Roguish Archetype: Krakatoan

by Chilroy

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Roguish Archetype

Krakatoan

Volcanoes are nature's deadliest assassins, bidding their time, preparing to erupt, and causing devastation when they unexpectedly rain down fire and ash. Rogues devoted to the teachings of this philosophy often wait before striking, planning their course of action before acting in a burst of motion.

Krakatoan Features
Rogue Level Feature
3rd Eruptive Tactics, Volcanic Stance
9th Inner Flame
13th Heatsink
17th Heart of Magma

Eruptive Tactics

At 3rd level, you apply certain techniques and tools to increase the effectiveness of your Sneak Attack by mimicking the deadly eruption of a volcano.

Immediately after you deal your Sneak Attack damage to a creature on your turn, you can create a 10-foot-radius sphere of ash and smoke centered on a point within range. Once you use this feature, you cannot use it again until you finish a short or long rest.

The sphere spreads around corners, and its area is heavily obscured. This smoke lasts for 10 minutes and cannot be dispersed. When a creature, other than you, starts its turn or enters in the smoke they take fire damage equal to your Rogue Level.

When you start or enter the smoke on your turn, as a bonus action you can cause the cloud to follow you until you end your movement.

Volcanic Stance

At 3rd level, you can enter a stance that improves your sturdiness and acuity. As an action, you enter a meditative state. Your speed is reduced to 0, you are considered prone until the start of your next turn, and you gain temporary hit points equal to double your proficiency bonus. While you have these temporary hit points, you shed dim light in a 20-foot radius. The next ability check, attack roll, or saving throw you make, adds half your Rogue Level.

Inner Flame

At 9th level, you’ve tapped into techniques that allow you to become like a force of nature. Whenever you deal fire damage, you may restore a number of hit points equal to the damage dealt. You may do this a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a long rest.

In addition, you learn the thaumaturgy and produce flame cantrips; and the searing smite spell, which you can cast a number of times equal to your proficiency bonus. Intelligence is your Spellcasting Ability for these spells.

Heatsink

At 13th level, you can punish fools who dare to ignore your flames. When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to have the attack target you instead of that creature. The triggering creature takes 1d8 fire damage.

Heart of Magma

17th level, you’ve learned how to tap into the ultimate power of a volcano. You can cast the delayed blast fireball spell once with this feature and regain the ability to do so when you finish a long rest. Intelligence is your Spellcasting Ability for this spell.

In addition, you become immune to fire damage and the effects of hot or cold weather.

Credits

This subclass was created by Chilroy. I can be found as /u/Jagganoth on /r/UnearthedArcana, or on twitter @True_Byrdman. If this contents of this document or any other of mine inspired you, please give credit duly.

 

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