Dwelf
The most average abominations ever
Dwelvess are the offspring of elf and dwarf. Because of this, they are typically hated in classical dwarf and elven societies. Dwelves apear as a mix of dwarf and elf, making them look a lot like a normal human. The main way to tell a dwelf from a human is that they have slightly pointed ears and grow the classic dwarven facial hair, if at a reduced rate.
Dwelf Traits
Dwelves gain the following features.
Ability Score Increase. Your Constitution increases by 1, and your Dexterity also increases by 1.
Age. Dwelves live longer than dwarves, but not as long as elves. Dwelves reach atulthood at around 75 years old, and live for 550 years on average.
Allignment. Dwelves often lean towards the neutral part of the law-chaos axis of alignment, while also leaning towards good. However, like all races, this is subjective and not absolute.
Size. Dwelves are about the same height as humans, usually ranging from 5-6 feet. You are a medium sized creature.
Speed. You have a base speed of 30ft.
Fey Ancestry. You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Trance. Dwelves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Stonecunning. Whenever you make an Intelligence (History) check related to the Origin of stonework, you are considered proficient in the History skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.
Dwarven Resilience. You have advantage on Saving Throws against poison, and you have resistance against poison damage.
Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Blindsight, 30ft. The darkvisions of your parents have combined and mutated into a different skill. You can perceive everything within 30 feet of you regardless of light level, magical darkness, or any other visual obstructions. You do still require line of sight.
Languages. You can speak, read, and write Common, Elvish, and Dwarvish.
Credits
Made by u/Nkromancer
Made using Detect Balance