Matron Lustre's Book of Secrets

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Matron Lustre's Book of Secrets

Foreword

None of the art in this book is of my creation. This document is a passion project of mine, and any art provided is just meant to liven up otherwise dull text in the document. If any artist has any issue with my using any of their art in these books, simply reach out to me to let me know, and I will be happy to remove or replace any art as desired.

Table Of Contents

PART I

Tender Loving Care

New Optional System: Lactation

Lactation is something most mammals (and in a fantasy setting, just about all humanoids) are capable of, and represents the nurturing act of giving of oneself to feed another. Included in this section are rules for player characters and how they might handle lactation.

When does a character begin lactating?

This is largely a question for the DM and their players. Some characters might be making constant use of this ruleset, others only perhaps while pregnant or while under the effects of certain items or conditions. Talk with your DM about how to implement these rules with your character. Also included in this document are specific items, spells, and other things that will trigger a character to begin lactating for a set period of time.

Milk Limit

A character's Milk Limit is how much milk (or other substance) a character can store in their breasts. At baseline, any individual character can store two pints of liquid (equivalent to two pounds of food) in their breasts for every point of their Constitution and Strength modifiers, ignoring negative values (minimum 4 pints). Your total pints of milk count as pounds of fat for determining your weight.

Similar to Bulk, Milk also uses a series of Thresholds for increasing penalties after breaching your character's Milk Limit. Because this limit is much smaller and easier to hit, however, the penalties are somewhat different.

Engorged. When you are over your Milk limit, you are considered engorged. You have disadvantage on Constitution saving throws made to maintain Concentration, as the sensations prove distracting.

Overfull. When your stored milk has reached 2 times your Milk Limit, you are considered Overfull. The sensations begin to affect your fine control, giving disadvantage on Stealth and Sleight of Hand checks.

At Capacity. When your stored milk has reached 3 times your Milk Limit, you are at capacity. You cannot store any more milk; any milk generated beyond this point is immediately lost as it leaks out.

Naturally Producing

At the end of each short or long rest, a character who is lactating can generate more milk in their breasts. To do so, a character removes one diet point from their metabolism prior to any weight gain calculations to generate one pint of milk.

They can do this with a number of diet points up to twice their proficiency bonus each short rest, or four times their proficiency bonus each long rest. Do note that because these diet points are removed prior to weight gain calculations, a character producing milk can end up losing weight due to the milk they produce.

Increasing Capacity

Training the body to hold progressively larger capacities of milk is a slow and strenuous process, but one that can be done. A number of times per week equal to a character's Constitution modifier (minimum 1), whenever they would produce more milk than their At Capacity threshold can handle, they can attempt to increase their capacity.

The character makes a Constitution saving throw (DC 10 + their proficiency bonus), increasing their Milk Limit by a number of pints equal to their Proficiency Bonus on a success. On a failure, however, they gain a level of exhaustion, and their Milk Limit is not increased.

Quality of Milk

Any milk naturally produced by a character has a food quality determined by their weight. If a character is under their emaciation limit, any milk they produce is considered Slimming. If they are above their emaciation limit but under their bulk limit, any milk they produce is considered normal. If a character is above their bulk limit, any milk they produce is considered fatty. Fatty milk requires an additional diet point per pint to generate.

Taking a Drink

If a lactating character is willing, another adjacent character can drink from their breasts using the Eating action. In most cases, a character can only use the Action version of the Eating Action rather than the bonus action version, because drinking from a breast is a more involved process than scarfing a snack.

To drink from an unwilling character, they must either be restrained or you must be grappling them. A character who is lactating can use their own breasts as the food source in the Force Feeding Action.

A character cannot drink from their own breasts unless they are large enough, a point which is determined by the GM, but a typical baseline would be if the breasts have gained enough extra capacity to double their normal base milk capacity. This might be altered for certain characters with exceptionally high or exceptionally low base capacities.

Milk and Size

How much milk a character can store and produce naturally are affected by size category the same way their stomach capacity would be. Increased storage provided by the Increasing Capacity rules is unaffected by size.

New Action: Milking

A character can use their action to milk themselves, or a willing target they can reach, or an unwilling target they can reach who is restrained or who they are grappling. To milk a target they are grappling who is not restrained, they must succeed an opposed Strength (Athletics) check against their opponent's Strength(Athletics) or Dexterity(Acrobatics) check.

When they do so, the target releases an amount of milk from their breasts equal to the character who took the milking action's Athletics modifier. If the character who took the milking action has access to containers to store the milk, they can deposit the milk directly into those containers.

Errata: Natural Product

In a traditional game, the natural product feat allows for some niche use of lactation in a game that does not typically feature it. However, in a game using these rules, it becomes less helpful, and so any game using the lactation rules uses this altered version of the Natural Product feat.

Natural Product

Your breasts are natural producers even when you normally would not be, and their production is enhanced beyond the norm. You gain the following benefits.

  • Increase your Constitution modifier by 1, to a maximum of 20.
  • You are always considered Lactating.
  • You may produce milk naturally as if you had taken a short rest once per hour.
  • Your base milk capacity is doubled, and you are always able to drink from your own breasts.
  • Characters may use the Eating action to drink from you as a bonus action rather than an action.
  • You may use your breasts' impressive production as a natural weapon against other targets. This is a ranged attack you are considered proficient with, with a range of 20/60. When you attack with your milk, you lose an amount of pints equal to 1d4 + your Constitution modifier, and on a hit, your target consumes the same amount that you lost.

PART II

Nurturing Heroes

New Races

Included in this section are new races and subraces for use with the contents of this book. To make easier use with the Ancestry & Culture ruleset, each new racial feature provided by these races will be marked with whether it would be Ancestral or Cultural when used to create a character of mixed heritage, with (A) for ancestral and (C) for cultural. Ability score increases are always cultural, and so will not be marked.

New Race - Auðumbla

The Auðumbla (often transliterated as Authumbla, or colloquialized into 'cowfolk' similar to the Þyr transliterated as Thyr) are a race said to be originally derived from the offspring of Minotaurs and Humans. Over generations it is said that this once-hybrid race has evolved and become its own species that breeds true. Others claim that the first Auðumbla were created by a curse intended to turn powerful and steadfast minotaurs into meek and servile cattle folk. No matter their true origin, the gentle Auðumbla are a unique people, known for powerful frames yet nurturing and spiritual culture.

