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## **Random Encounters** | d12 | Result | |:----:|:-------------------------------:| | 1 | *Roll Twice* | | 2 | NPC | | 3 | Random Beneficial Thought | | 4 | Unusual Encounter | | 5 | Ruins | | 6 | Setback | | 7 | Strahd Related | | 8 | Wildlife | | 9 | Mist | | 10 | Easy Combat | | 11 | Hard Combat | | 12 | Cruel Combat |
## Unusual Encounter | d12 | Result | |:-----:|:-------------------------------| | 1-3 | Occult Occurrence | | 4 | Blinsky Toy | | 5-6 | Item | | 7 | Exotic NPC | | 8-9 | Argynvost | | 10 | Roc | | 11-12 | Astrological Event | ## Ruins | d12 | Result | |:-----:|:-------------------------------| | 1 | *Roll Twice* | | 2-3 | Campfire | | 4-6 | Destroyed Wagon(s) | | 7 | Cottage Foundations | | 8 | Fencing | | 9 | Latrine pit | | 10 | Footbridge | | 11 | Hunting blind | | 12 | Well | \columnbreak ## Setback | d12 | Result | |:-----:|:-------------------------------| | 1-5 | Severe Weather | | 6-7 | Equipment Complication | | 8 | Animal Companion setback | | 9-10 | Terrain Complication | | 11 | Disease | | 12 | Injury | #### **Astrological Event** | d100 | Result | |:------:|:------------------------------| | 1-5 | *Roll Twice* | | 6-29 | Aurora | | 30-53 | Blood Moon | | 54-63 | Sky Color Change | | 64-73 | Blue Moon | | 74-83 | Shooting Star | | 84-88 | Cloudshapes | | 89-92 | Supermoon | | 93-96 | Micromoon | | 97-98 | Cheshire Moon | | 99-100 | Solar Flare | #### **Blinsky Toys** |
d100
| Toy | |:------:|:-----------------------------------------:| | 1-2 | A headless doll holding a sack of attachable heads, including one with it's eyes and mouth stitched shut | | 3-4 | A miniature gallows, complete with trapdoor and a weighted "hanged man" | | 5-6 | A set of wooden nesting dolls; The smaller each one gets, the older it gets, until the innermost doll is a mummified corpse | | 7-8 | A wood-and-string mobile of hanging bats with flapping wings | | 9-10 | A wind-up musical merry-go-round with figures of snarling wolves chasing children in place of prancing horses | | 11-12 | A ventriloquist's dummy that looks like Strahd | | 13-14 | A doll that looks remarkably like Ireena Kolyana | | 15-16 | A stuffed animal made to resemble a smoke black leopard. it's eyes glow lime green in the dark | | 17-18 | A porcelain doll with a broken face. It occasionally turns it's head toward you when not observed | | 19-20 | A black knight with black roses on his armor which glows a menacing green under a new moon | \pagebreak |
d100
| Toy | |:------:|:-----------------------------------------:| | 21-22 | A teddy bear with no eyes and realistic painted wood teeth | | 23-24 | A marble containing a miniature disembodied dog's lower jaw at it's core | | 25-26 | A very, very large spoon on the hilt of a sword | | 27-28 | A doll which mimics your movements exactly | | 29-30 | A boat filled with coffins | | 31-32 | A spinning top carved with four faces: happy, sad, wrathful, and dead | | 33-34 | A doll which when squeezed vomits it's brain out | | 35-36 | A music box inside a porcelain baby doll's head. Opening it's skull plays the tune | | 37-38 | A wooden soldier with detachable limbs and head | | 39-40 | A bag marbles. They're rubbery and look like eyes | | 41-42 | A jack-in-the-box of a spider | | 43-44 | A teddy bear with a loosely sewn-together tummy. Inside are extremely realistic painted wooden organs | | 45-46 | A leather hag doll. Reaching down her throat reveals three child-like cloth dolls | | 47-48 | A miniature torture table playset, complete with a stretchy-armed clown. The doll's face is painted with menacing needle-sharp teeth | | 49-50 | A rocking horse painted to make it seem flayed alive | | 51-52 | Wooden teeth with fangs. Spring-loaded and will chatter for 1 minute when wound | | 53-54 | A ball-and-cup game using a skull as the ball | | 55-56 | A fingertrap which draws a little blood when used | | 57-58 | A figurine of a noble lady. Inverting her dress makes her look like a Banshee | | 59-60 | A wolf doll. Inverting it using the slit in it's back reveals a man | | 61-62 | A yo-yo featuring a noose for a finger hole | | 63-64 | A wolf mask with real wolf fur on each side. Opening your mouth causes the hair to go inside it | | 65-66 | A spinning top which slightly drills into the surface it was placed on | | 67-68 | A piggy bank made from a taxidermied piglet | | 69-70 | A wooden bird eating a leather worm. Turning the crank on the bird causes it to eat the worm, which pops out of it's posterior, wriggling | | 71-72 | A cantipede-like horse figurine with far too many legs and an extended torso | | 73-74 | A ball made from sheep faces with stitched smiles | | 75-76 | A marionette of a city guard, the strings attached to the limbs of a massive spider meant to operate it | | 77-78 | A faceless baby with only a smiling set of wide, plump lips as the sole feature on it's head | |
