Spellblade Feats
Design Notes
The idea with most of these feats is to fill in some of the missing feats that feel like they'd really benefit a spellcaster or fighter. The point here is not to make fighters obsolete, but rather to make their spell casting front liners able to hold their own on the front lines of battle.
Feats
Eldritch Weapon Master.
Prerequisite: Spellcasting or Pact Magic feature.
You have practiced weaving your spell casting into your fighting style, and have become deadly with both sword and spell. Choose one ability score: Wisdom, Intelligence or Charisma. You gain the following benefits:
- After a long rest you may touch one weapon that you are proficient with. Whenever you attack with that weapon you can choose to use your chosen stat instead of strength or dexterity for attack and damage rolls with the weapon.
- Choose a 1st level spell from the abjuration school of magic, you can cast that spell once per long rest without expending a spell slot. You can also cast this spell using your normal spell slots.
Arcane Constitution.
Prerequisite: Spellcasting or Pact Magic feature.
Your martial training has blended with your skill in spell casting, making you harder to take down on the front lines. Choose one ability score: Wisdom, Intelligence or Charisma. You gain the following benefits:
- You gain proficiency with light armor and shields. If you already have light armor proficiency, you gain proficiency with medium armor.
- As a bonus action, you may focus your magical energies inward to heal yourself for a number of hit points equal to your character level + the modifier of your chosen ability score. Once you use this ability, you cannot use it again till you finish a short or long rest.
Spell-Infused Footwork.
Prerequisite: must be able to cast spells.
Your magic has made your body move with magically enhanced steps. Choose one ability score: Wisdom, Intelligence or Charisma. You gain the following benefits:
- Once per turn when you cast a spell, your movement speed increases by 5ft and doesn't provoke opportunity attacks.
- You gain proficiency in Acrobatics or Athletics, if you already have proficiency in your chosen skill you double your proficiency modifier instead. Whenever you roll a skill check for that skill, you may add your chosen ability score modifier to the roll.