Spiritualism and Strength

The Auðumblan culture is one built on honoring the world and nurturing the weak. An animistic, shamanistic culture that believes in nurturing the spirit to bolster the body, en vice versa, the Auðumbla are consummate caregivers. It is their belief that for their young to grow up strong, a careful blend of kindness, encouragement, and plenty of milk is needed to make sure that their children are raised with the confidence to do great things, but the compassion to care for others.

Made with Milk

All Auðumbla produce milk. That is not exaggeration or hyperbole. Every single Auðumbla, regardless of sex or gender, begins producing milk in their breasts upon reaching adulthood, and continuously produces it throughout their adult lives. This serves not only as a constant source of nourishment that they may give to others in need, but, due to the magical nature of their physiology that actually allows them to produce more milk than they should, also allows them to feed themselves in times of dire need. To this end, most forms of Auðumblan cuisine features milk in some form, and their milk is perhaps one of the single most important exports of Auðumblan villages, as it is rich in nutrients and perfect for aiding in the growth of nearly any humanoid species.

Auðumbla Names

Auðumblan names often reflect the history of their family, and it is no surprise considering the weight they place upon the concept. Most Auðumblan surnames are an indicator of the parent of the same gender as the child, and might change if the child were to transition their identity. Nonbinary children may choose either or both of their parents for their surname.

Male names: Athrin, Barnheld, Colbin, Dagan, Enik, Farkus, Gudrun, Kyr, Mandon, Oscar, Ranneg, Tarben

Female Names: Amber, Brigitte, Colla, Dirda, Elma, Fahra, Girdur, Helga, Minna, Olga, Shani, Tasha

Surnames: Gudrunson, Elmdottir, Athson, Shanisdottir, Galdrschild, BrigitteKyrschild

Auðumbla Traits

There are a number of racial traits common to Auðumbla.

Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age. Auðumbla mature at the same rate as humans, and live about as long.

Alignment. The nurturing nature of most Auðumbla communities causes most of their people to tend towards good, while the freeform and instinctive bent of their society causes them to lean towards chaos.

Size. Auðumbla are somewhere between the average height of a human and a minotaur. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Caretaker's Gift(C). When a creature uses the Eating action to drink from your chest, you can choose to enhance your milk with natural magic, granting the drinker temporary hit points equal to twice your character level and causing them to Fatten for the total temporary hit points gained this way. Once used, you cannot use this feature again until you complete a short or long rest.

Horns(A). Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Milkmakers(A). You are always considered lactating, and your base Milk Limit is increased by an amount equal to your proficiency bonus. Additionally, you generate pints of milk at the end of each long rest equal to your Proficiency bonus without the need of expending diet points from your metabolism.

Tenderness(C). You gain proficiency in two skills of your choice chosen from among Animal Handling, Eating, Insight, Medicine, Nature, Perception, Persuasion, Religion, and Survival.

Languages. You can speak, read, and write Common and Auðumblan.

Determining Height and Weight

Use the below table to determine a character of this race's base weight for bulk calculations, and also to randomly determine their starting height and weight if desired.

Race Base Height Height Modifier Base Weight Weight Modifier
Auðumbla 5'4" +2d8 175 lb. x (2d8) lb.

Blood Hunter

New Blood Hunter Order: Order of Redemption

Rite of Forgiveness

Starting when you choose this archetype at 3rd level, you learn the unique rite of the Order of Redemption, which lessens the pain you deal your enemies in exchange for sustaining yourself. You learn the Rite of Forgiveness esoteric rite (detailed below).

Rite of Forgiveness. This rite does not deal damage. While the rite is active, you gain the following benefits.

  • Any damage you deal with your weapon is non-lethal.
  • Whenever you hit a creature with an attack using a weapon with this rite, you can roll your Hemocraft die. You can reduce the damage the attack deals by an amount up to the result of the die to regain hit points equal to twice the amount of damage reduced from the attack. This effect can only reduce up to half the damage the attack would normally deal.

Bonus Proficiency

When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Insight, Medicine, Nature, or Persuasion. Alternatively, you learn one language of your choice.

Trained Communicator

Starting at 7th level, your training in peacemaking grants an advantage in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Intelligence modifier.

This skill also extends to plying your targets with food. You can use your Charisma (Persuasion) skill check in place of a Strength(Athletics) check to attempt to force-feed a target.

Brand of Disarming

Upon reaching 11th level, your Brand of Castigation limits the harm your foe can cause to others. Weapon Attacks made by a creature branded by you deal half damage to any target other than you.

Blood Curse of the Martyr

Starting at 15th level, you've honed your hemocraft for the protection of others, letting you give of yourself to shield another from harm. You gain the Blood Curse of the Martyr for your Blood Maledict feature. This doesn't count against your number of blood curses known.

Blood Curse of the Martyr

Prerequisite: 15th level, Order of Redemption

When a creature you can see within 30 feet of you takes damage, you can use your reaction to take half of that damage for them, taking the greater half if damage cannot be divided evenly.

Amplify. You take all of the triggering damage instead, and the creature that damaged the target has disadvantage on attack rolls against anyone but you until the end of your next turn.

Cease-Fire

At 18th level, your devotion to wielding hemocraft to seek peace and reconciliation allows you to provide a chance at peace to those around you.

As an Action, you can cast the Sanctuary spell on each creature (including you) within a 120 foot radius. These versions of the spell have the following modifications:

  • The spell's duration is 1 hour.
  • All affected creatures that are able to speak or understand languages can speak or understand the languages of each other affected creature for the duration
  • If a warded creature ends the spell early by making an attack, casting a spell that affects an enemy, or dealing damage to another creature, they gain vulnerability to all damage for the next minute

Cleric

New Cleric Domain: Matron Domain

Matron Domain Spells
Cleric level Spells
1st Hearty Tonic, Induce Lactation
3rd Mother's Ward, Narce's Sympathy Gain
5th Healing Milk, Hypnotic Hunger
7th Create Fattening Food and Drink, Matron Mesmer
9th Immobilize Monster, Matron's Terrible Flood

Matron's Gift

Starting at 1st level, you are always considered lactating. Additionally, your Milk Limit is increased by a number of Pints equal to your Cleric level.

Motherly Guardian

Also at 1st level, you gain proficiency with Heavy Armor and with Cook's Utensils.

Channel Divinity: Mother's Blessing

At 2nd level, you can use your Channel Divinity to spread the blessing of motherhood.

You can use this Channel Divinity in one of the following ways:

Peaceful Brood

You conduct an hour-long ritual with a willing pregnant individual and can grant them any of the following benefits. You may only provide benefits that they are willing to take with this ritual:

  • You may nullify any pain or discomfort the expectant individual would feel from their pregnancy for the duration, up to and including birth, replacing the sensations with pleasure and comforting numbness.
  • You may protect the child from any outside harm and ensure a healthy pregnancy; nothing short of the expectant individual's death can cause any harm to the children carried within.
  • You may increase or reduce the number of children the individual is carrying by an amount up to your Wisdom modifier (minimum 1). This is painless and non-intrusive, and the amount and direction adjusted is the pregnant individual's choice.
  • You may Accelerate or Regress the pregnancy to any point along its normal timeline, or to a point up to twice as long as a normal pregnancy, the expectant individual's choice.
  • You may bestow the target with supernatural lactation, increasing their Milk Capacity by a number of pints equal to twice the number of children they are carrying and allowing them to generate that much milk each long rest without expending diet points. They may only benefit from one instance of this effect at a time.
Pregnant Pause

In combat, you can use an Action to thrust upon an enemy within 30 feet of you a facsimile of pregnancy formed from divine power, simulating its effects without the presence of a child, causing them to suffer every negative effect of childbearing for a brief period. The target must make a Charisma saving throw, suffering no effects on a success. On a failure they suffer the following effects:

  • They gain the poisoned and ravenous conditions
  • They begin lactating and generate a number of pints of milk equal to your Wisdom modifier (minimum 1) at the end of each of their turns.
  • Their movement speed is halved by the weight and awkwardness of the false child.
  • Whenever they take damage, they must make a Constitution saving throw against your Spell Save DC or be Stunned until the start of their next turn.

These effects last for up to a minute, requiring your concentration as if on a spell. At the end of each of the affected creature's turns, they can repeat the Charisma saving throw, ending the effect early on themselves on a success.

Channel Divinity: Blessed Nursing

Beginning at 6th level, you can expend your channel divinity to nurse others to health with your milk.

When you spend a short rest with another individual, you can expend your Channel Divinity by nursing them from your breasts for the duration of the rest. If you do so, they gain the benefits of a Long Rest instead of a Short Rest, and can't benefit from this effect again until they complete a Long Rest normally.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Divine matron

Starting at 17th level, your divinely-granted motherly abilities improve; whenever you use your Mother's Blessing or Blessed Nursing channel divinities, you can affect an additional number of creatures at one time up to your Wisdom modifier (minimum 1 additional creature).

Sorcerer

New Sorcerous Origin: Dairytouched

Whether you've been touched by a spirit of motherhood, a bovine extraplanar being, or an ancient curse that exists in your bloodline, your magical power has awakened with a unique twist; it manifests primarily in your breasts, which have begun to fill with supernatural milk.

Dairy Magic

Beginning when you choose this archetype at 1st level, you are always considered lactating. Additionally, your unique blessings allow you to alter the way you cast spells. You can choose to forgo any Somatic components a spell requires or any material components worth less than 1 gp, using your breasts as your Arcane Focus. This allows you to cast spells even while your hands are full or otherwise occupied, but comes with a drawback; such a flow of magic triggers a surge in milk production. When you do this, you generate a number of pints of milk equal to the spell's level, or half a pint for cantrips.

Additionally, your link to the circle of life allows you to learn spells from the Druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. you must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Bottled Spell

Also at 1st level, you can learn to condense your beneficial spells into your milk, allowing you to store it for later use. When you cast a Sorcerer spell with a range of touch that does not deal damage or cause a creature to make a saving throw, you can choose to generate the spell as milk, immediately lactating it, either administering the spell directly to an adjacent creature willing to drink from you, or filling a bottle in your inventory with the spell, preserving the spell until drunk. These spells take effect immediately upon being drunk, and if the spell required concentration, the imbiber must concentrate on it.

You can store a number of spells this way with a maximum combination of spell levels up to your Charisma modifier. When you are at your limit and cast a new spell this way, the oldest active spell ends immediately, ceasing its effects if it is active on a creature or losing its magical potency if it's still in a bottle.

Spells cast this way can't be affected by the Distant Spell or Twinned Spell metamagic features.

Sympathetic Healing

Beginning at 6th level, your Milk Limit is doubled, and the mystic energies flowing through your milk benefit you as well as others. Whenever another creature regains hit points from a spell cast using your Bottled Spell feature, you can spend 1 sorcery point to regain an equal number of hit points. When you do, you also generate a number of pints of milk equal to half the hit points regained.

Nurturing Gift

At 14th level, your lactation is imbued with your natural power, and you can induce it to great effect when your allies have need of nurturing rest.

When you take a Short or Long rest, you can choose to enter a Nurturing Trance. When you do so, for the duration of the rest, you enter a relaxed, semi-lucid state that grants you the benefits of the short or long rest, but prevents you from partaking in any other activities such as keeping watch or crafting items. For the duration of the rest, your breasts constantly produce and release a never-ending stream of magical milk at a slow trickle, which evaporates after a few seconds if not consumed. You provide the following benefits for yourself and anyone else who partakes of your milk over the course of the rest:

  • Yourself and anyone who drinks your milk over the course of a short rest regains double the number of hit points for any hit dice expended to restore health over the rest.
  • Any other creatures with the Spellcasting feature who drinks from your breasts over a short rest can choose expended spell slots to recover. The spell slots divided among the drinkers can have a combined level that is equal to or less than half your sorcerer level (rounded up), and none of the slots can be 6th level or higher. They cannot benefit from this effect more than once per day.
  • Any other creatures with the Pact Magic feature who drinks from your breasts over a short rest can cast one spell of their choice using their Pact Magic feature without expending a spell slot. This benefit lasts until their next short or long rest. They cannot benefit from this effect more than once per day.
  • Yourself and anyone who drinks your milk over the course of a long rest removes two levels of Exhaustion rather than one, and regains all of their maximum hit dice rather than half of them.
  • Yourself and anyone who drinks your milk over the course of a long rest benefits from the effects of a Greater Restoration spell. They cannot benefit from this effect again for 7 days.

Transcendent Breasts

Beginning at 18th level, your chest and its capacity for Milk have become supernaturally potent. You no longer have a Milk Limit, and can store as much milk in your chest as needed.

Additionally, whenever you expend sorcery points, your breasts release a burst of milk, healing either yourself or an adjacent target willing to drink from you for a number of hit points equal to your Charisma modifier (minimum 1) for each sorcery point spent.

Warlock

New Patron: The Matron Spirit

A matronly spirit, a great mother, an embodiment of fertility, or some other powerful entity that represents motherhood and life can serve as a Warlock's Patron. These beings are often benign, though not always, and their powers often stem from the desire to protect and nurture, the magic they provide being to help sustain and protect their children.

Matron Spirit Expanded Spell List

Spell Level Spells
1st Cure Wounds, Shield of Faith
2nd Lesser Restoration, Weighing Ward
3rd Beacon of Hope, Heavy Transport
4th Aura of Life, Sexual Hypnotism
5th Greater Restoration, Rampant Vitality

Gift of the Mother

Beginning at 1st level, you have been granted a gift from your Patron. You are always considered Lactating. In addition, you can generate pints of Milk up to your Charisma modifier at the end of each of your long rests without the need of expending diet points from your metabolism.

You also gain proficiency in one skill of your choice, chosen from among Eating, Medicine, Persuasion, Religion, and Survival.

Spirit Protector

You can magically summon a spiritual ally, one of your patron's many offspring, an elder sibling assigned to protect your patron's chosen, to assist you and protect you in combat. As an Action, you summon the Spirit Protector to a point you can see within 30 feet. The Spirit Protector uses the creature statistics listed below, and obeys your mental commands without requiring any actions. It takes its own turn immediately after yours in initiative. It lasts for the next hour or until reduced to 0 hit points, at which point it disappears. Once you use this feature, you cannot do so again until your next short or long rest.

The Spirit Protector gains features as you gain Warlock levels, the specifics of which are listed in the Spirit Protector statistics.

Mother's Bond

At 6th level, you can learn to connect mystically to those who drink from you, forming a bond of understanding. Whenever a creature drinks from your breasts, you can form a bond with them, allowing you to communicate telepathically so long as you are within 1000 feet of each other. You can have a number of creatures bonded to you this way up to your Charisma modifier. These bonds last until your next long rest, or until you dismiss one as a bonus action.

Matron's Stores

At 10th level, your Matron Spirit prepares you to feed her children. Your base Milk Limit, including any capacity increases, is doubled, and any time you would increase your Milk Limit, you increase it by twice your Proficiency bonus.

Additionally, your Milk can now be imbued with your magic. Whenever another creature drinks from your breasts, you can use your Reaction to cast a Warlock Spell that normally has a casting time of an Action or Bonus Action on that creature, so long as the target is willing.

Spirit Broodmother

At 14th level, you can use your Spirit Protector feature a number of times up to your Proficiency bonus, though you can only have half that many Spirit Protectors summoned at one time (rounded down). They all act on the same initiative.



Spirit Protector

Medium Celestial, Fey, Fiend, or Undead (Summoner's choice), Summoner's Alignment


  • Armor Class 13 + Summoner's Charisma modifier.
  • Hit Points Summoner's Hit points.
  • Speed 40 ft., fly 40 ft(10th level).

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 10 (+0)

  • Skills Eating + (3+Summoner's Proficiency Bonus)
  • Senses Passive Perception 11 + Summoner's Proficiency bonus
  • Languages Any its Summoner knows
  • Challenge -

Eldritch Bonds. The Spirit Protector uses its Summoner's Charisma Modifier and Proficiency bonus instead of the normal bonuses for any Saving Throws it makes. The Spirit Protector weighs one half of its Summoner's base weight, and any mass or inflation pressure it gains goes directly to its summoner instead.

Mystic Strikes (6th level). The Spirit Protector's Weapon Attacks are considered magical.

Aura of Patron's Protection (14th level). The Spirit Protector and any allies within 10 feet of it gain resistance to one damage type of the Summoner's choice, chosen when the Spirit Protector is summoned.

Actions

Multiattack. (5th level) The Spirit Protector makes two attacks, using either its Slam or Eldritch Blast attacks. At 10th level, it can also use its Mother's Bane before or after these attacks.

Slam. Melee Weapon Attack: Summoner's Charisma Modifier+Proficiency bonus to hit, Reach 5 ft, one target. Hit: 1d10 + Summoner's Charisma modifier Bludgeoning Damage.

Eldritch Blast (6th level): Ranged Spell Attack: Summoner's Charisma Modifier+Proficiency bonus to hit, Range 120 ft, one target. Hit: 1d10 + Summoner's Charisma modifier Force Damage.

Mother's Bane (10th level). The Spirit Protector touches a humanoid it can see within 5 feet of it. That creature must make a Constitution saving throw against the Summoner's Spell Save DC. On a failure, the target's breasts fill with Milk up to their Milk Limit and the Spirit Protector Immediately drinks a number of pints from the target's breasts up to its summoner's Charisma modifier plus their Proficiency bonus, regaining hit points up to twice the number of pints consumed this way. The target suffers Psychic damage equal to the number of Pints consumed this way. If a target succeeds on the saving throw, they cannot be affected by this feature again until the summoner's next long rest.

Reactions

Spirit Protection(6th level). When one of the Spirit Protector's allies within 5 feet takes damage, the Spirit Protector takes that damage instead.

Pact of the Surrogate

As part of your deal with your patron you have agreed to carry something of them within yourself, to nurture and grow it as you grow in power. Whether it be a fraction of your patren themselves, one of their progeny, or something else, there is power and life fostering within you, and in exchange for your protection and nurturing, it offers you power.

When you take this pact, you become pregnant with some form of your patron's influence. This alters your form to mimic the later stages of your species' pregnancies, but this 'child' will never be born, at least not on any normal time scale, instead harboring itself inside of you and granting you additional power in exchange for your protection and sustenance.

Sustaining the pact

Sustaining this essence costs energy; chiefly in the form of caloric intake. At the end of each long rest, when you are performing your metabolism calculations, your patron's influence siphons a number of diet points from your metabolism equal to your Proficiency bonus to sustain itself. If there are insufficient diet points to meet this requirement in your metabolism, you gain a level of exhaustion from your long rest rather than losing one.

