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## Weapons #### **Smoke Bomb** (Bag of 10) Thrown (Range 20/60ft), Simple Weapon ## **Cost:** 1gp **Weight:** 1/2 lb. ## Upon impact with the ground, this coin sized pellet creates a 10-foot-radius Sphere of smoke centered on a point within range. The Sphere spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. (Alt Varient: Stink Bomb) ## #### **Bolas** Thrown (Range 20/60ft), Special, Simple Ranged Weapon ## **Cost:** 5gp **Weight:** 2 lbs **Damage:** 1d4 bludgeoning ## The bolas are a set of two to three weights connected at the ends of either a cord or chain and are used to trip enemies from a distance. A creature whether bipedal or quadrupedal must make a DC 12 Strength (athletics) check or be entangled and knocked prone, unable to get up unless they use an action to free themselves or are freed by action of another. ## Dealing 5 slashing damage to the bolas destroy them and frees the creature without harming the creature. Bolas have 10 AC ## #### **Throwing cards** (Deck of 52) Simple ranged weapon, Finesse, Thrown (range 20/60ft) **Cost:** 5sp **Weight:** 1/2lb **Damage:** 1d4 Slashing ## Small metallic rectangles designed to look like a set of ordinary playing cards but with their edges sharpened like that of a razor, can come in a 'deck' of 52 Their surface area making it possible for them to be affected by the wind and knocked off course. ## #### **Spiked Pavise Shield** Cost: 50gp AC2, Special, Weight: 3lbs ## A spiked Pavise is an arm length shield with a ridge that runs the length of the shield for the arm to fit in for ease of use. Held in a way that it can be used not only to block attacks, it has a pointed end that is used to also attack. ## **Special:** With this shield, you are capable using an action or bonus action to make an attack using 1d20 + your strength modifier. Depending on what part you attack with, you do either 1d4+str bludgeoning with the broad side or 1d6+str piercing if attacking with the spike. ## #### **Scythe** Cost: 22gp Damage: 1d10 Slashing Weight: 6lb Properties: Finesse, Two-handed \columnbreak #### **Large Boomerang** Thrown (Range 80/140ft), Special, Martial ranged Weapon, Heavy, two-handed ## **Cost:** 180gp **Weight:** 8lbs **Damage:** 2d6 bludgeoning / Slashing (Sharpened) ## Requires a strength of 14 to wield ## Special: Due it's curved trajectory when thrown, this weapon is capable of ignoring the AC bonus given by half cover. ## This curved piece of wood is not so innocent, it being as long as a greatsword and about just as heavy. When thrown it proves how deadly a weapon it is, it's smooth surface and curved frame making it aerodynamic enough to travel far and hit hard and thanks to it's size, harder than a normal boomerang. ## Once thrown, this large boomerang spins and eventually the curved design will bring it back to the thrower should it miss it's target. DC 15 Strength save for the thrower to catch it safely. The large boomerang won't return if it strikes the intended target and also lands on the ground nearby said target. ## If you (Or someone else.) have proficiency with the Wood Carver's Artisan's tools, you can also sharpen the boomerang's edge to turn damage from Bludgeoning to Slashing. (Special gloves lined with chainmail required to catch sharpened boomerang.) #### **Boomerang** Thrown (Range 60/120ft), special Simple ranged Weapon **Cost:** 90gp **Weight:** 2 lbs **Damage:** 1d6 bludgeoning / Slashing (Sharpened) ## **Special:** Due it's curved trajectory when thrown, this weapon is capable of ignoring the AC bonus given by half cover. ## This curved piece of wood seems innocent enough. Though when thrown it becomes a deadly weapon, it's smooth surface and curved frame making it aerodynamic enough to travel far and hit hard. ## Once thrown, the boomerang spins and eventually the curved design will bring it back to the thrower should it miss it's target. DC 13 dexterity save for the thrower to catch it safely. The boomerang won't return if it strikes the intended target and also lands on the ground nearby said target. ## If you (Or someone else.) have proficiency with the Wood Carver's Artisan's tools, you can also sharpen the boomerang's edge to turn damage from Bludgeoning to Slashing. (Special gloves lined with chainmail required to catch sharpened boomerang.) ##