Vessel
Creating a Vessel
Quick Build
You can make a Vessel quickly by following these suggestions. First, put your highest ability score in Charisma, followed by Constitution. Second, choose the Sage background from the Player's Handbook.
Optional Rule: Multiclassing
If your group uses the optional rule on multiclassing in the Player's Handbook, here's what you need to know if you choose the Vessel as one of your classes.
Ability Score Minimum. In order to multiclass, you must have at least a 13 in Charisma to take a level in this class, or to take a level in another class if you are already a Vessel.
Proficiencies Gained. If Vessel isn't your initial class, you gain two skill proficiencies from the Vessel list when you take your first level in this class.
Vessel
| Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|---|---|---|
| 1st | +2 | — | 2 | 2 | — | — | — | — |
| 2nd | +2 | — | 3 | 3 | — | — | — | — |
| 3rd | +2 | — | 4 | 4 | 2 | — | — | — |
| 4th | +2 | — | 5 | 4 | 3 | — | — | — |
| 5th | +3 | — | 6 | 4 | 3 | 2 | — | — |
| 6th | +3 | — | 7 | 4 | 3 | 3 | — | — |
| 7th | +3 | ─ | 8 | 4 | 3 | 3 | 1 | — |
| 8th | +3 | — | 9 | 4 | 3 | 3 | 2 | — |
| 9th | +4 | — | 10 | 4 | 3 | 3 | 3 | 1 |
| 10th | +4 | — | 11 | 4 | 3 | 3 | 3 | 2 |
| 11th | +4 | ─ | 12 | 4 | 3 | 3 | 3 | 2 |
| 12th | +4 | — | 13 | 4 | 3 | 3 | 3 | 2 |
| 13th | +5 | — | 14 | 4 | 3 | 3 | 3 | 2 |
| 14th | +5 | — | 15 | 4 | 3 | 3 | 3 | 2 |
| 15th | +5 | ─ | 16 | 4 | 3 | 3 | 3 | 2 |
| 16th | +5 | — | 17 | 4 | 3 | 3 | 3 | 2 |
| 17th | +6 | — | 18 | 4 | 3 | 3 | 3 | 2 |
| 18th | +6 | — | 19 | 4 | 3 | 3 | 3 | 3 |
| 19th | +6 | — | 20 | 4 | 3 | 3 | 3 | 3 |
| 20th | +6 | — | 21 | 4 | 3 | 3 | 3 | 3 |
Class Features
As a Vessel, you gain the following class features
Hit Points
- Hit Dice: 1d8 per Vessel level
- Hit Points at 1st Level: 8 + your Constitution modifier
- Hit Points at Higher Levels: 1d8 (or 4) + your Constitution modifier per Vessel level after 1st
Proficiencies
- Armor:
- Weapons:
- Tools:
- Saving Throws:
- Skills: Choose two from
Equipment
You start with the following equipment, in addition to the equipment granted by your background: