Fury Guard
Fighters of great presence and force, juggernauts are strong willed and fierce. They exert their strength over nearby creatures and only move on their terms. Mainly called during the Great Hunts, juggernauts gained notoriety as ruthless monster hunters.
While not as disciplined as champions in training, their strength made up for it. Their training was being caught between a rock and a hard place. The only way is forward.
Predator of Prey
Beginning 3rd level, creatures within the 5 ft radius around you gain a negative modifier to their melee weapon attack roll to hit equal to half of your proficiency modifier, rounded down (minimum 1).
To receive the benefit of predator of prey, you mustn't be using a shield.
Additionally you may add half of your proficiency bonus (rounded up) to all Dexterity and Charisma skills that you are not proficient in.
Unrelenting
Once at level 7, you gain an additional use of second wind per short or long rest.
Immovable
At 10th level, you become an immovable force. You gain advantage on all Strength saving throws, and skill checks to grapple or resist being moved.
Whenever a creature struggles to break free from your grapple and fails at their Strength roll. They take damage equal to half of your fighter level rounded down, minimum 1.
Your Strength has also increased enough to make you considered to be one size category higher than your current size category when calculating carry weight. Example: a medium creature would be considered a large creature for carry weight. If you are already considered a size category higher when calculating carry weight, nothing changes.
Unstoppable
Starting 15th level, you gain an additional 10 feet of movement speed and become unaffected by all non-magical difficult terrain.
Onslaught
Beginning at level 18, you become the dominant force. As a bonus action you may mark a creature that is within 60 ft of you for 1 minute. When attacking the targeted creature during this time, you deal additional damage equal to your armor class on each hit.
Once marked, if you're armor class decreases during this time, the damage will remain what it was upon initial casting.
Upon using this feature, it may not be used until the end of the next short or long rest. If you wish, you may sacrifice 50 hit points for an additional use of this feature.
Art Credit: Bear Hunter
By: River flow shore