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The Vessel
\pagebreak # Vessel ### Creating a Vessel #### Quick Build You can make a Vessel quickly by following these suggestions. First, put your highest ability score in Charisma, followed by Constitution. Second, choose the Sage background from the Player's Handbook. ##### Optional Rule: Multiclassing If your group uses the optional rule on multiclassing in the Player's Handbook, here's what you need to know if you choose the Vessel as one of your classes.
**Ability Score Minimum.** In order to multiclass, you must have at least a 13 in Charisma to take a level in this class, or to take a level in another class if you are already a Vessel.
**Proficiencies Gained.** If Vessel isn't your initial class, you gain two skill proficiencies from the Vessel list when you take your first level in this class.
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##### Vessel | Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd | 4th | 5th | |:----:|:--:|:----|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | 1st | +2 | — | 2 | 2 | — | — | — | — | — | | 2nd | +2 | — | 3 | 3 | — | — | — | — | — | | 3rd | +2 | — | 4 | 4 | 2 | — | — | — | — | | 4th | +2 | — | 5 | 4 | 3 | — | — | — | — | | 5th | +3 | — | 6 | 4 | 3 | 2 | — | — | — | | 6th | +3 | — | 7 | 4 | 3 | 3 | — | — | — | | 7th | +3 | ─ | 8 | 4 | 3 | 3 | 1 | — | — | | 8th | +3 | — | 9 | 4 | 3 | 3 | 2 | — | — | | 9th | +4 | — | 10 | 4 | 3 | 3 | 3 | 1 | — | | 10th | +4 | — | 11 | 4 | 3 | 3 | 3 | 2 | — | | 11th | +4 | ─ | 12 | 4 | 3 | 3 | 3 | 2 | 1 | | 12th | +4 | — | 13 | 4 | 3 | 3 | 3 | 2 | 1 | | 13th | +5 | — | 14 | 4 | 3 | 3 | 3 | 2 | 1 | | 14th | +5 | — | 15 | 4 | 3 | 3 | 3 | 2 | 1 | | 15th | +5 | ─ | 16 | 4 | 3 | 3 | 3 | 2 | 1 | | 16th | +5 | — | 17 | 4 | 3 | 3 | 3 | 2 | 1 | | 17th | +6 | — | 18 | 4 | 3 | 3 | 3 | 2 | 1 | | 18th | +6 | — | 19 | 4 | 3 | 3 | 3 | 3 | 1 | | 19th | +6 | — | 20 | 4 | 3 | 3 | 3 | 3 | 2 | | 20th | +6 | — | 21 | 4 | 3 | 3 | 3 | 3 | 2 |
\columnbreak ## Class Features As a Vessel, you gain the following class features #### Hit Points ___ - **Hit Dice:** 1d8 per Vessel level - **Hit Points at 1st Level:** 8 + your Constitution modifier - **Hit Points at Higher Levels:** 1d8 (or 4) + your Constitution modifier per Vessel level after 1st #### Proficiencies ___ - **Armor:** - **Weapons:** - **Tools:** ___ - **Saving Throws:** - **Skills:** Choose two from #### Equipment You start with the following equipment, in addition to the equipment granted by your background: - - - - \pagebreakNum