Smoke and Mirrors
False Teleportation
4th-level illusion
- Casting Time: 1 action
- Range Self (30 feet)
- Components: V
- Duration: Concentration, up to 1 hour
- Clases: Bard, Sorcerer, Wizard, Warlock
This spell apears to most as some manner of teleportation spell. When you cast this spell, you become invisible until the spell ends and an illusory duplicate of youself appears within 30 feet of you.
You may move the duplicate up to 30 feet in any direction, as long as it stays within 30 feet of you, as a Bonus Action.
Anything the you are wearing or carrying is invisible as long as it is on your person. The spell ends if you attack or cast a spell.
Greater False Teleportation
6th-level illusion
- Casting Time: 1 action
- Range Self (30 feet)
- Components: V
- Duration: Concentration, up to 1 minute
- Clases: Bard, Sorcerer, Wizard, Warlock
This spell apears to most as some manner of teleportation spell. When you cast this spell, you become invisible until the spell ends and an illusory duplicate of youself appears within 30 feet of you.
You may move the duplicate up to 30 feet in any direction, as long as it stays within 30 feet of you, as a Bonus Action. Furthermore, you may cast spells originating from your duplicate as long as you can see it and the target.
Anything the you are wearing or carrying is invisible as long as it is on your person.
Shadow Step
2nd-level conjuration
- Casting Time: 1 bonus action
- Range: Self
- Components: V
- Duration: 1 round
- Classes: Sorcerer, Summoner, Warlock, Witch Knight, Wizard
You skirt through the Shadowfell. Until the start of your next turn, all movement made in dim light or darkness ignores gaps and obstacles in terrain and cannot be seen by a creature without darkvision or truesight.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, this spell lasts an additional round for each slot level above 1st.
Shadow Stride
4th-level conjuration
- Casting Time: 1 minute
- Range: 20 feet
- Components: V, S
- Duration: 8 hours
- Classes: Bard, Sorcerer, Wizard
You and up to ten willing creatures you can see, that is within dim light or darkness, within range begin to sidle along the boundry between the material plane and the Shadowfell.
For the duration, you and the creatures affected make use of the warped space of the Shadowfell, relative to the material plane to potentially travel more quickly.
For each hour you travel, you travel an effective distance 1d4-1 times that which you would have in the material plane (to a minimum of half the usual distance).
Once you reach your destination, you can end the spell early as an Action. Due to the imperfect corrolation between the material plane and the Shadowfell, you are shunted 1d10 x 100 feet in a random horizontal direction from where you were relative the material plane.
If a creature under the effects of this spell is ever more than 40 feet of you while it it active, the spell ends early.