Soul Magic

by Aevilok

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Soul Magic

The power of the soul is often self evident. On the world of Shians, souls can be used as fuel to power various kinds of magic and as such they are sought after. Powerful beings carry excessively more valuable souls, making them targets for some of the most powerful players on the board.

Spells

The following spells are available to characters in the world of Shians.

Soul Fire

Necromancy cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 minute
  • Classes: Shaman, Sorcerer, Warlock, Wizard

Choose a living or recently deceased creature within range. The creature must succeed in a Wisdom saving throw, or take 1d8 necrotic damage as a blue fire erupts from within its chest. This fire does not burn, neither does it damage objects.

If the creature is alive after taking this damage, the spell ends. Otherwise, the fire grows to the size of a bonfire in the deceased creature's space. A creature takes 1d8 necrotic damage when it moves into the bonfire's space for the first time on a turn or ends its turn there.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Harvest Soul

3rd-level necromancy (ritual)


  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (a captured soul)
  • Duration: Instantaneous
  • Classes: Sorcerer, Wizard

You harvest power from the soul used as this spell's material component in a foul rite, regaining a spell slot. The level of this spell slot is equal to the CR of the creature whose soul was consumed, divided by 5.

This spell's material component can not be replicated by a spellcasting focus. After casting this spell, the trapped soul is released from its confinement.

Trap Soul

4th-level necromancy


  • Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of you dies
  • Range: 60 feet
  • Components: V, M (a tiny silver cage worth at least 100 gp)
  • Duration: 10 days
  • Classes: Warlock, Wizard

This spell snatches the soul of a creature as it dies and traps it inside the tiny cage you use for the material component. A trapped soul remains inside the cage until the spell ends or the cage is destroyed, which ends the spell.

While there is a soul inside the cage, it can be used as the material component of spells meant to restore the target creature back to life, such as revivify or reincarnate. Doing so extends the time limit on raising the target from the dead and releases the trapped soul from its confinement.

Preserve Soul

5th-level necromancy


  • Casting Time: 1 minute
  • Range: Touch
  • Components: V, S
  • Duration: 30 days
  • Classes: None

You touch a silver cage occupied by a soul, refueling the magic that powers it. For this spell's duration, the soul remains in its confinement, unless it breaks.

If you cast this spell every day for a year, its effects become permanent and only a wish spell or similar magic can release the soul or end this spell.

Art by Natalia Romero, stains by Jared Ondricek, homebrew by u/AevilokE

Subjugate Soul

5th-level necromancy


  • Casting Time: 1 bonus action
  • Range: 5 feet
  • Components: V, M (a captured soul, trapped in a silver cage)
  • Duration: 1 hour
  • Classes: None

You tap into the power of the soul used as this spell's material component. For this spell's duration, you don't lose concentration on a spell if you cast a second spell that requires concentration. If an effect causes you to lose concentration on a spell, you lose concentration on both spells and this spell ends.

This spell's material component can not be replicated by a spellcasting focus.

False Soul

7th-level necromancy (ritual)


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: 10 days
  • Classes: Warlock

You touch a dead creature, funneling magic to its body to form a fascimile of its soul. The creature returns to life with 1 hit point and a burning desire to find its original soul.

If the creature is not reunited with its soul until the spell ends, it dies.

This spell can not be cast on the same creature more than once every 100 years.

Soulforged Creation

7th-level transmutation (ritual)


  • Casting Time: 1 minute
  • Range: Touch
  • Components: V, S, M (a captured soul, which is consumed)
  • Duration: Instantaneous
  • Classes: Warlock

While chanting eldritch incantations, you mould the soul used as this spell's material component into any inanimate object you have seen that fits within a 5 foot cube. If the soul belonged to a creature of CR 13 or higher and the object is a weapon, it gains a bonus to its attack and damage rolls equal to the creature's CR divided by 5. If the item is a set of armor, it gains a bonus to the AC it offers equal to the creature's CR divided by 10.

The object's material has the properties of Mithral but an otherworldly look. The creature whose soul was
used as this spell's material component can
not be restored to life by any means short of a
Wish spell.










































Eldritch Invocations

The following eldritch invocations are available to characters in the world of Shians.

Soul Monger

Prerequisite: 9th-level

You learn the harvest soul, preserve soul and subjugate soul spells and they do not count against the number of warlock spells you know. When you cast harvest soul, you regain a 5th level warlock spell slot by harvesting a soul of CR 15 or higher. Otherwise, the spell fails.

Additionally, you can use a captured soul as an arcane focus for your warlock spells.

Art by Matt Stewart (MtG) and shalizeh7,
stains by Jared Ondricek, homebrew by u/AevilokE
 

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