Gifts of the Pact

The pact of the Surrogate provides several benefits for those who are able to sustain it. At the end of each Long Rest, so long as you were able to provide enough Diet Points to sustain your pact properly, you gain Temporary Hit Points equal to your Warlock level.

Additionally, you can call upon this energy in times of extremis to push yourself beyond your normal limits. Once per short or long rest, you can use your bonus action to Invoke your Pact, charging yourself with your Patron's energy. For the next minute, you may add your Charisma bonus to your Armor Class, and to any Saving Throw you make. You cannot activate this feature if you were not able to provide enough Diet Points to properly sustain your pact in your last Long Rest.

The Surrogate and Birth

While mechanically there is no trigger that will cause the Surrogate Pact Warlock to give birth to the essence they are holding within themselves, there may be a narrative trigger that will cause the warlock to do so within the story of an individual campaign. In these situations, any number of things might happen; The Warlock's Patron might allow them to reinstate their pact by infusing them with another piece of their influence to grant them an entirely new pregnancy, or they might lose their Pact of the Surrogate features and be granted a different Pact determined by the Warlock and their Patron. Consult with your GM in the event of these kinds of events unfolding.

New Invocations

Eldritch Energy

Prerequisite: Pact of the Surrogate, 11th level

When you use your bonus action to call on your patron's energy, you also Regain one of your expended Pact Magic Spell Slots.

Eldritch Guardian

Prerequisite: Pact of the Surrogate, 9th level

You can cast Guardian of Faith at will, without expending a spell slot. You must finish a long rest before you can use this invocation again.

Eldritch Sympathy

Prerequisite: Pact of the Surrogate

You can cast Narce's Sympathy Gain at will, without expending a spell slot.

Surrogate Bonding

Prerequisite: Pact of the Surrogate

Your bond with your surrogate child deepens. When you gain Temporary Hit Points from your pact, you gain Temporary Hit Points equal to twice your Warlock level.

Patron's Rebuke

Prerequisite: Pact of the Surrogate, 15th level

While your Pact is Invoked, whenever you are forced to make a Saving Throw for half damage, you can use your Reaction to invoke your Patron's Wrath. If you succeed the saving throw, the half of the damage that was avoided is reflected back at the source, causing them to take it instead.

You may use this feature a number of times up to your Charisma modifier, regaining expended uses on a long rest.

Wizard

New Arcane Tradition: Lactomancy

Level 2

Level 2

Level 6

Level 10

Level 14

New Equipment

Armor

Light Armor
Armor Cost Armor Class (AC) Strength Stealth Weight Properties
gp
Medium Armor
Armor Cost Armor Class (AC) Strength Stealth Weight Properties
gp
Heavy Armor
Armor Cost Armor Class (AC) Strength Stealth Weight Properties
- -gp - 1 -

New Armor Properties

New Armor Descriptions

Weapons Table

Simple Melee Weapons
Weapon Cost Damage Weight Properties
- -gp - - properties
Simple Ranged Weapons
Weapon Cost Damage Weight Properties
- -gp - - properties
Martial Melee Weapons
Weapon Cost Damage Weight Properties
- -gp - - properties
Martial Ranged Weapons
Weapon Cost Damage Weight Properties
- -gp - - properties

New Weapon Damage Types

New Weapon Properties

New Weapon Descriptions

Adventuring Gear

Name Cost Weight Effect
Item -gp 1 Item Effects

New Item Descriptions

PART III

The Caregiver's Magic

Class Spell Lists

All Spells

Cantrips (0 Level)
1st Level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
  • Rites of the Divine Seed
2nd Level
  • Mother's Ward
3rd Level
  • Healing Milk
4th Level
  • Matron Mesmer
5th Level
  • Matron's Terrible Flood
6th Level
7th Level
8th Level
  • Cattlemind
9th Level
  • Speciogenesis

Artificer

Cantrips (0 level)
1st level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
2nd level
3rd level
4th level
  • Matron Mesmer
5th level

Bard

Cantrips (0 Level)
1st Level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
2nd Level
3rd Level
  • Healing Milk
4th Level
  • Matron Mesmer
5th Level
  • Matron's Terrible Flood
6th Level
7th Level
8th Level
  • Cattlemind
9th Level
  • Speciogenesis

Cleric

Cantrips (0 Level)
1st Level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
  • Rites of the Divine Seed
2nd Level
  • Mother's Ward
3rd Level
  • Healing Milk
4th Level
5th Level
  • Matron's Terrible Flood
6th Level
7th Level
8th Level
  • Cattlemind
9th Level
  • Speciogenesis

Dark Knight

1st Level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
2nd Level
3rd Level
  • Healing Milk
4th Level
  • Matron Mesmer
5th Level

Druid

Cantrips (0 Level)
1st Level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
  • Rites of the Divine Seed
2nd Level
  • Mother's Ward
3rd Level
  • Healing Milk
4th Level
5th Level
  • Matron's Terrible Flood
6th Level
7th Level
8th Level
  • Cattlemind
9th Level
  • Speciogenesis

Paladin

1st Level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
  • Rites of the Divine Seed
2nd Level
  • Mother's Ward
3rd Level
  • Healing Milk
4th Level
5th Level
  • Matron's Terrible Flood

Ranger

1st Level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
2nd Level
3rd Level
  • Healing Milk
4th Level
5th Level

Sorcerer

Cantrips (0 Level)
1st Level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
2nd Level
3rd Level
4th Level
  • Matron Mesmer
5th Level
6th Level
7th Level
8th Level
9th Level

Warlock

Cantrips (0 Level)
1st Level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
  • Rites of the Divine Seed
2nd Level
3rd Level
4th Level
  • Matron Mesmer
5th Level
6th Level
7th Level
8th Level
  • Cattlemind
9th Level

Wizard

Cantrips (0 Level)
1st Level
  • Induce Lactation
  • Milk Blast
  • Milk Shield
  • Morning Sickness
2nd Level
3rd Level
4th Level
  • Matron Mesmer
5th Level
6th Level
7th Level
8th Level
  • Cattlemind
9th Level
  • Speciogenesis

Induce Lactation

1st-level Transmutation


  • Classes: Artificer, Bard, Cleric, Dark Knight, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
  • Casting Time: 1 Action
  • Range: Touch
  • Components: V, S, M (a drop of milk)
  • Duration: 8 hours

You touch a willing creature that is not currently lactating, and that creature begins lactating for the duration of the spell. The target also immediately generates a number of Pints of Milk equal to their Constitution modifier (minimum 1).

