Sorcerer: Shattered Soul

by Lucifer1389

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Shattered soul Sorcerer by Lucifer | Warwitch art by Quardri

Sorcerer Origin:

Shattered Soul

Shattered soul sorcerers have an innate connection with various entities across the multiverse. Your soul was fragmented in a past life, and now the fragments have reincarnated as different entities on different planes. Your instinctual connection allows you to call upon these entities, and fight alongside them.

Shattered Soul Magic

You learn additional spells when you reach certain levels in this class, as shown on the Shattered Soul Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration spell from any spell list.

Shattered Soul spells
Sorcerer level Spells
1st find familiar, unseen servant
3rd find steed, spiritual weapon
5th summon fey, summon undead
7th summon aberration, summon construct
9th conjure elemental, summon celestial

Soulbond

At 1st level, your connection to your summons come from your own soul, making it easier for you to establish and maintain your connection. When you cast one of your shattered soul spells, you can cast it without any material components and increase the duration of the spell to last until your next long rest. The spell can still end as normal, such as due to summon dropping to 0 hit points.

You can use this feature a number of times equal to your charisma modifier, and regain expended uses on a long rest.

Entangled

At 6th level, the identical shards of soul in you and your summons make your summons just another aspect of you.

You can spend 1 sorcery point as a reaction when you or a creature summoned by you is hit by an attack. You and the creature immediately switch places, and the attacker must make a new attack roll against the new target.

You can also switch places in this way by expending 1 sorcery point as a bonus action.

Amalgam

At 14th level, your own self is augmented when you summon your allies. When you summon a creature by expending a spell slot, your body is imbued with the summoned creature's power.

For the duration of the spell, you gain the creature's movement speeds and a bonus to saving throws equal to half the level of the spell slot expended (rounded up).

Sides of a Coin

At 18th level, your summons are just another aspect of yourself. While you are concentrating on a spell that has summoned a creature, you can choose to manifest your connection for 1 minute as an action. For the duration, you gain the creature's proficiencies, actions and bonus actions. In addition, the summon can cast any spell you know by expending your spell slots.

You can use this feature once, and you can't use it again until you finish a long rest or expend 5 sorcery points to use it again.

 

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