| | |:------:|:-----------------------------------------:| | 79-80 | A taxidermied bipedal house cat with a very sad face | | 81-82 | A wooden sword with a smiling snake's head and neck as the hilt | | 83-84 | A frog with spider legs poking out of it's mouth. Pulling one of the legs causes the others to wriggle | | 85-86 | A wooden duck whose wings are made of multiple duck legs | | 87-88 | A windmill with a hanged man dangling from the tip of each windblade | | 89-90 | A small wind-up mechanical dragon. Properly wound, it walks, and spits sparks from it's mouth using a replaceable piece of flint. It has Advantage on Checks or other rolls to light things on fire | | 91-92 | A yo-yo, the mechanical motion of which animates the limbs of the spiders on each of it's sides | | 93-94 | A guillotine with executioner and Baron Vargas Vallakovich replica. Pressing a button on the Baron's back causes it to release the guillotine, "severing" the "criminal's" head on impact, though keeping it attached on a length of string. To reset the toy, pull the knot at the base of the string back to the Baron's hand, causing the criminal's head to rewind back to it's prior location. | 95-96 | A stitched up bear composed of various teddy bears which squeals balefully if squished | | 97-98 | A slide whistle carved to resemble a femur bone | | 99-100 | A clothe ghost doll on a string, resembling a Dusk Elf female. When flung especially hard, it emits a banshee-like shriek | #### **Exotic NPC** | d20 | NPC | |:-----:|:-------------------------------:| | 1 | *Roll Twice* | | 2 | Jeny Greenteeth | | 3-5 | Wereraven | | 6 | "Rictavio" | | 7 | Ezmeralda | | 8 | Bat Man | | 9 | Mad Mage | | 10 | Humonculous | | 11-12 | Skeletal Rider | | 13 | Ghost | | 14 | Revenant | | 15-16 | Rahadin | | 17 | Werewolf | \pagebreak | d20 | NPC | |:-----:|:-------------------------------:| | 18-19 | Dusk Elf | | 20 | Hag | #### **Injury** | d6 | Result | |:--:|:----------------------------------| | 1 | Head | | 2 | Torso Front | | 3 | Torso Back | | 4 | Arm | | 5 | Leg | | 6 | Hand | #### **Item** | d12 | Result | |:-----:|:-------------------------------| | 1 | *DM's Choice* | | 2-6 | Trinket | | 7-8 | Hidden Bundle | | 9-10 | Druid or Hag Effigy | | 10 | Hag's Fetish | | 11 | Corpse or Grave | | 12 | Hunting Trap | #### **NPCs** | d100 | Number | NPC | |:------:|:------:|:-------------------------------:| | 1-15 | 1d6 | Vistani | | 16-25 | 1 | Vistani Caravan | | 26-68 | 1 | Wachter Caravan | | 69 | *X* | *Player's Choice* | | 70-74 | 1 | Trader Caravan | | 75 | 1 | Fey | | 76-95 | 1d4+1 | Barovian **Scouts** | | 96-100 | 1d4 | Werewolves in human-form | #### **Severe Weather** | d12 | Result | |:-----:|:-------------------------------| | 1 | *Roll Twice* | | 2 | Humidity | | 3-4 | Heavy Rain | | 5-6 | Thunderstorm | | 7 | Wind | | 8 | Minor Flooding | | 9-12 | Mist | \columnbreak #### **Terrain Complication** | d12 | Result | |:-----:|:-------------------------------| | 1-2 | Structure Failure | | 3-7 | Road Disrepair | | 8 | Foraging Failure | | 9-10 | Minor Flooding | | 11 | Flash Flood | | 12 | Soil Liquifaction | ##### Corpse or Grave | d20 | Deceased | |:-----:|:--------------------------------:| | 1 | A victim of a vampire, pale and bloodless | | 2 | A tree with a mummified corpse peaking from it's core, a tree branch grown from the man's chest | | 3 | A shallow grave & pinewood coffin. The coffin is empty, a burrow receeding into the depths of the earth beyond sight | | 4 | A massive brass urn containing pile of bones and armor that must once have been a corpse. The brass armor is long degraded, what little remnants tarnished into uselessness | | 5 | A coffin standing upright by itself. If opened, a cloud of black smoke billows out with glowing red eyes; Everything within 5 ft. of the Coffin must attempt a DC 12 Constitution Saving Throw, receiving 5 (2d4) Poison damage or half as much on a failure | | 6 | A small, neat signboard reads, ‘Please remain on the path.’ The neatness is somewhat marred by the various corpses heaped below the sign. | | 7 | A freshly dead man rests against a tree, covered in cobwebs. If disturbed, he suddenly takes a breath and begins cackling. Apparently, he lost a drinking game to a Vistani the better part of three decades ago. | | 8 | The bones of a man laid out in order of largest to smallest, each crack neatly in half | | 9 | A man buried to his waist in the dirt, over a dozen raven heads sticked onto the stump of his neck | | 10 | An impossibly large songbird which has been gutted and tanned into a long-disused tent. It's feathers make for excellent waterproofing, however | | 11 | A naked man, his pelvis and head cut off with their positions reversed | | 12 | A dusk