Penance Domain
Clerics of penance are restrained and frigid with their mannerisms and words, but aggressive and unrelenting in their acts of repentance and unnerving worship. These lamenting acolytes devote themselves to absolving their past sins, becoming more extreme in their acts of repentance, and more cold and hardened in their mental and physical resilience with every gruesome prayer.
Penance Domain Spells
| Cleric Level | Spells |
|---|---|
| 1 | absorb elements, grace |
| 3 | dark vision, mirror image |
| 5 | frightful conviction, slow |
| 7 | fire shield, stoneskin |
| 9 | rarys telepathic bond, synaptic static |
Acolyte of Atonement
When you choose this subclass at 1st level, while you are in a state of atonement, your penance clears your mind. While below half your maximum hit points, you gain advantage on any Wisdom based check.
Prayer of Penance
At 1st level, your god grants you aid in battle for your penance. When you are below half your maximum hit points, once per turn when you deal damage to an enemy, they suffer an additional 1d8 radiant damage. This increases to 2d8 radiant damage at 10th level in this class.
They instead take necrotic damage if your alignment is evil.
Channel Divinity: Grim Procession
Starting at 2nd level, as an action you can begin a rite of atonement for 1 minute, as you flagellate yourself in penance. As part of this action, make one melee weapon attack against yourself. This attack automatically hits, and is dealt directly to your hit points, ignoring any damage resistances or immunities. All enemies within 20ft of you must make a Wisdom saving throw. On a failure they take an amount of psychic damage equal to the damage you self inflicted + your cleric level. On a successful save they suffer half damage. You can repeat this action on following turns during this minute.
In addition, if your current hit points are below half your maximum hit points when you use this action, enemies also become frightened of you until the beginning of your next turn on a failed saving throw, as your gruesome flagellations shake them more deeply.
Alms for the Penitent
At 6th level, you can grant and receive alms for displays of penance. Whenever you or an ally within 30ft of you suffer damage, you can expend your reaction to grant whomever received the damage an amount of temporary hit points equal to your cleric level + your Wisdom modifier. These temporary hit points last for one minute.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
.
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Bottomless Faith
At 17th level, your penance has strengthened your faith to a bottomless degree, granting you the following benefits.
- You become immune to the frightened and charmed conditions.
- While your current hit points are below half your maximum hit points, you have resistance to all damage.
New Spells
Repent, grace, and frightful conviction are added to the cleric spell list.
Repent
Divination cantrip
- Casting Time: 1 action
- Range: 30ft
- Components: V, S, M(a dagger, flail, or whip)
- Duration: instantaneous
You perform an act of repentance, dealing 1d6 radiant damage to yourself to force an enemy to make a Wisdom saving throw. On a failure they suffer 1d12 radiant damage as they are forced to repent with you.
If your current hit points are below half your maximum hit points, the target is knocked prone on a failed save, as your act increases in potency.
At Higher Levels. This spell’s damage inflicted to both yourself and the enemy increases by one die when you reach 5th level (2d6 or 2d12), 11th level (3d6 or 3d12), and 17th level (4d6 or 4d12).
Grace
1st-level Divination
- Casting Time: 1 bonus action
- Range: self
- Components: V, S
- Duration: concentration, up to 1 minute
Whenever you heal an ally or grant them temporary hit points, your god rewards you for your act of kindness, healing you an amount equal to your spell casting modifier.
Frightful Conviction
3rd-level Divination
- Casting Time: 1 reaction
- Range: 30ft
- Components: V
- Duration: instantaneous
When an enemy deals damage to you with an attack, you can summon the resolve your faith grants you to stare into their soul, unflinching. They must succeed a Wisdom saving throw or suffer 2d12 psychic damage and become frightened of you for 1 minute. They can repeat the save at the beginning of each of their turns to end the condition. They suffer half damage on a successful save.
Art Credit: Stepan Alekseev