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Kitsune Sorcerer by [Lucifer](https://www.gmbinder.com/profile/Lucifer1389) | Art by [Grafik](https://www.deviantart.com/grafik">deviantart.com/grafik)
#### Sorcerer: ### Kitsune Bloodline One of your ancestors was a kitsune who achieved the apex of their race’s mystical powers. Your sorcerous abilities stem from the same font of mystic power, allowing you to effortlessly dominate the minds of your enemies with powerful enchantments and illusions. #### Kitsune Magic You learn additional spells when you reach certain levels in this class, as shown on the Kitsune Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell much be a illusion or enchantment spell from the sorcerer, warlock, or wizard list. ##### Kitsune spells | Sorcerer level | Spells | |:---:|:------------------------:| | 1st | Disguise Self, Charm person | | 3rd | Alter self, Invisibility | | 5th | Hypnotic Pattern, Major Image | | 7th | Hallucinatory Terrain, Polymorph | | 9th | Raise Dead, Seeming | #### Nine-tails At 1st level, your bloodline manifests in the form of nine fox tails, which grants you your innate magic. You can transform into a fox as a bonus action. Your statistics are the same, except your size which changes to small and you have retain your tails. You can change into your original form as a bonus action. If you cast an Illusion or enchantment spell while in your fox form, the target does not notice the spell if it succeeds on its saving throw against the spell. #### Potent Illusions At 6th level, you gain the ability to create illusions in the weave of magic itself. When you cast a spell, you can instead cast a illusory copy of the spell. Any saving throws required by the spell changes to intelligence, and any damage inflicted changes to psychic. The spell cannot have any effect except inflicting damage or conditions, and any effects of the spell are not visible to creatures not affected by the spell. You can use this feature once per short or long rest. #### Inception At 14th level, your illusions become more potent and deceiving. When a creature succeeds on an ability check to disbelieve an illusion made by you, you can expend 1 sorcery point as a reaction to make it see a second illusion of your choice in its place, which it must attempt to disbelieve separately. You cannot use this feature on this second illusion. \columnbreak
#### Tenko transformation At 18th level, you have earned your nine-tails, and learned to ascend as the golden fox. When you transform into a fox using your Nine-Tails feature, you can instead transform into a mythical golden fox for 1 minute. While in this form, you exist in a state between illusion and reality itself, gaining the following benefits. * You gain truesight up to 60ft. * As a reaction to being targeted by an attack or spell, you can attempt to remove yourself from the targeting creature's perceptions. The creature must succeed a Wisdom saving throw or become unable to perceive you until the end of your next turn. The targeting creature must target a different creature within range of the attack or spell or have it fail. * You gain resistance to all damage except force damage. You can use this feature once, and can't use it again until you finish a long rest, or expend 5 sorcery points to use it again.