elf, his ears missing and weapons purposefully broken | | 13 | A headless horse, the legs of which bearing at least three extra joints each | | 14 | A woman, her limbs cut off and arranged about the torso to resemble a hand with the head as a thumb | | 15 | A pile of bones arranged like the wood in a firepit. It's clearly been used, charcoal littering the ground beneath it | | 16 | A man with a heart-shaped hole carved through his chest | \pagebreak | d20 | Deceased | |:-----:|:--------------------------------:| | 17 | A man whose eyes have been removed, chicken beaks embeded over the sockets, each filled with his fingers | | 18 | A mummified Druid seated in the lotus position. Despite the corpse's obvious age, it doesn't appear to be rotting or picked at by scavengers | | 19 | A man hanging from a tree by his leg, caught in a rope snare trap | | 20 | A leg caught in a hunting trap. There's no signs of the rest of the body | ##### Druid or Hag Fetish | d20 | Fetish | |:-----:|:----------------------------------------:| | 1 | Age worn-grave stones have been placed among the treetops | | 2 | A tree has been chopped down, and what remains has been carved into a human heart above the stump | | 3 | A very long red satin ribbon tied around a tree | | 4 | Staircase | | 5 | Gorey meathooks hang from the tree branches, clanking like vile windchimes | | 6 | A tripwire with small bell attached to the other end which tinkles when tripped | | 7 | 19 daggers stuck in a tree trunk making a smiley face | | 8 | A bird's nest filled with glass doll eyes | | 9 | A long-dead Vista-Chiri bird nailed to a tree trunk | | 10 | An entire taxidermied horse | | 11 | A heap of broken pottery | | 12 | A long line of bricks setup like dominos | | 13 | A snake, the length of which has been tied into knots | | 14 | Voodoo doll-like constructs of sticks and woven weeds hanging in the trees | | 15 | Nine lizard heads mounted on sharpened stakes in a circle | | 16 | A jangling, rattling web of sticks, metal pieces and stones stretched between two trees | | 17 | Many snakeskins sewn together as if to bite their own tails | | 18 | A collection of moths pinned to trees, carpeting them in drab colors | | 19 | Many piles of wet, mouldering hair shaven off animals | | 20 | A satyr-like construct of ivy, vines and poison oak plants | \columnbreak ##### Hidden Bundle | d12 | Bundle | |:-----:|:----------------------------------------:| | 1-6 | This leather sack contains a set of common clothes | | 7 | This leather sack is empty | | 8 | This leather sack is open and clearly rifled through. It's is filled with a set of common clothes, though the boots, belt, and other valuables are missing | | 9 | A small pouch of coin containing 1d20 ep & 1d10 cp | | 10 | This chest contains 4 bottles of wine, a set of fine clothes, a rapier, a dagger, and a coin pouch containing 3d12 gp | | 11 | This chest contains 20 rations, 1d20 of which have spoiled | | 12 | This leather sack contains 1d12 quivers, each filled with 20 arrows, and 1d12 longbows | ##### Occult Occurrence |
d100
| Occult Occurrence | |:------:|:-------------------------------:| | 1-2 | A can on a length of string trailing off into the mists. Speaking into it causes a distorted, indecipherable young girl's voice to be heard on the other end, though no one can be found at the other end | | 3-4 | Your footsteeps make reverberating noise in the ground, as if the land were hollow | | 5-6 | A wild-eyed stag fighting the decapitated head of another. It's screams are terrifying the deer | | 7-8 | The player with the highest Passive Perception notices ragged sack dolls with stone eyes sitting in the trees. They won't move, and are easily destroyed. Further down the trail, they reappear, slightly more realistic, becoming duplicates of the players with leathered skin and crude replicas of their major items. Then, when seen again, major clothing replicas, hair, proper stature, etc. Eventually, when fully realistic, the first person to discover them sees one of the dolls push their replica - wearing a noose - off the treebranch, where it swings. The dolls fail to reappear again. | | 9-10 | You come across a straw-man like creation, stuffed with human feces instead of straw, with teeth, hair, and appropriate details taken from a real person | | 11-12 | Thick mist covers the ground, cutting off into a mirror-like swirling surface. Putting your head inside allows you to hear screams & pleas for mercy | | 13-14 | Someone has sharpened the branches around the trail in the forest, so that the trail is surrounded by sharp points. | | 15-16 | The shadows of the trees are humanoids writhing in silent agony | | 17-18 | As you go to step on a puddle, a hand reaches up from it's black depths to support your weight. You reel back, and find it's gone. The hand will not reappear | \pagebreak |
