Warlock Patron: Krampus
Expanded Spell List
Krampus lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell level | Spell |
|---|---|
| 1st | Ice Knife, *Frost Fingers |
| 2nd | Phantasmal Force,Snowball Storm |
| 3rd | Bestow Curse, Slow |
| 4th | Ice Storm, Phantasmal Killer |
| 5th | Cone of Cold, Dominate Person |
Krampus' Cowl
You know the spell Armor of Agathys, it counts as a warlock spell for you, but doesn't count against your number of spells known.
Krampus Present
Your patron gifts you lumps of coal, a number of which is equal to your proficiency bonus.
Freezing to the touch, they serve as a spellcasting focus for you.
When you deal cold damage, you may use your bonus action to destroy a coal & roll on the Hoarfrost Table.
When you take a long rest, you regain all your Krampus Presents, which magically appear in your bag.
| d6 | Hoarfrost Table |
|---|---|
| 1 | Ice forms below your feet as you move & your movement increases by 10 ft until the end of your next turn |
| 2 | Add your Charisma modifier to damage dealt to one of the spell's targets. |
| 3 | An enemy within 10ft of one of the spell's targets must succeed a Dexterity Save against your spell save, taking cold damage equal to your Warlock level on a fail, or half damage on a success |
| 4 | One of the spell's targets, that's large size or smaller, must succeed a Constitution saving throw against your spell save, or be restrained in ice for one round. It may use it's action to make a Strength check against your spell save to break free. |
| 5 | Until the end of your next turn, you gain a reaction with which you can freeze the ground below an enemy within 30ft that's making a melee attack against an ally or yourself. It must succeed a Dexterity saving throw against your spell save or be knocked prone |
| 6 | You cast the spell Armor of Agathys at your Pact Spell Slot's level without expending a spell slot. |
Generous Devil
Starting at 6th level, during a short rest, while you're unawares, your Patron replenishes a number of spent Krampus Presents equal to half your proficiency bonus, rounded up.
Embittering Winter
At 6th level, if you have Armor of Agathys cast & roll on the Hoarfrost table, you may multiply the number rolled by your pact spell slot level, adding the result to any depleted Temporary Hit Points of Armor of Agathys.
Once you use this feature, you regain it's use after a short rest.
Frozen Heart
Krampus is always watching you, and while chilling & frightening, the coal has it's uses. Better the devil you know...
At 10th level, you gain resistance to cold damage, and have advantage on saving throws against being Paralyzed.
Pay it Forward
Starting at 14th level, in place of rolling on the Hoarfrost Table, as a bonus action, you may throw one of your coals at an enemy you can see within 90 ft.
When you do so, make a ranged spell attack.
On a hit, the creature takes 4d8 cold damage, & must succeed a Constitution save against your spell save.
On a failure the creature's movement is reduced by 10ft until the start of your next turn.
*Frost Fingers
Frost Fingers is a 1st level Evocation Spell on the Wizard's spell list, included in Icewind Dale: Rime of The Frost Maiden.
For convenience it is included here.
Casting Time: 1 action
Range: Self (15-foot cone)
Components: V, S
Duration: Instantaneous
Freezing cold blasts from your fingertips in a 15-foot cone.
Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
The cold freezes nonmagical liquids in the area that aren't being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.