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# Way of the Brawler ##### Archetype Features | Monk Level | Feature | |:-----:|:--------| | 3rd | Brawler's Wits, New Weapon New Me| | 6th | Rough and Tumble, Sticks and Stones | | 11th | Fine Angling | | 17th | Ultimate Weaponry | ### Brawler's Wits At 3rd level, you pick up the art of fighting with mundane objects. You are proficient in the Sleight of Hand skill and improvised weapons, and they count as monk weapons for you. You can use improvised weapon attacks for your Flurry of Blows feature. ### New Weapon New Me At 3rd level, the unpredictability of your arsenal becomes one of your greatest weapons in of itself. Once per turn, when you obtain a new improvised weapon and hit with it before the end of your turn, you deal additional psychic damage equal to one roll of your Martial Arts die. \columnbreak ### Rough and Tumble At 6th level, you gain resistance to bludgeoning, slashing or piercing damage, chosen when you gain this feature. Whenever you take a short or long rest, you can change your choice of resistance. ### Sticks and Stones At 6th level, you imbue your improvised weapons with ki, giving you numerous benefits: Your improvised weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical weapons. In addition, you gain a +1 bonus to attack and damage rolls made with them. This bonus increases to a +2 at 11th level, and a +3 at 17th level. ### Fine Angling At 11th level, you learn new techniques to befuddle and defeat your opponents. You can no longer suffer from disadvantage on attack rolls made with improvised weapons. Improvised weapons for you have a thrown range of 60/120 instead of 20/60. ### Ultimate Weaponry At 17th level, the art of weaving random things into your fighting style reaches its pinnacle. Your Martial Arts die size increases to a d12, and your New Weapon New Me damage increases to two rolls of your Martial Arts die. Once per turn, when you perform a Stunning Strike with an improvised weapon, you can choose to break it, imposing disadvantage to the creature's Constitution saving throw. You lose your weapon when you do this.
*Art Credit: Tavern Brawl by Craig J. Spearing*