d100
| Occult Occurrence | |:------:|:-------------------------------:| | 19-20 | A dog with a fancy collar appears to lead the party to an area of disturbed dirt and begins to dig it up. Upon closer inspection the party finds the body of a small girl holding a leash that looks quiet similar to the dogs collar. When they turn to examine the dog, he is nowhere to be found | | 21-22 | A hooded figure sits on stump, completely unresponsive to attempts to communicate with it. If touched or attacked, it explodes into a swarm of spiders clambering over ruined spidersilk | | 23-24 | A **Raven** sits in the trees, repeating the words, "Gods, what is that?!" | | 25-26 | A large head-sized knot in a tree resembles a human face. Wait! The eyes are real: wide, staring, terrified eyes! They look at you as you approach, flicking to each person that talks. But they cannot blink (so cannot communicate in that way), but constantly weep a watery sap | | 27-28 | The group encounters a 50 ft. diameter Sphere of Magical Darkness, with no logical reason as to it's existence. Persons unable to see while inside the Darkness hear whispers & chattering, and receive 1d6 Slashing damage at the end of each Round. Persons able to see inside the darkness don't suffer these effects, but note nothing is attacking the others, instead the wounds manifesting onto them with no apparent source | | 29-30 | This stretch of woods is petrified in place and time, completely silent and perfectly still. Anyone touching anything but firt or stone find it hard as steel and completely unmovable. Grass or leaves, for example, might damage them, transmuted into razor-sharp blades. There are birds and other animals in the forest, but they too are as still as statues | | 31-32 | At the end of a Long Rest, the group find themselves floating 10 ft. in the air. Getting down is difficult, but ends the hovering effect | | 33-34 | The next person to open their pack or other openable finds a bloody, severed head inside. Once held, it screams, and bursts into moths | | 35-36 | The group suddenly find themselves surrounded by footprints, and notice small disturbances in their pack's organization, though nothing's been stolen. This occurs thrice more | | 37-38 | Someone notices eyes glittering in the dark at them. Anyone with Darkvision can make out an indescerable shape. Whne light is shone towards the watcher, nothing is there | | 39-40 | The group suddenly realizes all the background noise is gone, not even the crunch of gravel underfoot or rustle of trees remains. They can still vocalize as normal. After a moment, the area is filled with forest howls, screeches and buzzing so loud it deafens them. When able to hear again, the forest is back to normal | | 41-42 | The forest path becomes even more narrow and overgrown. Looking down the tunnel-like trail gives the group vertigo and puts them off balance. Shadows appear to move and they begin to feel like they're just going in circles | | 43-44 | The group hear footsteps echoing theirs, slightly behind, but the path is empty. Anything they call out is repeated back with missing syllables, as if the voice is in pain | | 45-46 | During the party's next Long Rest, each person awakes to find a large meat hook placed carefully to dangle over their stomachs | | 47-48 | Each time a party member attempts to light a fire on the forest floor, there is a sudden hissing and smoking from the ground immediately around them. Little red lines appear like veins in the earth before fading to blackness | | 49-50 | The hedges and grass to the side of the trail has strange burn marks on it, almost exactly in the shape of men | | 51-52 | Someone has sharpened the branches in this part of the forest, liable to tear and skewer unwary travellers | | 53-54 | The trees around the group begin to whip and lash as if buffeted by strong winds, though the wind is only a faint breeze. Upon closer inspection, the shadows cast by the trees show humans writhing in silent agony | | 55-56 | The group watches as a toad begins to tear itself apart, bodily inverting itself, expelling it's bone, before ribbiting away | | 57-58 | The group encounters a mud idol with shrimp-like features | | 59-60 | The trees are coated in snot-like slime | | 61-62 | Water trickles from the heart of a rotting tree, it's contents putrid but potable if anyone drinks from it | | 63-64 | All color is leeched from the world in this area, and staying for too long causes it to rub off on members of the group. Sunlight or the Spell *Remove Curse* removes this effect | | 65-66 | The air becomes cold and humid. Touching any resulting condensation causes the skin to become numb | | 67-68 | A random member of the group suddenly begins to sweat blood until they finish a Long Rest. Each hour of labor they undertake causes them to receive one level of Exhaustion from bloodloss | | 69-70 | The group comes across a cottage in the woods belonging to a friendly woodsman and his wife. They provide food and shelter for the night. When the group awakes they are in the burned down ruins of the cottage with the skeletal remains of the farmer and his wife reaching desperately for them | | 71-72 | By some trick of the eye, the forest floor seems to twist 180 degrees as it extends toward the horizon. The group has Disadvantage on Survival Checks for the next hour | \pagebreak |