At Higher Levels. When cast using a spell slot of 3rd level or higher, the duration increases to 24 hours. When cast using a spell slot of 5th level or higher, the duration increases to one week. When cast using a spell slot of 7th level or higher, the duration increases to one month. When cast using a spell slot of 9th level, the duration becomes until dispelled.

Milk Blast

1st-level Conjuration


  • Classes: Artificer, Bard, Cleric, Dark Knight, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
  • Casting Time: 1 Action
  • Range: 90 ft, or 15 ft cone (see text)
  • Components: V
  • Duration: Instantaneous

You cause your chest to swell with a sudden surge of milk before releasing it in an aggressive torrent. When you cast this spell, choose one of the following two effects.

Pressure Blast. Make a ranged spell attack against a single target. If the attack hits, the creature takes 3d8 cold damage and is pushed up to 20 feet directly away from you.

Spraying Wave. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature consumes 2d6 points of food damage (of a type appropriate to your milk) on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, increase the cold damage of Pressure Blast by 1d8 and the food damage of Spraying Wave by 1d6 for each slot level above 1st.

Milk Shield

1st-level Abjuration


  • Classes: Artificer, Bard, Cleric, Dark Knight, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
  • Casting Time: 1 Reaction, which you take when you are hit by an attack
  • Range: Self
  • Components: V
  • Duration: Instantaneous

This spell is a defensive magic only useful to those who can produce milk. When you are struck by an attack, you can expend all of the milk currently in your breasts in order to produce a shield to lessen the impact. The damage you take from the attack is reduced by 2 points for every pint of milk expended by this spell.

Morning Sickness

1st-level Enchantment


  • Classes: Artificer, Bard, Cleric, Dark Knight, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
  • Casting Time: 1 Action
  • Range: 60 ft
  • Components: V, S
  • Duration: Concentration up to 1 minute

A spell conceived by expectant mothers in the arcane community to impose some of their problems on foolish hecklers, this spell wracks a target with the nauseating sensation of morning sickness. Choose a target you can see within range. A construct or an undead is immune to this effect. The target must make a Constitution saving throw. On a failure, the target gains the Poisoned Condition and cannot take reactions until the spell ends. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Rites of the Divine Seed

1st-level Abjuration (ritual)


  • Classes: Cleric, Druid, Paladin, Warlock
  • Casting Time: 1 Hour
  • Range: Touch
  • Components: V, S, M (25 gp worth of incense and lotions, which the spell consumes)
  • Duration: Instantaneous

You perform a ritual rite centered around motherhood and fertility. When you cast this spell, choose one of the following rites, the target of which must be willing and within 10 feet of you throughout the casting. Each rite is painless and voluntary, and any variable effects are determined by the target rather than the caster.

Contraception. You touch one adult humanoid capable of becoming pregnant. They cannot become pregnant unless they and their willing partner are actively attempting conception. This lasts until they become pregnant of their own choice.

Fertility. You touch one adult humanoid capable of becoming pregnant. Their next attempt at conception with a willing partner is guaranteed to succeed, and the pregnancy will suffer no complications. Children conceived using this effect cannot be harmed by external damage to the parent while being carried.

Gravidity. You touch one pregnant adult humanoid. The number of children they are carrying increases by one.

Reduction. You touch one pregnant adult humanoid. You reduce the number of children they are carrying by any amount.

Sustenance. You touch one pregnant adult humanoid. They fatten for 6d10 and, if they aren't already, begin lactating. This lactation ends only when the mother wills it after they are no longer pregnant, and their milk capacity increases by an amount up to your Spellcasting modifier.

Mother's Ward

2nd-level Abjuration


  • Classes: Cleric, Druid, Paladin
  • Casting Time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour.

You touch a willing creature and forge a bond with another creature imbued with the nature of a mother protecting her child. For the duration, whenever the target would take damage, you can choose to take that damage instead. Damage suffered this way does not trigger Concentration checks, though you still lose concentration if this damage renders you unconscious as normal.

Healing Milk

3rd-level Transmutation


  • Classes: Bard, Cleric, Dark Knight, Druid, Paladin, Ranger
  • Casting Time: 1 Action
  • Range: Self
  • Components: V, S, M (A sprig of blessed thistle)
  • Duration: Concentration, up to 1 minute.

This spell bestows healing magic into the caster's milk. If you are not lactating, you are considered lactating for the duration of the spell, and if they aren't already, your breasts grow large enough for you to drink from yourself for the duration. At the end of each of your turns, you generate pints of milk equal to twice your Spellcasting modifier (minimum 2). Any creature that drinks from your breasts regains 1d8 hit points per pint of milk consumed.

Matron Mesmer

4th-level Enchantment


  • Classes: Artificer, Bard, Dark Knight, Sorcerer, Warlock, Wizard
  • Casting Time: 1 action
  • Range: 60 ft.
  • Components: V, S
  • Duration: Concentration, up to 1 minute.

You attempt to mesmerize a humanoid you can see within range and plant the fiction that you are their child. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures friendly to you are fighting it, it has advantage on the saving throw.

While the target is charmed this way, it is lactating, and produces 2 pints of milk at the start of each of its turns, up to its Milk Limit. The creature considers you to be its offspring, treating you as it would its beloved child. It is always willing to allow you to drink from its breasts, but otherwise you have no control over its actions, though obviously this familiar disposition might render them easier to convince of things, granting you advantage on any Charisma checks made against the target for the duration.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell using a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

Matron's Terrible Flood

5th-level Evocation


  • Classes: Bard, Cleric, Druid, Paladin
  • Casting Time: 1 Action
  • Range: Self (30 ft cone)
  • Components: S
  • Duration: Instantaneous

A torrent of magical milk bursts forth from your chest and washes outward from you, affecting every creature within a 30 foot cone of you with a wave of healing and harm.

Allied creatures caught in the area regain hit points equal to 3d8 + your spellcasting modifier. This portion of the spell has no effect on undead or constructs.

