from the Player's Handbook:

Disruptive Spell

When you cast a spell of 1st level or higher that affects one or multiple creatures, you can spend 3 sorcery points to end any spell of the same level or lower on one of those creatures. Alternatively, when you cast a spell of 1st level or higher that affects an area, you can spend 3 sorcery points to end any spell of the same level or lower on one object or magical effect in that area.

Lingering Spell

When you cast a spell that has a duration of Instantaneous and affects an area, you can spend 1 sorcery point to make its effects linger until the beginning of your next turn. Any creature that enters the area for the first time suffers the effects of the spell, but all damage it takes is halved and it makes all saving throws with advantage.

Invigorating Spell

When you cast a spell that targets one creature, you can spend 2 sorcery points to have either the target or yourself gain temporary hitpoints equal to the spell's level + your Charisma modifier (minimum 1). As long as a creature has these temporary hitpoints, its speed increases by 10 feet. Any remaining temporary hitpoints vanish after 1 minute.

Resilient Spell

When you cast a spell that requires concentration, you can spend 1 sorcery point to make it easier to maintain. The first time you fail a saving throw made to maintain concentration on the spell, you can choose to succeed instead.


You can use Resilient Spell even if you have already used a different Metamagic option during the casting of the spell.

Shaped Spell

When you cast a spell that affects an area in a radius of 5 feet or greater, you can spend up to 2 sorcery points to increase or decrease the radius by 5 feet for every sorcery point you spend, to a minimum of 5 feet.


When you cast a spell that affects an area in a cone, you can spend up to 2 sorcery points to increase or decrease the length of the cone by 5 feet for every sorcery point you spend, to a minimum of 5 feet.

Tenacious Spell

By spending 1 sorcery point, you make a spell you cast exceptionally difficult to counter. Whenever a creature uses a spell or ability that allows it to end or foil your spell (such as dispel magic and counterspell), it must make a Charisma saving throw against your spell save DC or the spell or ability has no effect on your spell.

Sorcerer Supreme

This feature replaces the Sorcerous Restoration feature.


At 20th level, all Metamagic options become available to you. Additionally, the sorcery point cost of the first Metamagic option you use on your turn is reduced by 1, to a minimum of 0.

Sorcerous Origins

Divine Soul

You learn additional spells when you reach certain levels in this class, as shown in the Divine Soul Spells table. The spells count as sorcerer spells for you, but don't count against the number of sorcerer spells you know, and cannot be replaced.

Divine Soul Spells
Sorcerer Level Spell
1st guiding bolt
3rd lesser restoration, prayer of healing
5th revivify, spirit guardians
7th divination, guardian of faith
9th dispel evil and good, greater restoration

Draconic Bloodline

You learn additional spells when you reach certain levels in this class, as shown in the Draconic Bloodline Spells table. The spells count as sorcerer spells for you, but don't count against the number of sorcerer spells you know, and cannot be replaced.

Draconic Bloodline Spells
Sorcerer Level Spell
1st absorb elements, chromatic orb
3rd alter self, dragon's breath
5th fear, protection from energy
7th elemental bane, polymorph
9th dominate person, hold monster

Shadow Magic

You learn additional spells when you reach certain levels in this class, as shown in the Shadow Magic Spells table. The spells count as sorcerer spells for you, but don't count against the number of sorcerer spells you know, and cannot be replaced.

Shadow Magic Spells
Sorcerer Level Spell
1st arms of Hadar, false life
3rd darkness*, shadow blade
5th hunger of Hadar, phantom steed
7th shadow of Moil, phantasmal killer
9th creation, enervation

Storm Sorcery

You learn additional spells when you reach certain levels in this class, as shown in the Storm Sorcery Spells table. The spells count as sorcerer spells for you, but don't count against the number of sorcerer spells you know, and cannot be replaced.

Storm Sorcery Spells
Sorcerer Level Spell
1st fog cloud, thunderwave
3rd gust of wind, warding wind
5th call lightning, thunder step
7th control water, storm sphere
9th control winds, maelstrom

Wild Magic

You learn additional spells when you reach certain levels in this class, as shown in the Wild Magic Spells table. The spells count as sorcerer spells for you, but don't count against the number of sorcerer spells you know, and cannot be replaced.

Wild Magic Spells
Sorcerer Level Spell
1st chaos bolt, color spray
3rd enlarge/reduce, flock of familiars
5th blink, dispel magic
7th confusion, otiluke's resilient sphere
9th animate objects, synaptic static

Tides of Chaos

Any time before you regain the use of this feature and cast a spell of 1st level or higher, you can choose to roll a d20. If you roll a number equal to or less than the level of the spell, you roll on the Wild Magic Surge table after you cast the spell and regain the use of this feature.

 

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