Big Milk's 5e Remastered

by Biggest of the Milks

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Big Milk's 5e Remastered

Introduction

This document is meant to tie together dozens of attempts at adjusting 5th Edition Dungeons & Dragons. The numerous changes and additions are far too many to squeeze into a single document.

Some changes will be shown as replacing text with specific wording, written to fit the traditional 5e vernacular. Example:

Two-Weapon Fighting PHB p. 195 now reads: "When you take the Attack action and are holding two light weapons, you can replace one attack with an attack from both light weapons you are holding. You don't add your modifier to the second attack, unless that modifier is negative."

Some changes will be written in a manner that simply states how the rule is used differently rather than outright replacing text. Example:

Making a grapple or shove no longer requires you to take the attack action. Instead, whenever you would normally make an unarmed attack, you can choose to make a grapple or shove attempt instead. Grappling and shoving otherwise works the same.

There are also a few abbreviations used in some of the documents, especially in the expanded spell lists. XGE stands for "Xanathar's Guide to Everying". TCE stands for "Tasha's Cauldron of Everyting". SR stands for "Spells Remastered".

Additionally, all of the remastered classes have a changelog at the very end to explain briefly what has changed from vanilla. This is a relatively new feature so all changes might not be fully documented.

What's changed from vanilla?

Far too many things to list here, though here are some of the more major changes.

  • Less reliance on feats for martials to reach competence. All the damage boosts you'll ever need will be in fighting styles or class features. The barbarian no longer needs Great Weapon Master, the fighter no longer needs Sharpshooter, the paladin no longer needs Polearm Mastery, and the Rogue no longer needs Sentinel, though all of these classes can benefit greatly from feats.
  • More powerful lower-level options for spellcasters. Spells like Chromatic Orb, Chaos Bolt, Snowball Storm, Poison Spray, Burning Hands, Crown of Madness, Dust Devil, Call Lightning, and many others all got buffs. Two spellcasters of the same class should generally feel more diverse now.
  • Balance around 2-4 deadly combats and 1-2 short rests, rather than 6-8 medium combats and 2-3 short rests. The former is more accurate to how the general public and I run and play the game. Classes like warlock should no longer feel like second-rate wizards, DMs can be less afraid of steamrolling the players due to how much easier it is to preserve resources, and DMs no longer have to constantly worry about squeezing in an appropriate amount of encounters in a given day.
  • The disparity between martials and spellcasters narrows. It's fundamentally impossible in my eyes to completely be rid of the caster/martial disparity in 5th Edition, but there are a lot of things I've done to make it less wide. Priority has been placed on buffing martials between late tier 2 and tier 4.

What's changed from Redux

A lot still. Before, my changes to classes were mostly tweaks, but with a lot more time and consideration I've revamped 8 of the game's 13 classes. These are almost universally buffs, with barbarian, monk, fighter, and ranger getting the most love. These have been formatted to require less back-and-forth tab switching between this document and other places in order to build a character, which was arguably an issue with Redux.

Aside from that, a lot of stuff has been rebalanced to stand up better in a post-Tasha's game. Tasha's changed the state of the game more than any other release in 5e so far. Specifically a lot of the house rules I made, particularly to races and character creation, are obsolete. Additionally, a lot the content in Tasha's has been hit-or-miss for me. Some of it I love, some of it I want to tweak, and some of it I want to just die. Some stuff will change as I get to play and hear about how the Tasha's content works in play, but as of now I think these changes will mostly hold up.

 

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