d100
| Occult Occurrence | |:------:|:-------------------------------:| | 73-74 | Ants begin to crawl from a nearby tree as if it's sweating blood, and they disappear into the seam at the bas eof the tree between the bark and the forest floor | | 75-76 | A stone is thrown at the group, though it's source isn't apparent. Stones will continue to be thrown at them until they decide to ignore it | | 77-78 | Mist forms across the forest canopy and begins to drip like wax | | 79-80 | The group spots a fox, which glances at them. They see dozens of fat, wriggling leeches writing out from underneath it's eye lids as the fox begins to escape | | 81-82 | "Is no fun, is no Blinsky!" tags litter the forest floor, leading toward their destination. Tags continue to appear seemingly at random as the group explore their own individual inventory | | 83-84 | A pumpkin rolls into the group, carved with "It's in the MIST" | | 85-86 | The group's packs begin to smoke. Opening them to find the source reveals any holy symbols they're carrying to be the cause, or if none are present, the sudden appearance of them | | 87-88 | Dust begins to pour out of the group's shoes, endless and without cease | | 89-90 | Fruit growing on a nearby tree begins to explode loudly, like gunshots | | 91-92 | A random *Wildlife* animal appears, jumping from tree branch to treebranch. It's been skinned alive, but doesn't seem to care | | 93-94 | The forest floor begins to bulge, as if something were burrowing under the turf like a blanket. It follows the group, but leaves off after awhile | | 95-96 | **Crows** swoop overhead, dropping **Turtles** on them. This kills the turtles instantly | | 97-98 | Stepping into a small stream, the individual finds it's far, far deeper than it appears, sinking fully to their pelvis in rushing water | | 99-100 | The moon blinks at the group | ##### Trinkets |
d100
| Trinkets | |:------:|:----------------------------------------:| | 1-2 | A twine necklace featuring a jar containing a pickled snake | | 3-4 | A honeycomb carved intricately from marble, polished to a fine sheen | | 5-6 | A tiny pair of gloves, just large enough to fit over your thumbs | | 7-8 | A dwarven brass puzzle box. After a successful best of 9 Skill Challenge, making one check per day, the box opens, revealing a crystal with a message engraved in deurgan saying "So, you think you're smart do you? Fuck off." | | 9-10 | A black robe | |
d100
| Trinkets | |:------:|:----------------------------------------:| | 11-12 | A hunting horn | | 13-14 | A broken lamp | | 15-16 | A rusty weapon | | 17-18 | A rusty shield | | 19-20 | A rusty horseshoe | | 21-22 | A birdcage | | 23-24 | A whip tied in a hangman's noose | | 25-26 | A tortoise shell | | 27-28 | A cask of lantern oil | | 29-30 | A small drum made form a dried gourd | | 31-32 | A geode (worth 5gp) | | 33-34 | A hefty rock which acts like a magnet | | 35-36 | [A white opal mask](https://gamepedia.cursecdn.com/zelda_gamepedia_en/thumb/d/d6/MM3D_Couple's_Mask.png/268px-MM3D_Couple's_Mask.png?version=2671ce8c619fe3b10786610a6eae2398) | | 37-38 | An ivory pipe & pouch of mellow. When packed, the pipe lights itself | | 39-40 | A ring. If placed on a finger, it begins to swell and become bright red as it swells with blood. Maybe it's not meant to go on the finger? | | 41-42 | A petrified **mouse** | | 43-44 | A rotting garlic wreathe, featuring garlic flowers as the twine | | 45-46 | A coin purse. Opening reveals the set of teeth sown into the opening like dentures | | 47-48 | An hourglass in which the sand flows upwards | | 49-50 | An empty wine bottle filled with dead spiders | | 51-52 | A ball of yarn | | 53-54 | A live, flopping, dirt-&-grass-covered fish | | 55-56 | A partial wheel of mould-suffused cheese | | 57-58 | A wooden ladle | | 59-60 | A drifting pile of hand-shaped leaves | | 61-62 | A pearl necklace (20gp) | | 63-64 | A cup with a tongue as it's handle, retreating into a realistic mouth near the top | | 65-66 | A mink coat, slightly worn & dirty (worth 3gp) | | 67-68 | A set of white leather gloves featuring ivory fingernails | | 69 | *Player's Choice* | | 70-71 | A brass symbol of the Evening Glory | | 72-73 | A pentagram of Asmodeus made of twigs | | 74-75 | A silver symbol of Father Night | | 76-77 | A broken wand of some sort | | 78-79 | A random Pack missing one of it's components | | 80-81 | A decapitated **Wolf** head | \pagebreak |
