Oath of the Sisterhood
The Oath of the Sisterhood binds a paladin first and foremost to a particular sisterhood, but also ideals of justice, virtue, and order. Also known as sisters of battle, warriorsaints and divine sisters, these paladins swear their oath to a particular god of battle, honor and duty. Their faith is most important in their life and they consider people who defy their god heretics, that must be slain. Due to their god decreeing that no man shall bear arms under his command, only women are allowed into the sisterhood. Oftentimes their armor and equipment is decorated with gothic symbolism and their orders coat of arms.
Tenets of the Sisterhood
The tenets of the Oath of Sisterhood drive a paladin to compassion, heroic duty and serving their god by any means necessary
True Sisterhood. I will stand with my Sisters and fight alongside them. If they are in danger, I will come to their aid.
Strike down Heresy. Ordinary foes might win my mercy, but heretics won't.
Trust in the Divine. My god is my guidance. I am their weapon to command and I am their shield for the faithful.
Hone the Body. My Body is my greatest weapon and I work it so its potential can be realized.
Restriction: Sisters Only
Only women can swear the Oath ot the Sisterhood. Due to their god decreeing that men shall not bear arms under their faith, only women are allowed to swear their oath to this god.
Your DM can lift this restriction to better suit the campaign. The restriction reflects the loophole that men cannot bear arms under this faith, but women can. In addition to that, any AFAB or AMAB characters are able to join as well. It might not apply to your DM's setting.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Sisterhood Spells
| Paladin Level | Spells |
|---|---|
| 3rd | Burning Hands, Zephyr Strike |
| 5th | Shatter, Warding Bond |
| 9th | Flame Arrows, Motivational Speech |
| 13th | Freedom of Movement, Wall of Fire |
| 17th | Flame Strike, Swift Quiver |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Oath of Moment. As a 10 minute ritual, you can affix your holy symbol to one ranged weapon that you are holding, using your Channel Divinity to imbue it with holy might. For 8 hours, you can use your divine smite when making an attack with that weapon, against a creature within 30ft. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Divine Zeal. You can use your Channel Divinity to quicken your spellcasting during battle. As a bonus action, immediately after you take the attack action, you can use your Channel Divinity to cast a paladin spell, that would normally require you to use an action.
Aura of Fervor
Starting at 7th level, you constantly emanate a aura of divine punishment while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.
If a creature suffers radiant or fire damage, while in the aura, that creature takes extra damage of the same type equal to half your paladin level.
At 18th level, the range of this aura increases to 30 feet.
Condemn Heresy
Beginning at 15th level, whenever you use your divine smite feature, the creature you deal damage to suffers the effects of the Hex spell until the end of your next turn. Instead of dealing necrotic damage, you deal radiant damage instead.
Saint of the Sisterhood
At 20th level, you can assume the form of a living saint. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Wings sprout from your back and grant you a flying speed of 60 feet.
- You and your allies have advantage on death saving throws while within 30 feet of you.
- When you take the Attack action on your turn, you can make one additional attack as part of that action.
This effect ends early if you are incapacitated or die. Once you use this feature, you can't use it again until you finish a long rest.