My Documents
Become a Patron!
## Bard: College of Heraldry *The College of Heraldry Bard announces the arrival of a powerful force. Be it a force of nature, a celestial being, or even a malevolent conqueror, the College of Heraldry Bard goes before, serving as an example of its glory and power, and learning to harness that power to spread the news of its coming.* #### Symbol of Power At 3rd level, you learn to infuse power into an illusory image. As a bonus action, you can expend one use of your Bardic Inspiration to summon an ethereal symbol of a powerful force, such as a star, a spiraling cloud, or a mystical fire. These symbols can be placed over the head of an ally or an enemy. Above an ally, this symbol heals them equal to your bard level, and above an enemy, it harms them for 1d4 times your bard level. The symbol can be moved to another target as a bonus action, and lasts for 30 seconds (5 turns). #### Voice of Truth Also at 3rd level, you learn one additional language, and have advantage on saves against being frightened. #### Sound the Trumpets At 6th level, you gain the ability to impart a portion of power into your song. As an action, you can play a battle cry that gives your allies strength. Creatures of your choice within 120 feet that can hear you gain a +1 to all attack and damage rolls made until the start of your next turn. #### Fear Not At 14th level, you gain the ability to capture some of the otherworldly awe that powerful forces such as yours inspire. You gain a permanent fly speed of 30 feet. In addition, as a bonus action, you can assume a magically inspiring presence for 1 minute or until you are incapacitated. In this form, you have an aura that inspires creatures of your choice within 30 feet of you. These creatures cannot be frightened and gain advantage on attack rolls and saving throws. Once you assume this awe-inspiring presence, you can't do so again until you finish a short or long rest.