d100
| Trinkets | |:------:|:----------------------------------------:| | 82-83 | A wooden hand with the ring finger inexplicably missing | | 84-85 | 100 ft. of rope tied into a massive spider shape | | 86-87 | A silver wire hexagon of Rednevorg | | 88 | A boot with gorey foot still inside | | 89 | A little black book that records the dreams of anyone who keeps it | | 90 | An elvish skull with elongated canine teeth | | 91 | An unusual brass coin depicting a Raven or Crow on each side. When flipped, it remains suspended spinning in midair until grabbed | | 92 | A set of dining ware laid out elegantly on the ground, as if for a formal banquet. The silverware as carved with humanoid figures eating eachother's limbs, while the plates feature genitals oozing slime and the cup a set of deathly fingers crawling from it's interior | | 93 | A sturdy leather cord featuring a knot which writhes when touched | | 94 | A brass replica of a feather quill | | 95 | A **Dire Whiptail Centipede's** husk | | 96 | A cello which plays itself on the night of a new moon | | 97 | A massive hunk of amber carved into a humanoid moth, now broken | | 98 | A d20 made of crystal that when rolled projects the image and sounds of a peaceful night sky, it's constellations determined by the number rolled | | 99 | Teeth. Hundreds and hundreds of teeth in a clothe sack | | 100 | *DM's Choice* | \pagebreak # Forest Creature Tables ## Forest Wildlife (Fall) | d100 | Number | Creature | Time Active | |:------:|:------:|:--------------------------:|:-----------:| | 1 | 1 | **Acid Leaf Patch** | B | | 2 | 1 | Antlion | B | | 3 | 2d6 | Aurochs | D | | 4 | 1d2 | Badgers | B | | 5 | 1d12 | Bats | N | | 6 | 1d2 | Black Bears | D | | 7 | 1d2 | Boar | D | | 8 | 1 | Carrier Pigeon | D | | 9 | 1d2 | Carrion Crawlers | B | | 10 | 1d20 | Caterpillars | B | | 11 | 1d2 | Chipmunks | D | | 12 | 1d12 | Cockroaches | B | | 13 | 1 | Coyote | D | | 14 | 2d4 | Deer | N | | 15 | 3d4 | Ducks | D | | 16 | 1 | Eagle | D | | 17 | 1d6 | Earthworms | B | | 18 | 1d4 | Elk | D | | 19 | 1 | Falcon | D | | 20 | 1 | Fox | N | | 21 | 1d4 | **Fruitbats** | B | | 22 | 1d2 | Gaggles of Geese | D | | 23 | 1d2 | Gopher | D | | 24 | 1 | Hawk | D | | 25 | 1d4 | Hedgehogs | N | | 26 | 1d2 | Honeycombs | D | | 27 | 1 | Jackelope | D | | 28 | 1d2 | Leaf Bugs | D | | 29 | 1 | Lizard | B | | 30 | 1 | Lynx | N | | 31 | 1d4 | Mice | B | | 32 | 1d2 | Moles | B | | 33 | 1d4 | Moths | B | | 34 | 1d6 | Mountain Goats | D | | 35 | 1 | Newt | N | | 36 | 1 | Owl | N | | 37 | 1 | Peacock | D | | 38 | 1d4 | Pheasant | D | \columnbreak ## ` | d100 | Number | Creature | Time Active | |:------:|:------:|:--------------------------:|:-----------:| | 39 | 1 | Porcupine | N | | 40 | 1d2 | Rabbits | B | | 41 | 1d2 | Raccoons | N | | 42 | 1 | Porcupine | B | | 43 | 1d2 | Rabbits | D | | 44 | 1d2 | Raccoons | N | | 45 | 1d4 | Rats | B | | 46 | 1d2 | **Schnapps** | B | | 47 | 1d4 | Shrews | N | | 48 | 1 | Skunk | B | | 49 | 1d2 | Stick Bugs | B | | 50 | 1d6 | Snails | B | | 51 | 1 | Snake | D | | 52 | 1d4 | Songbirds | D | | 53 | 1d4 | Squirrels | D | | 54 | 1 | Swarm of Ants | B | | 55 | 1 | Swarm of Bees | D | | 56 | 1 | Swarm of Army Ants | D | | 57 | 1 | Swarm of Common Ants | B | | 58 | 1d2 | Swarms of Bees | D | | 59 | 1d2 | Swarms of Common Beetles | B | | 60 | 1d4 | Swarms of Crickets | N | | 61 | 1d2 | Swarms of Butterflies | B | | 62 | 1d2 | Swarms of Ducks | D | | 63 | 1d2 | Swarms of Dragonflies | B | | 64 | 1d4 | Swarms of Fireflies | D | | 65 | 1d2 | Swarms of Grasshoppers | D | | 66 | 1d2 | Swarms of Songbirds | D | | 67 | 1 | Swarm of Moths | N | | 68 | 1 | Swarm of Pest Insects | D | | 69 | *X* | *Player's Choice* | | | 70 | 1d4 | Ticks | B | | 71 | 1d2 | Toads | N | | 72 | 1 | Tortoise | D | | 73 | 2d4 | Turkeys | D | | 74 | 1 | Venomous Snake | D | | 75 | 1d4 | Venomous Spiders | B | | 76 | 1d4 | Vultures | D | \pagebreak | d100 | Number | Creature | Time Active | |:------:|:------:|:--------------------------:|:-----------:| | 77 | 1 | Weasel | B | | 78 | 1d2 | Woodpeckers | D | | 79 | 1d2 | Wood Frogs | B | | 80 | 1d2 | *Lost Baby Animals* | B | | 81-85 | 1d2 | *Lost Pack Animals* | B | | 86 | 1 | *Lost Pet* | B | | 87-97 | *X* | *Dire Wildlife* | | | 98-99 | 1 | ***Dread** Wildlife* | | | 100 | 1 | Albino Wildlife | | ## Forest Combat (Fall) ##### Easy Combat | d100 | Number | Creature | |:------:|:------:|:--------------------------------:| | 1 | 2d4 | **Thieving Raccoons** | | 2-3 | 1 | Hunting Trap | | 4-5 | 1 | Patch of Violet Fungus | | 6 | 1 | Skeletal *Wildlife* | | 7 | 1d2 | Crawling Claws | | 8 | 1 | Crazed Commoner | | 9-10 | 1d4 | Stirges | | 11-12 | 1d4 | **Hangman Possums** | | 13 | 1 | **Dire Porcupine** | | 14 | 1d6 | **Fruitbats** | | 15 | 1 | **Krenshar** | | 16 | 1 | **Dire Jumping Spider** | | 17 | 1 | Dire Wolf Spider | | 18 | 1d2 | Flying Swords | | 19 | 1 | Ankeg | | 20 | 1 | Spectre | | 21 | 1 | **Shade Spider** | | 22-23 | 1 | Will-o-Wisp | | 24-25 | 1 | **Swarm of Tropical Leeches** | | 26-27 | 1d2 | Swarms of Centipedes | | 28-29 | 1d2 | **Swarms of Cockroaches** | | 30-34 | 1d2 | Swarms of Common Bats | | 35-37 | 1d2 | **Swarms of Common Flies** | | 38-39 | 1d4 | **Swarms of Common Fly Larvae** | | 40 | 1d4 | Swarms of Common Spiders | | 41-45 | 1d2 | **Swarms of Crows** | | 46 | 1d4 | **Swarms of Dire Common Fly Larvae** | | 47-48 | 1d2 | **Swarms of Greater Bats** | | 49-53 | 1d2 | Swarms of Rats | | d100 | Number | Creature | |:------:|:------:|:--------------------------------:| | 54 | 1d2 | **Swarms of Ticks** | | 55 | 1d2 | **Swarms of Tropical Centipedes** | | 56-57 | 1d2 | Carrion Crawlers | | 58 | 1 | **Ogre Spider** | | 59-60 | 2d6 | Vultures | | 61-63 | 1d4 | Scarecrows | | 64 | 1d12 | Bandits | | 65-66 | 1d6 | Dire Rats | | 67-68 | 1d2 | Strahd Wights | | 69 | — | *Player's Choice* | | 70-71 | 1d4 | Swarms of Twig Blights | | 72 | 1d8 | **Acid Leaf Blights** | | 73 | 1d4 | **Moss Blights** | | 74 | 1 | Shambling Mound | | 75-89 | 3d4 | Wolves | | 90-99 | 1d6 | Dire Wolves | | 100 | 1 | Flameskull | ##### Hard Combat | d100 | Number | Creature | |:------:|:--------:|:--------------------------------:| | 1-4 | 1d4 | Will-o-Wisps | | 5 | 2d6 | Will-o-Wisps | | 6-8 | 1 | Grey Ooze | | 9 | 1 | Ankeg | | 10-11 | 1d4+1 | Carrion Crawlers | | 12 | 3d4 | **Dire Vultures** | | 13-14 | 1 & 2d2 | Dire Wolf Spider & **Spiderling Swarms** | | 15-17 | 1d2+1 | Swarms of Twig Blights | | 18-20 | 1d4 | **Moss Blights** | | 21-22 | 2d4 | **Acid Leaf Blights** | | 23 | 1d2 | **Rot Blights** | | 24-25 | 1 | **Wolf-In-Sheep's-Clothing** | | 26-29 | 2 & 2d4 | Needle Blights & Twig Blights | | 30-32 | 1d4 & 1d6 | Vine Blights & Twig Blights | | 33-35 | 1d2 & 1d4 | **Pollen Blights** & Needle Blights | | 36-55 | 2d6+4 | Wolves | | 56-68 | 1d6+5 | Dire Wolves | | 69 | 1 | *Player's Choice* | | 70-71 | 1 | Black Pudding | | 72-74 | 1d4+1 | Shadows | | 75 | 1 | Banshee | | 76 | 1 | **Dread Owl** | | 77 | 1 | Treant | \pagebreak | d100 | Number | Creature | |:------:|:--------:|:--------------------------------:| | 78-80 | 1 | **Hangman Tree** | | 81-82 | 1 | Spectre | | 83 | 1d6 | Spectres | | 84-86 | 2 | Druids | | 87-89 | 1 & 1d2 | Druid & Swarms of Twig Blights | | 90-91 | 1 & 1d6 | Druid & Berzerkers | | 92 | 1 | Vampiric Mist | | 93-96 | *X* | ***Dread** Wildlife* | | 97 | 1 | **Dire Whiptail Centipede** | | 98-99 | 1 | **Quickwood** | | 100 | *X* | *DM's Choice* | \columnbreak ##### Cruel Combat |
d100
| Number | Creature | |:------:|:--------:|:-------------------------:| | 1 | — | *Roll twice* | | 2 | 1 | Allip | | 3-7 | 1 & 1d2 | Druid & Rot Blights | | 8-10 | 2 & 1d4 | Druids & Rot Blights | | 11-12 | 1 | Wraith | | 13 | 1 & 1d6 | Wraith & Spectres | | 14 | 1 | Hag | | 15-24 | 1 | Roc | | 25-31 | 1d2 | Vampire Thralls | | 32-36 | 1 | Swarm of Flying Blades | | 37-38 | 1 & 1d4 | Banshee & Will-o-Wisps | | 39 | 1d2+1 | Banshees | | 40-42 | 1 | **Rahadin** | | 43-68 | 3d6 | Dire Wolves | | 69 | *X* | *Player's Choice* | | 70-76 | 2d6 | **Timber Wolves** | | 77-81 | 1 | Werewolf | | 82-91 | 1 & 2d6 | Werewolf & Wolves | | 92-93 | 1 & 1d4 & 1d8 | Werewolf & Dire Wolves & Wolves | | 94-96 | 2d4 | Werewolves | | 97-98 | 1 | **Witchfire** | | 99 | 1 | **Argynvost** | | 100 | *X* | *DM's Choice, B-b-Bitch* | \pagebreak ## Landmarks - The skull of a giant - Heartfelt Disagreement - Dolly - Top hat petrified man - Skeleton made of glass - A abnormally large and oddly pale brown tree where the branches are twisted, and the leaves are a sickly saturated green color. At the base of the tree lies a blood stained alter that the roots of the tree have grown around it and now hold it in place. The base of the tree as well as the ground around the alter are permanently stained a deep red. If the tree is cut, a thick blood sap seeps out of wound. If a creature is sacrificed on the alter, the blood pools near where the roots touch the alter and are absorbed while what appear to be veins appear on the tree that go up into the branches. - Moon's Egg - It’s a massive dome-like stone formation that shines pearlescent in the moonlight. It lays in a bare outcropping of rock and is warm to the touch. - Carrot Forest ##### The Hanged Man
A crude wooden post has been hammered into= the ground by the side of the road. A skeleton has been nailed to it by the hands, and hangs down, feet barely scraping the floor. Ravens pack at the bones, perhaps hoping to uncover some remaining morsel of flesh from the remains.
This poor soul was nailed to the post after being falsely accused of witchcraft by neighbors. The **Specter** still lingers around the body, but cannot be roused unless someone tries to disturb the remains, at which point it reacts with unreasoning violence. ##### Something in the Water
A lilting refrain meets your ears, carried across the waves. Walking on the surface of the water, a dirty figure in grey rags is singing at the sky. The words are guttural and harsh.
The druid is singing a song in abyssal. Those who understand the language can decipher phrases of it, revealing it to be a distorted incantation of summoning. If allowed to finish his working, whatever he is attempting to summon does not appear. Then, he is dragged below the surface of the waves with a shriek by something unseen. He does not resurface. ##### MAGIC
There is a rumble, and then an eruption. Through the earth, a crazed old man in a battered wizard hat bursts with giant mole hands. “MAGIC!!” he cries, before turning into a centipede and scuttling off northwards.
The Mad Mage of Mount Baratok can turn into any animal he desires, but prefers ones that cause an impact, so he can shout MAGIC and then leave to cause trouble elsewhere. ##### Recognition
There is a pale, translucent hand on your shoulder. A rotting, flickering face is peering intently into yours. “Don’t I know you?” it says, with a hopeful tone.
This ghost is lost, and hoping someone can tell it who or what it is. The ghost is very gullible and believes whatever it is told. Each morning, it has to be re-informed of its ‘identity’. Failing to give it an identity causes it to become angry. ##### Heartfelt Disagreement
Two ghostly warriors are standing two feet apart, bickering. Moldering skeletons lie at their feet. “You go,” barks one. “No, YOU go,” responds the other wearily. It seems they may have been stuck in this rut for some time.
These two phantom warriors have been arguing for centuries about who should be the first to leave their bodies behind and pass onto the afterlife. Eventually this argument became rote, then habit, then the only thing they remembered. Neither can recall the reason for their row, just that it’s the only thing they have left. ##### Dolly
A ragdoll has been discarded in the mud. It looks like it’s been trodden into the dirt and forgotten.
This tiny servant (see the spell) was created by Morgantha in a moment of idleness, and given to a family who failed to pay their bills. The doll, a poorly woven burlap poppet, was built to lure the children of the family away from their parents towards the windmill. The doll, once it has been picked up, tugs and pulls (weakly) any humanoid it meets in the direction of the Old Bonegrinder. ##### Are You My Mummy?
Something is shuffling towards you on the trail. It’s small, no larger than a baby, with a bleached bone skull sporting a large single large eye socket. It reaches up hands plaintively, and rasps “Mama?”
This Tiny skeleton is all that remains of a deformed child left to the wolves by a heartless mother unwilling to care for it. The skeleton has wandered the outskirts of Barovia ever since, and wants only to be cared for. \pagebreak ##### Bat Man
There is a flutter of a cloak, and something emerges from the shadow of a tree. He is ragged and wearing only a thick black cape. He is also hanging upside down from a branch with a wild-eyed expression.
This druid lives in the tree with a swarm of bats he likes to think of as family. Alas, he is quite mad, and believes his true form to be that of a bat (he just hasn’t quite figured out how to transform into one yet). He mostly asks for berries or other fruit from passers-by. ##### Devil on a Stake The players encounter Strahd having impaled himself on a massive tree, which he whittled himself with his claws. Though he initially plays dead, he soon scrabbles up unnaturally as he reaches behind him to push up & over the stake. ## Dusk Elf Rahadin shaves the hair off a dusk elf in the middle of the crossroads before Castle Ravenloft. At one point he knicks him, causing blood to spill through his hair, soaking the roots & streaming across the grey skin like blood on a butcher's block. Rahadin throws the hair onto the crossroads with a splat, citing it as an example to all Barovians not to betray Strahd.