Enemy creatures in the area must succeed on a Constitution saving throw or take 5d6 bludgeoning damage, as well as 5d6 radiant or necrotic damage (your choice), and be pushed 20 feet away from you. A creature that succeeds on its saving throw takes half as much damage and isn't pushed back.

Cattlemind

8th-level Enchantment


  • Classes: Bard, Cleric, Druid, Warlock, Wizard
  • Casting Time: 1 Action
  • Range: 150 ft.
  • Components: V, S, M (a cowbell)
  • Duration: Instantaneous

You attempt to overwhelm the mind and body of a creature within range, attempting to turn them into servile cattle. The target takes 4d6 psychic damage and fattens for twice the damage taken and must make an Intelligence saving throw.

On a failed save, the creature's Intelligence and Charisma scores become half their original value. The creature can't cast spells or activate magic items. It can still understand language and communicate falteringly, but much of its speech becomes simple mooing. The creature can identify its friends, follow them, and potentially protect them, however its mind is filled with additional new concerns.

If the creature isn't already, it begins lactating, and its breasts fill to their At Capacity limit both when the spell takes effect and at the end of each Long Rest. The creature is unable to milk themselves, however, and becomes fixated on releasing this milk when possible. They become friendly and subservient to any creature that milks them or drinks from them, becoming Charmed by them until they take any hostile action against them or their friends, or until the spell ends.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by greater restoration, heal, or wish

Speciogenesis

9th-level Conjuration


  • Classes: Bard, Cleric, Druid, Wizard
  • Casting Time: 8 hours
  • Range: 1 Mile
  • Components: V, S, M (oils, incense, and holy water collectively worth 10,000 gp, which the spell consumes)
  • Duration: Instantaneous

This spell allows for the creation of life from nothing, creating new existing life or even whole new species. This spell affects every willing adult creature of your choice (potentially including yourself) within the spell's range.

The basic use of this spell is to cause each affected creature to become pregnant with an offspring of their own race. The pregnancy lasts for a normal duration for the race and does not suffer any complications.

Alternatively, you can modify the effects of the spell in any of the following ways:

  • Each affected creature becomes pregnant with an offspring of a specific race of your choice. While this can be particularly awkward for races giving birth to children of races with significant size differences, such as gnomes giving birth to orcs, these pregnancies are carried without issue or complication for the normal duration of the offspring's gestation.
  • Each affected creature becomes pregnant with any number of offspring, up to a limit as determined to be reasonable by the GM. The pregnancies created this way will suffer no additional complications, though the additional size may create their own issues.
  • The pregnancies can be accelerated or regressed to complete at a rate as short as 24 hours or as long as ten times the normal gestation period for the offspring.
  • The development of the offspring can be extended to cause the affected creatures to give birth to offspring in any state between newborns and fully grown adults. This does extend the duration of the pregnancy appropriately unless accelerated using the other effects of this spell. Offspring developed beyond newborn will have knowledge appropriate for their age by gleaning it from the mind of their parent, though it may take time after birth for them to develop their own personality independent of that knowledge.

You might be able to achieve something beyond the scope of the above examples, including creating an entirely new race with its own unique traits. State your desired effect to the GM as precisely as possible, and potentially work with them on design if you intend to create a new race. The GM has great latitude in ruling what occurs in such an instance; the more dramatic the effect, the greater the likelihood that something goes wrong. The spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some backlash or malfunction, such as suffering all of the effects yourself and far more extremely than expected, but affecting no-one else.

The stress of using this spell for anything more than its base effect imposes a great burden on the caster. After enduring this stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength is reduced to half its original value for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Speciogenesis ever again after suffering this stress.

PART IV

Trove of Temptation

Character Backgrounds

Cattle

Whether by choice, by force, or by subversion, you have previously been used as living cattle, your breasts and their ability to produce milk enhanced and exploited by others to provide a form of sustenance for anything from personal pleasure to profit to sheer humiliation. While your conditions may have been horrid or they may have been lavish, the fact remains that you had been treated as little more than livestock until you decided to break free and begin your life as an adventurer.

Skill Proficiencies: Eating, and your choice of Athletics, Persuasion, Stealth, or Survival

Tool Proficiencies: Choose one between Disguise Kit, Forgery kit, or Herbalism kit.

Languages: One of your choice

Equipment: A set of common clothes, a set of manacles, a trinket rolled randomly on the table, an extra day's worth of rations, and a pouch containing 10 gp.

Feature: Kindness towards Cows

Your breasts have been enhanced in one way or another, naturally or otherwise, as part of the treatment that turned you into humanoid cattle. You are always considered Lactating. Additionally, most people who oppose slavery tend to take pity on those who are used as human cattle. You can usually rely on the hospitality of others to make sure you have a safe roof over your head and a meal to eat in cultures that are primarily good or opposed to slavery.

Suggested Characteristics

Those who are used as cattle are often shaped by the experience. Many are traumatized, and others are determined never to live like that again. Still others embrace their past, or are strengthened by it. Below are some traits common to those who have the Cattle background.

d8 Personality Trait
1 I often find myself grazing- eating whatever food is in front of me without realizing I'm doing it.
2 I was sedated during my time as cattle, and I still have some of that lazy, dimwitted demeanor left in me.
3 I'm happy to hand out my milk; I'm like this anyway, I'd best make the most of it.
4 I occasionally make an involuntary mooing noise.
5 I don't tend to talk much, a leftover from being conditioned for submissiveness.
6 My breasts are extremely sensitive to the touch.
7 I occasionally see everyone else with large breasts as a cow as well, and assume they share my experiences. Sometimes it's awkward.
8 I've become exceptionally loud and outgoing as a rejection of my past as a piece of livestock.
d6 Ideal
1 Nurture Everyone needs taking care of occasionally. I'm here to help with that. (Good)
2 Obediance. The rules are important. Those who break them are punished. (Lawful)
3 Defiance. I've broken my shackles and refuse to bow my head to anyone ever again. (Chaotic)
4 Vengeance I've spent long enough as a servant, it's time for others to serve me. (evil)
5 Instinct. My time as a cow has brought me closer in touch with my animal side. I trust my instincts more than anything else now. (any)
6 Calm. A still, calm mind is important, even if it looks like docility. (neutral)
d6 Bond
1 My former master is still out there and I want to get back at them for what they did to me.
2 I'm only free because I promised to bring my owner more people to make into cows for them.
3 I'm in love with the person who set me free. This might not be healthy.
4 This is a curse that will slowly get worse if I don't fight it and act to break it.
5 I still have friends who are cows right now, and I can't stop till I free them too.
6 I'm adventuring to forget my past, and I'll do everything I can to erase it.
d6 Flaw
1 I'm still too submissive for my own good.
2 I assume everyone is trying to take advantage of me now. It doesn't help I'm sometimes right.
3 My libido is completely out of my control now.
4 I have difficulty forming sentences without mooing due to my conditioning.
5 I eat to hide my emotions. A lot.
6 I'm terrified that deep down I'm still just a dumb cow playing pretend.

