#### Prayer of Penance
At 1st level, your god grants you aid in battle for your penance.
When you are below half your maximum hit points, once per turn when you deal damage to an enemy, they suffer an additional 1d8 radiant damage.
This increases to 2d8 radiant damage at 10th level in this class.
They instead take necrotic damage if your alignment is evil.
#### Channel Divinity: Grim Procession
Starting at 2nd level, as an action you can begin a rite of atonement for 1 minute, as you flagellate yourself in penance. As part of this action, make one melee weapon attack against yourself. This attack automatically hits, and is dealt directly to your hit points, ignoring any damage resistances or immunities. All enemies within 20ft of you must make a Wisdom saving throw. On a failure they take an amount of psychic damage equal to the damage you self inflicted + your cleric level. On a successful save they suffer half damage. You can repeat this action on following turns during this minute.
In addition, if your current hit points are below half your maximum hit points when you use this action, enemies also become frightened of you until the beginning of your next turn on a failed saving throw, as your gruesome flagellations shake them more deeply.
#### Alms for the Penitent
At 6th level, you can grant and receive alms for displays of penance. Whenever you or an ally within 30ft of you suffer damage, you can expend your reaction to grant whomever received the damage an amount of temporary hit points equal to your cleric level + your Wisdom modifier. These temporary hit points last for one minute.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

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**Art Credit: Stepan Alekseev**