Extra Character Details

Height and Weight

Included here are extra Height and Weight tables for the races added to the game in this document, to help provide base height, weight, and random additional modifiers for each.

Race Base Height Height Modifier Base Weight Weight Modifier
Auðumbla 5'4" +2d8 175 lb. x (2d8) lb.

PART V

It Takes a Village

Angels

Matron Angel

Of the angelic hosts of the various higher planes, the Matron Angel is lesser seen, but her role is vital. A sad truth of the realms is that there are those who die young, plucked before their potential could be realized. One of the Matron Angel's many roles is to care for the spirits of these lost innocents, nurturing them as they grow and prepare for whatever form of transition they may see, whether it be reincarnation back into the world, an eternal existence in their afterlife, or a transformation into an angel themselves.

Aside from this pivotal role, Matron Angels serve as nurturers, caregivers, and gentle lovers for the kind and good who find themselves in the higher planes. Fashioned after the ideal of the kindly mother, the Matron Angel is hefty and endowed with excessive breasts full of healing milk to soothe the physical pains of lost souls, and a gentle and soft demeanor to help lessen emotional trauma.

Divine Nursemaid

Like other Angels, the Matron Angel is occasionally sent to the mortal realms. Unlike the other angels, whose purpose is often violent or full of import to the realms at large, the Matron is sent to care for others. Young children born with powerful destinies, abused orphans treated cruelly by fate, even those grown of body who have suffered immeasurable trauma and need the comforting touch of a mother figure may be visited by a Matron in mortal guise. Their visits may be brief, a single night of care and compassion to guide an adventurer back to their feet in the wake of trauma, or they may last for many years, to nurture a child into adulthood to meet the destiny laid out for them. The Matron is one of the few angels endowed with the ability to cross the planar barriers under their own power, to seek those who need her kindness

A Matron Angel's Lair

Whenever a Matron makes her home in the mortal planes for extended periods, the region around her abode often changes to reflect her caring nature.

A matron angel encountered in its lair has a CR of 6 (2,300 xp)

Regional Effects

Transformed by the creature's motherly presence, the domain of a matron angel might include any of the following effects:

  • Creatures not hostile to the matron angel that rest within her domain recover four levels of exhaustion at the end of a long rest, and one at the end of a short rest.
  • Whenever a creature not hostile to the matron angel casts a spell or uses a magical effect that causes another non-hostile creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect.
  • Curses affecting any creature not hostile to the Matron Angel are suppressed.

Lair Actions

On Initiative count 20 (losing initiative ties) the maton angel can take a lair action to cause one of the following magical effects; the matron can't use the same effect two rounds in a row:

  • The matron angel casts Calm Emotions centered on a point she can see within range.
  • The matron angel rolls 2d10 and heals one creature of her choice within 60 feet of her for the result.
  • One creature allied to the matron angel other than herself gains resistance to bludgeoning, piercing, and slashing damage until initiative count 20 on the next round.


Matron Angel

Medium celestial, lawful good


  • Armor Class 17 (natural armor)
  • Hit Points 76 (9d8+36)
  • Speed 30 ft., fly 90 ft.
  • Bulk Limit 340, Avg. Weight 200 lbs., mostly fat.

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 16 (+3) 20 (+5) 20 (+5)

  • Saving Throws Con +7, Wis +8, Cha +8
  • Skills Eating +7, Insight +8, Perception +8, Persuasion +8
  • Damage Resistances Radiant; bludgeoning, piercing, and slashing from nonmagical attacks.
  • Condition Immunities charmed, exhaustion, frightened
  • Senses darkvision 120 ft., passive Perception 18
  • Languages all, telepathy 120 ft.
  • Challenge 5 (1,800 XP)

Angelic Weapons. The matron angel's weapon attacks are magical. When the matron angel hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack.)

Cleansing Milk (3/day) When a creature is affected by the matron angel's Healing Milk, the matron angel can choose to free the target from any curse, disease, poison, blindness, or deafness.

Healing Milk. The matron angel's breasts are full of an endless supply of magical milk, which is considered the equivalent of fatty drink. Any creature who takes the Eating Action to drink from the matron angel regains 2d10 hit points. A creature can only drink from the matron angel as an Action, not a bonus action.

Innate Spellcasting. The matron angel's spellcasting ability is Charisma (spell save DC 15). The matron angel can innately cast the following spells, requiring only verbal components:

At Will: Cure Wounds

1/day each: Commune, Plane Shift

Magic Resistance. the matron angel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The matron angel can make one melee attack and then use her nursing action.

Spoon. Melee Weapon Attack: +5 to hit, Reach 5 ft., one target. Hit 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.

Nursing. the matron angel grabs one friendly creature within her reach and presses their face to her breast, causing them to drink from her breasts as if they'd used the eating action.

Change Shape. The matron angel magically polymorphs into a humanoid that has a challenge rating equal to or less than its own, or back to its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the matron angel's choice).

In a new form, the matron angel retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Art Credit:

All art used is presented with the permission of the Artist and/or Commissioner

  • Lyn's Unusual Remote 8/8 by BlooberBoy

https://www.deviantart.com/blooberboy/art/Lyn-s-unusual-remote-8-8-812977580

  • Ominous Hide and Seek by Zabuzabotz

https://www.deviantart.com/zabuzabotz/art/Ominous-Hide-and-Seek-854691160

Contributors

Listed below, in no particular order, are the names or usernames of every other content creator whose work went into creating this document, and who wanted to have their name listed.

 

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